222 lines
9.7 KiB
C++
222 lines
9.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Shape.cpp
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/// \brief Parsing data from nodes of "Shape" set of X3D.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "X3DXmlHelper.h"
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namespace Assimp {
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void X3DImporter::readShape(XmlNode &node) {
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std::string use, def;
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X3DNodeElementBase *ne(nullptr);
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne);
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} else {
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementShape(mNodeElementCur);
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if (!def.empty()) ne->ID = def;
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// check for child nodes
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if (!isNodeEmpty(node)) {
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ParseHelper_Node_Enter(ne);
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for (auto currentChildNode : node.children()) {
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const std::string ¤tChildName = currentChildNode.name();
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// check for appearance node
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if (currentChildName == "Appearance") readAppearance(currentChildNode);
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// check for X3DGeometryNodes
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else if (currentChildName == "Arc2D") readArc2D(currentChildNode);
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else if (currentChildName == "ArcClose2D") readArcClose2D(currentChildNode);
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else if (currentChildName == "Circle2D") readCircle2D(currentChildNode);
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else if (currentChildName == "Disk2D") readDisk2D(currentChildNode);
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else if (currentChildName == "Polyline2D") readPolyline2D(currentChildNode);
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else if (currentChildName == "Polypoint2D") readPolypoint2D(currentChildNode);
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else if (currentChildName == "Rectangle2D") readRectangle2D(currentChildNode);
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else if (currentChildName == "TriangleSet2D") readTriangleSet2D(currentChildNode);
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else if (currentChildName == "Box") readBox(currentChildNode);
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else if (currentChildName == "Cone") readCone(currentChildNode);
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else if (currentChildName == "Cylinder") readCylinder(currentChildNode);
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else if (currentChildName == "ElevationGrid") readElevationGrid(currentChildNode);
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else if (currentChildName == "Extrusion") readExtrusion(currentChildNode);
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else if (currentChildName == "IndexedFaceSet") readIndexedFaceSet(currentChildNode);
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else if (currentChildName == "Sphere") readSphere(currentChildNode);
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else if (currentChildName == "IndexedLineSet") readIndexedLineSet(currentChildNode);
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else if (currentChildName == "LineSet") readLineSet(currentChildNode);
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else if (currentChildName == "PointSet") readPointSet(currentChildNode);
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else if (currentChildName == "IndexedTriangleFanSet") readIndexedTriangleFanSet(currentChildNode);
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else if (currentChildName == "IndexedTriangleSet") readIndexedTriangleSet(currentChildNode);
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else if (currentChildName == "IndexedTriangleStripSet") readIndexedTriangleStripSet(currentChildNode);
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else if (currentChildName == "TriangleFanSet") readTriangleFanSet(currentChildNode);
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else if (currentChildName == "TriangleSet") readTriangleSet(currentChildNode);
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// check for X3DMetadataObject
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else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("Shape", currentChildNode);
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}
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ParseHelper_Node_Exit();
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} // if (!isNodeEmpty(node))
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else {
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mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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}
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NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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} // if(!use.empty()) else
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}
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// <Appearance
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// DEF="" ID
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// USE="" IDREF
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// >
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// <!-- AppearanceChildContentModel -->
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// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
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// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
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// PackagedShader, ProgramShader).
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
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// </Appearance>
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void X3DImporter::readAppearance(XmlNode &node) {
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std::string use, def;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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// if "USE" defined then find already defined element.
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if (!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementAppearance(mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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// check for child nodes
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if(!isNodeEmpty(node))
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{
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ParseHelper_Node_Enter(ne);
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for (auto currentChildNode : node.children()) {
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const std::string ¤tChildName = currentChildNode.name();
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if (currentChildName == "Material") readMaterial(currentChildNode);
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else if (currentChildName == "ImageTexture") readImageTexture(currentChildNode);
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else if (currentChildName == "TextureTransform") readTextureTransform(currentChildNode);
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// check for X3DMetadataObject
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else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("Appearance", currentChildNode);
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}
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ParseHelper_Node_Exit();
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}// if(!isNodeEmpty(node))
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else
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{
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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}
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <Material
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// DEF="" ID
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// USE="" IDREF
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// ambientIntensity="0.2" SFFloat [inputOutput]
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// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
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// emissiveColor="0 0 0" SFColor [inputOutput]
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// shininess="0.2" SFFloat [inputOutput]
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// specularColor="0 0 0" SFColor [inputOutput]
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// transparency="0" SFFloat [inputOutput]
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// />
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void X3DImporter::readMaterial(XmlNode &node) {
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std::string use, def;
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float ambientIntensity = 0.2f;
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float shininess = 0.2f;
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float transparency = 0;
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aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
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aiColor3D emissiveColor(0, 0, 0);
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aiColor3D specularColor(0, 0, 0);
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
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XmlParser::getFloatAttribute(node, "shininess", shininess);
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XmlParser::getFloatAttribute(node, "transparency", transparency);
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X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor);
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X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor);
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X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementMaterial(mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity;
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((X3DNodeElementMaterial *)ne)->Shininess = shininess;
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((X3DNodeElementMaterial *)ne)->Transparency = transparency;
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((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor;
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((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor;
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((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor;
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// check for child nodes
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if(!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "Material");
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else
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mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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}// namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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