The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
Go to file
Kim Kulling d9d7dd31ea fix linker error: undefined references to openddl_parser.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2015-03-11 19:05:37 +01:00
cmake-modules Replace cppunit with the googletest framework 2014-09-07 16:52:03 -07:00
code add geomentry node handling. 2015-02-14 16:12:09 +01:00
contrib openddl-parser: latest greatest. 2015-03-09 10:17:23 +01:00
doc Update doxygen documentation. Drop custom stylesheet. 2014-06-14 19:00:09 +02:00
include/assimp Fixed error of aiQuaterniont::Rotate() 2015-01-26 21:09:54 +09:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port added list of supported formats, pulled from webpage and test/models 2015-01-27 22:53:31 -05:00
samples Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX 2015-01-23 14:19:29 -05:00
scripts update genblenddna.py script to include workaround for reading blender Base list. 2013-10-02 14:15:14 +02:00
test Merge branch 'master' into opengex_support 2015-01-31 11:09:20 +01:00
tools fix linker error: undefined references to openddl_parser. 2015-03-11 19:05:37 +01:00
workspaces/xcode3 Drop VC solutions. Fixes #292. 2014-06-14 17:14:12 +02:00
.gitignore add openddl-parser to contrib. 2015-01-31 11:07:48 +01:00
.travis.yml add build matrix to support win32-build via cross compiler for windows platform. 2014-12-23 18:36:39 +01:00
AssimpBuildTreeSettings.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
AssimpConfig.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
AssimpConfigVersion.cmake.in - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190) 2012-07-17 22:56:15 +00:00
CHANGES Forgot to mention Ogre skeleton format in CHANGES 2014-06-23 15:26:07 +02:00
CMakeLists.txt fix build: no c++11 support 2015-02-07 18:26:57 +01:00
CREDITS Android JNI asset extraction support (API 9+) 2014-10-07 16:33:43 +02:00
CodeConventions.txt update : add initial code convention file. 2013-08-13 23:37:08 +02:00
INSTALL - merge 3.0 up to r1281 in trunk 2012-07-11 12:53:04 +00:00
LICENSE - merge 3.0 up to r1281 in trunk 2012-07-11 12:53:04 +00:00
README Deprecate README 2013-01-20 22:52:52 +01:00
Readme.md Update Readme.md 2014-08-13 23:27:22 -07:00
assimp-config-version.cmake.in fixed the broken cmake config files (assimp-cmake), adding version suffix libraries 2013-02-26 14:02:35 +09:00
assimp-config.cmake.in Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX 2015-01-23 14:19:29 -05:00
assimp.pc.in assimp.pc.in: Add static libs to Libs.private 2014-10-14 22:29:08 -07:00
revision.h.in Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number. 2014-05-19 14:36:24 +02:00

Readme.md

Open Asset Import Library (assimp)

Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export. Additionally, assimp features various post processing tools to refine the imported data: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from assimp.sf.net or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is Build Status

open3mod is an Open Source 3D model viewer based off Assimp's import and export abilities.

Supported file formats

The library provides importers for a lot of file formats, including:

  • 3DS
  • BLEND (Blender 3D)
  • DAE/Collada
  • FBX
  • IFC-STEP
  • ASE
  • DXF
  • HMP
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • NFF
  • PLY
  • STL
  • X
  • OBJ
  • SMD
  • LWO
  • LXO
  • LWS
  • TER
  • AC3D
  • MS3D
  • COB
  • Q3BSP
  • XGL
  • CSM
  • BVH
  • B3D
  • NDO
  • Ogre Binary
  • Ogre XML
  • Q3D
  • ASSBIN (Assimp scene serialization)

Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries.

Exporters include:

See the full list here.

Repository structure

Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). The directory structure is:

/bin		Folder for binaries, only used on Windows
/code		Source code
/contrib	Third-party libraries
/doc		Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/lib		Static library location for Windows
/obj		Object file location for Windows
/scripts 	Scripts used to generate the loading code for some formats
/port		Ports to other languages and scripts to maintain those.
/test		Unit- and regression tests, test suite of models
/tools		Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible 
                    use cases for Assimp
/workspaces	Build enviroments for vc,xcode,... (deprecated,
		CMake has superseeded all legacy build options!)

Building

Take a look into the INSTALL file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do.

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the documentation doesn't solve your problems, try our forums at SF.net or ask on StackOverflow.

For development discussions, there is also a mailing list, assimp-discussions (subscribe here)

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License, which is very liberal.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.