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/// \file X3DImporter_Shape.cpp
/// \brief Parsing data from nodes of "Shape" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
#include "X3DXmlHelper.h"
namespace Assimp {
void X3DImporter::readShape(XmlNode &node) {
std::string use, def;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementShape(mNodeElementCur);
if (!def.empty()) ne->ID = def;
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string ¤tChildName = currentChildNode.name();
// check for appearance node
if (currentChildName == "Appearance") readAppearance(currentChildNode);
// check for X3DGeometryNodes
else if (currentChildName == "Arc2D") readArc2D(currentChildNode);
else if (currentChildName == "ArcClose2D") readArcClose2D(currentChildNode);
else if (currentChildName == "Circle2D") readCircle2D(currentChildNode);
else if (currentChildName == "Disk2D") readDisk2D(currentChildNode);
else if (currentChildName == "Polyline2D") readPolyline2D(currentChildNode);
else if (currentChildName == "Polypoint2D") readPolypoint2D(currentChildNode);
else if (currentChildName == "Rectangle2D") readRectangle2D(currentChildNode);
else if (currentChildName == "TriangleSet2D") readTriangleSet2D(currentChildNode);
else if (currentChildName == "Box") readBox(currentChildNode);
else if (currentChildName == "Cone") readCone(currentChildNode);
else if (currentChildName == "Cylinder") readCylinder(currentChildNode);
else if (currentChildName == "ElevationGrid") readElevationGrid(currentChildNode);
else if (currentChildName == "Extrusion") readExtrusion(currentChildNode);
else if (currentChildName == "IndexedFaceSet") readIndexedFaceSet(currentChildNode);
else if (currentChildName == "Sphere") readSphere(currentChildNode);
else if (currentChildName == "IndexedLineSet") readIndexedLineSet(currentChildNode);
else if (currentChildName == "LineSet") readLineSet(currentChildNode);
else if (currentChildName == "PointSet") readPointSet(currentChildNode);
else if (currentChildName == "IndexedTriangleFanSet") readIndexedTriangleFanSet(currentChildNode);
else if (currentChildName == "IndexedTriangleSet") readIndexedTriangleSet(currentChildNode);
else if (currentChildName == "IndexedTriangleStripSet") readIndexedTriangleStripSet(currentChildNode);
else if (currentChildName == "TriangleFanSet") readTriangleFanSet(currentChildNode);
else if (currentChildName == "TriangleSet") readTriangleSet(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("Shape", currentChildNode);
}
ParseHelper_Node_Exit();
} // if (!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
//
//
// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
// PackagedShader, ProgramShader).
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
//
void X3DImporter::readAppearance(XmlNode &node) {
std::string use, def;
X3DNodeElementBase* ne( nullptr );
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
// if "USE" defined then find already defined element.
if (!use.empty())
{
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new X3DNodeElementAppearance(mNodeElementCur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!isNodeEmpty(node))
{
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string ¤tChildName = currentChildNode.name();
if (currentChildName == "Material") readMaterial(currentChildNode);
else if (currentChildName == "ImageTexture") readImageTexture(currentChildNode);
else if (currentChildName == "TextureTransform") readTextureTransform(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("Appearance", currentChildNode);
}
ParseHelper_Node_Exit();
}// if(!isNodeEmpty(node))
else
{
mNodeElementCur->Children.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
//
void X3DImporter::readMaterial(XmlNode &node) {
std::string use, def;
float ambientIntensity = 0.2f;
float shininess = 0.2f;
float transparency = 0;
aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
aiColor3D emissiveColor(0, 0, 0);
aiColor3D specularColor(0, 0, 0);
X3DNodeElementBase* ne( nullptr );
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
XmlParser::getFloatAttribute(node, "shininess", shininess);
XmlParser::getFloatAttribute(node, "transparency", transparency);
X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor);
X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor);
X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor);
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new X3DNodeElementMaterial(mNodeElementCur);
if(!def.empty()) ne->ID = def;
((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity;
((X3DNodeElementMaterial *)ne)->Shininess = shininess;
((X3DNodeElementMaterial *)ne)->Transparency = transparency;
((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor;
((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor;
((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor;
// check for child nodes
if(!isNodeEmpty(node))
childrenReadMetadata(node, ne, "Material");
else
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER