assimp/code/LWOLoader.cpp

1141 lines
35 KiB
C++

/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the LWO importer class */
#include "AssimpPCH.h"
// internal headers
#include "LWOLoader.h"
#include "MaterialSystem.h"
#include "StringComparison.h"
#include "SGSpatialSort.h"
#include "ByteSwap.h"
#include "ProcessHelper.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWOImporter::LWOImporter()
{
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWOImporter::~LWOImporter()
{
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
{
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)return false;
std::string extension = pFile.substr( pos);
if (extension.length() < 4)return false;
if (extension[0] != '.')return false;
if (extension[1] != 'l' && extension[1] != 'L')return false;
if (extension[2] != 'w' && extension[2] != 'W')return false;
if (extension[3] != 'o' && extension[3] != 'O')return false;
return true;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWOImporter::SetupProperties(const Importer* pImp)
{
configSpeedFlag = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0) ? true : false);
configLayerIndex = pImp->GetPropertyInteger (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,0xffffffff);
configLayerName = pImp->GetPropertyString (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,"");
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void LWOImporter::InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL)
throw new ImportErrorException( "Failed to open LWO file " + pFile + ".");
if((this->fileSize = (unsigned int)file->FileSize()) < 12)
throw new ImportErrorException("LWO: The file is too small to contain the IFF header");
// allocate storage and copy the contents of the file to a memory buffer
std::vector< uint8_t > mBuffer(fileSize);
file->Read( &mBuffer[0], 1, fileSize);
this->pScene = pScene;
// determine the type of the file
uint32_t fileType;
const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
if (sz)throw new ImportErrorException(sz);
mFileBuffer = &mBuffer[0] + 12;
fileSize -= 12;
// create temporary storage on the stack but store pointers to it in the class
// instance. Therefore everything will be destructed properly if an exception
// is thrown and we needn't take care of that.
LayerList _mLayers;
mLayers = &_mLayers;
TagList _mTags;
mTags = &_mTags;
TagMappingTable _mMapping;
mMapping = &_mMapping;
SurfaceList _mSurfaces;
mSurfaces = &_mSurfaces;
// allocate a default layer
mLayers->push_back(Layer());
mCurLayer = &mLayers->back();
mCurLayer->mName = "<LWODefault>";
// old lightwave file format (prior to v6)
if (AI_LWO_FOURCC_LWOB == fileType)
{
mIsLWO2 = false;
this->LoadLWOBFile();
}
// new lightwave format
else if (AI_LWO_FOURCC_LWO2 == fileType)
{
mIsLWO2 = true;
this->LoadLWO2File();
}
// we don't know this format
else
{
char szBuff[5];
szBuff[0] = (char)(fileType >> 24u);
szBuff[1] = (char)(fileType >> 16u);
szBuff[2] = (char)(fileType >> 8u);
szBuff[3] = (char)(fileType);
throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
}
// now, as we have loaded all data, we can resolve cross-referenced tags and clips
ResolveTags();
ResolveClips();
// now process all layers and build meshes and nodes
std::vector<aiMesh*> apcMeshes;
std::vector<aiNode*> apcNodes;
apcNodes.reserve(mLayers->size());
apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();
lit != lend;++lit)
{
LWO::Layer& layer = *lit;
// I don't know whether there could be dummy layers, but it would be possible
const unsigned int meshStart = (unsigned int)apcMeshes.size();
if (!layer.mFaces.empty() && !layer.mTempPoints.empty())
{
// now sort all faces by the surfaces assigned to them
typedef std::vector<unsigned int> SortedRep;
std::vector<SortedRep> pSorted(mSurfaces->size()+1);
unsigned int i = 0;
for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
it != end;++it,++i)
{
unsigned int idx = (*it).surfaceIndex;
if (idx >= mTags->size())
{
DefaultLogger::get()->warn("LWO: Invalid face surface index");
idx = 0xffffffff;
}
if(0xffffffff == idx || 0xffffffff == (idx = _mMapping[idx]))
{
if (0xffffffff == iDefaultSurface)
{
iDefaultSurface = (unsigned int)mSurfaces->size();
mSurfaces->push_back(LWO::Surface());
LWO::Surface& surf = mSurfaces->back();
surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
}
idx = iDefaultSurface;
}
pSorted[idx].push_back(i);
}
if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
// now generate output meshes
for (unsigned int p = 0; p < mSurfaces->size();++p)
if (!pSorted[p].empty())pScene->mNumMeshes++;
if (!pScene->mNumMeshes)
throw new ImportErrorException("LWO: There are no meshes");
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
{
SortedRep& sorted = pSorted[i];
if (sorted.empty())continue;
// generate the mesh
aiMesh* mesh = new aiMesh();
apcMeshes.push_back(mesh);
mesh->mNumFaces = (unsigned int)sorted.size();
// count the number of vertices
SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
for (;it != end;++it)
{
mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
}
aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mMaterialIndex = i;
// find out which vertex color channels and which texture coordinate
// channels are really required by the material attached to this mesh
unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
#if _DEBUG
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )
vUVChannelIndices[mui] = 0xffffffff;
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui )
vVColorIndices[mui] = 0xffffffff;
#endif
FindUVChannels(_mSurfaces[i],layer,vUVChannelIndices);
FindVCChannels(_mSurfaces[i],layer,vVColorIndices);
// allocate storage for UV and CV channels
aiVector3D* pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )
{
if (0xffffffff == vUVChannelIndices[mui])break;
pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];
// LightWave doesn't support more than 2 UV components
mesh->mNumUVComponents[0] = 2;
}
aiColor4D* pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui)
{
if (0xffffffff == vVColorIndices[mui])break;
pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
}
// we would not need this extra array, but the code is much cleaner if we use it
// FIX: we can use the referrer ID array here. invalidate its contents
// before we resize it to avoid a unnecessary memcpy
std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
smoothingGroups.resize(mesh->mNumFaces,0);
// now convert all faces
unsigned int vert = 0;
std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
for (it = sorted.begin(); it != end;++it,++outIt)
{
const LWO::Face& face = layer.mFaces[*it];
*outIt = face.smoothGroup;
// copy all vertices
for (unsigned int q = 0; q < face.mNumIndices;++q)
{
register unsigned int idx = face.mIndices[q];
*pv = layer.mTempPoints[idx] + layer.mPivot;
pv->z *= -1.0f; // DX to OGL
pv++;
// process UV coordinates
for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w)
{
if (0xffffffff == vUVChannelIndices[w])break;
aiVector3D*& pp = pvUV[w];
const aiVector2D& src = ((aiVector2D*)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
pp->x = src.x;
pp->y = 1.f-src.y; // DX to OGL
pp++;
}
// process vertex colors
for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS;++w)
{
if (0xffffffff == vVColorIndices[w])break;
*(pvVC[w])++ = ((aiColor4D*)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];
}
#if 0
// process vertex weights - not yet supported
for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
{
}
#endif
face.mIndices[q] = vert + (face.mNumIndices-q-1);
}
vert += face.mNumIndices;
pf->mIndices = face.mIndices;
pf->mNumIndices = face.mNumIndices;
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // make sure it won't be deleted
pf++;
}
// compute normal vectors for the mesh - we can't use our GenSmoothNormal-Step here
// since it wouldn't handle smoothing groups correctly
ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
++p;
}
}
// generate nodes to render the mesh. Store the parent index
// in the mParent member of the nodes
aiNode* pcNode = new aiNode();
apcNodes.push_back(pcNode);
pcNode->mName.Set(layer.mName);
pcNode->mParent = (aiNode*)(uintptr_t)(layer.mParent);
pcNode->mNumMeshes = (unsigned int)apcMeshes.size() - meshStart;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
pcNode->mMeshes[p] = p + meshStart;
}
// the RemoveRedundantMaterials step will clean this up later
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
{
MaterialHelper* pcMat = new MaterialHelper();
pScene->mMaterials[mat] = pcMat;
ConvertMaterial((*mSurfaces)[mat],pcMat);
}
// copy the meshes to the output structure
if (apcMeshes.size()) // shouldn't occur, just to be sure we don't crash
{
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
}
// generate the final node graph
GenerateNodeGraph(apcNodes);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
const LWO::Surface& surface)
{
// allocate output storage
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
// First generate per-face normals
aiVector3D* out;
std::vector<aiVector3D> faceNormals;
if (!surface.mMaximumSmoothAngle)
out = mesh->mNormals;
else
{
faceNormals.resize(mesh->mNumVertices);
out = &faceNormals[0];
}
aiFace* begin = mesh->mFaces, *const end = mesh->mFaces+mesh->mNumFaces;
for (; begin != end; ++begin)
{
aiFace& face = *begin;
// LWO doc: "the normal is defined as the cross product of the first and last edges"
aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
aiVector3D* pV3 = mesh->mVertices + face.mIndices[face.mNumIndices-1];
aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
for (unsigned int i = 0; i < face.mNumIndices;++i)
out[face.mIndices[i]] = vNor;
}
if (!surface.mMaximumSmoothAngle)return;
const float posEpsilon = ComputePositionEpsilon(mesh);
// now generate the spatial sort tree
SGSpatialSort sSort;
std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
for( begin = mesh->mFaces; begin != end; ++begin, ++it)
{
aiFace& face = *begin;
for (unsigned int i = 0; i < face.mNumIndices;++i)
{
register unsigned int tt = face.mIndices[i];
sSort.Add(mesh->mVertices[tt],tt,*it);
}
}
// sort everything - this takes O(nlogn) time
sSort.Prepare();
std::vector<unsigned int> poResult;
poResult.reserve(20);
// generate vertex normals. We have O(logn) for the binary lookup, which we need
// for n elements, thus the EXPECTED complexity is O(nlogn)
if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag)
{
const float fLimit = cos(surface.mMaximumSmoothAngle);
for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it)
{
register unsigned int sg = *it;
aiFace& face = *begin;
unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
for (; beginIdx != endIdx; ++beginIdx)
{
register unsigned int idx = *beginIdx;
sSort.FindPositions(mesh->mVertices[idx],sg,posEpsilon,poResult,true);
std::vector<unsigned int>::const_iterator a, end = poResult.end();
aiVector3D vNormals;
for (a = poResult.begin();a != end;++a)
{
const aiVector3D& v = faceNormals[*a];
if (v * faceNormals[idx] < fLimit)continue;
vNormals += v;
}
vNormals.Normalize();
mesh->mNormals[idx] = vNormals;
}
}
}
else // faster code path in case there is no smooth angle
{
std::vector<bool> vertexDone(mesh->mNumVertices,false);
for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it)
{
register unsigned int sg = *it;
aiFace& face = *begin;
unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
for (; beginIdx != endIdx; ++beginIdx)
{
register unsigned int idx = *beginIdx;
if (vertexDone[idx])continue;
sSort.FindPositions(mesh->mVertices[idx],sg,posEpsilon,poResult,true);
std::vector<unsigned int>::const_iterator a, end = poResult.end();
aiVector3D vNormals;
for (a = poResult.begin();a != end;++a)
{
const aiVector3D& v = faceNormals[*a];
vNormals += v;
}
vNormals.Normalize();
for (a = poResult.begin();a != end;++a)
{
mesh->mNormals[*a] = vNormals;
vertexDone[*a] = true;
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AddChildren(aiNode* node, uintptr_t parent, std::vector<aiNode*>& apcNodes)
{
for (uintptr_t i = 0; i < (uintptr_t)apcNodes.size();++i)
{
if (i == parent)continue;
if (apcNodes[i] && (uintptr_t)apcNodes[i]->mParent == parent)++node->mNumChildren;
}
if (node->mNumChildren)
{
node->mChildren = new aiNode* [ node->mNumChildren ];
for (uintptr_t i = 0, p = 0; i < (uintptr_t)apcNodes.size();++i)
{
if (i == parent)continue;
if (apcNodes[i] && parent == (uintptr_t)(apcNodes[i]->mParent))
{
node->mChildren[p++] = apcNodes[i];
apcNodes[i]->mParent = node;
// recursively add more children
AddChildren(apcNodes[i],i,apcNodes);
apcNodes[i] = NULL;
}
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
{
// now generate the final nodegraph - generate a root node
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<LWORoot>");
AddChildren(pScene->mRootNode,0,apcNodes);
unsigned int extra = 0;
for (unsigned int i = 0; i < apcNodes.size();++i)
if (apcNodes[i] && apcNodes[i]->mNumMeshes)++extra;
if (extra)
{
// we need to add extra nodes to the root
const unsigned int newSize = extra + pScene->mRootNode->mNumChildren;
aiNode** const apcNewNodes = new aiNode*[newSize];
if((extra = pScene->mRootNode->mNumChildren))
::memcpy(apcNewNodes,pScene->mRootNode->mChildren,extra*sizeof(void*));
aiNode** cc = apcNewNodes+extra;
for (unsigned int i = 0; i < apcNodes.size();++i)
{
if (apcNodes[i] && apcNodes[i]->mNumMeshes)
{
*cc++ = apcNodes[i];
apcNodes[i]->mParent = pScene->mRootNode;
// recursively add more children
AddChildren(apcNodes[i],i,apcNodes);
apcNodes[i] = NULL;
}
}
delete[] pScene->mRootNode->mChildren;
pScene->mRootNode->mChildren = apcNewNodes;
pScene->mRootNode->mNumChildren = newSize;
}
if (!pScene->mRootNode->mNumChildren)throw new ImportErrorException("LWO: Unable to build a valid node graph");
// remove a single root node
// TODO: implement directly in the above loop, no need to deallocate here
if (1 == pScene->mRootNode->mNumChildren)
{
aiNode* pc = pScene->mRootNode->mChildren[0];
pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
delete pScene->mRootNode;
pScene->mRootNode = pc;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveTags()
{
// --- this function is used for both LWO2 and LWOB
mMapping->resize(mTags->size(),0xffffffff);
for (unsigned int a = 0; a < mTags->size();++a)
{
for (unsigned int i = 0; i < mSurfaces->size();++i)
{
const std::string& c = (*mTags)[a];
const std::string& d = (*mSurfaces)[i].mName;
if (!ASSIMP_stricmp(c,d))
{
(*mMapping)[a] = i;
break;
}
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveClips()
{
for( unsigned int i = 0; i < mClips.size();++i)
{
Clip& clip = mClips[i];
if (Clip::REF == clip.type)
{
if (clip.clipRef >= mClips.size())
{
DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
clip.clipRef = 0;
}
Clip& dest = mClips[clip.clipRef];
if (Clip::REF == dest.type)
{
DefaultLogger::get()->error("LWO2: Clip references another clip reference");
clip.type = Clip::UNSUPPORTED;
}
else
{
clip.path = dest.path;
clip.type = dest.type;
}
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AdjustTexturePath(std::string& out)
{
// --- this function is used for both LWO2 and LWOB
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)"))
{
// remove the (sequence) and append 000
DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
out = out.substr(0,out.length()-10) + "000";
}
// format: drive:path/file - we need to insert a slash after the drive
std::string::size_type n = out.find_first_of(':');
if (std::string::npos != n)
{
out.insert(n+1,"/");
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOTags(unsigned int size)
{
// --- this function is used for both LWO2 and LWOB
const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
const char* const szEnd = szLast+size;
while (szCur < szEnd)
{
if (!(*szCur))
{
const unsigned int len = (unsigned int)(szCur-szLast);
mTags->push_back(std::string(szLast,len));
szCur += len & 1;
szLast = szCur;
}
szCur++;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOPoints(unsigned int length)
{
// --- this function is used for both LWO2 and LWOB but for
// LWO2 we need to allocate 25% more storage - it could be we'll
// need to duplicate some points later.
register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
if (mIsLWO2)
{
mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) );
mCurLayer->mTempPoints.resize ( regularSize );
// initialize all point referrers with the default values
mCurLayer->mPointReferrers.reserve ( regularSize + (regularSize>>2u) );
mCurLayer->mPointReferrers.resize ( regularSize, 0xffffffff );
}
else mCurLayer->mTempPoints.resize( regularSize );
// perform endianess conversions
#ifndef AI_BUILD_BIG_ENDIAN
for (unsigned int i = 0; i < length>>2;++i)
ByteSwap::Swap4( mFileBuffer + (i << 2));
#endif
::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Polygons(unsigned int length)
{
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
uint32_t type = GetU4();
if (type != AI_LWO_FACE)
{
DefaultLogger::get()->warn("LWO2: Only POLS.FACE chunks are supported.");
return;
}
// first find out how many faces and vertices we'll finally need
uint16_t* cursor = (uint16_t*)mFileBuffer;
unsigned int iNumFaces = 0,iNumVertices = 0;
CountVertsAndFacesLWO2(iNumVertices,iNumFaces,cursor,end);
// allocate the output array and copy face indices
if (iNumFaces)
{
cursor = (uint16_t*)mFileBuffer;
mCurLayer->mFaces.resize(iNumFaces);
FaceList::iterator it = mCurLayer->mFaces.begin();
CopyFaceIndicesLWO2(it,cursor,end);
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& faces,
uint16_t*& cursor, const uint16_t* const end, unsigned int max)
{
while (cursor < end && max--)
{
AI_LSWAP2P(cursor);
uint16_t numIndices = *cursor++;
numIndices &= 0x03FF;
verts += numIndices;++faces;
for(uint16_t i = 0; i < numIndices; i++)
ReadVSizedIntLWO2((uint8_t*&)cursor);
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
uint16_t*& cursor,
const uint16_t* const end)
{
while (cursor < end)
{
LWO::Face& face = *it;++it;
if((face.mNumIndices = (*cursor++) & 0x03FF)) // swapping has already been done
{
face.mIndices = new unsigned int[face.mNumIndices];
for(unsigned int i = 0; i < face.mNumIndices; i++)
{
face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
if(face.mIndices[i] > mCurLayer->mTempPoints.size())
{
DefaultLogger::get()->warn("LWO2: face index is out of range");
face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
}
}
}
else DefaultLogger::get()->warn("LWO2: face has 0 indices");
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
{
LE_NCONST uint8_t* const end = mFileBuffer+length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4);
uint32_t type = GetU4();
if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
return;
while (mFileBuffer < end)
{
unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
unsigned int j = GetU2();
if (i >= mCurLayer->mFaces.size())
{
DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
continue;
}
switch (type)
{
case AI_LWO_SURF:
mCurLayer->mFaces[i].surfaceIndex = j;
break;
case AI_LWO_SMGP:
mCurLayer->mFaces[i].smoothGroup = j;
break;
};
}
}
// ------------------------------------------------------------------------------------------------
template <class T>
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
{
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();
it != end; ++it)
{
if ((*it).name == name)
{
if (!perPoly)
{
DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
}
return &(*it);
}
}
list.push_back( T() );
VMapEntry* p = &list.back();
p->name = name;
return p;
}
// ------------------------------------------------------------------------------------------------
template <class T>
void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
{
for (typename std::vector< T >::iterator
it = list.begin(), end = list.end();
it != end;++it)
{
T& chan = *it;
chan.abAssigned[srcIdx] = true;
chan.abAssigned.resize(chan.abAssigned.size()+1,false);
for (unsigned int a = 0; a < chan.dims;++a)
chan.rawData.push_back(chan.rawData[srcIdx*chan.dims+a]);
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
unsigned int idx, float* data)
{
ai_assert(NULL != data);
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
unsigned int i;
base->abAssigned[idx] = true;
for (i = 0; i < numRead;++i)
base->rawData[idx*base->dims+i]= data[i];
if (0xffffffff != (i = refList[idx]))
DoRecursiveVMAPAssignment(base,numRead,i,data);
}
// ------------------------------------------------------------------------------------------------
void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
{
if(0xffffffff == refList[srcIdx])
{
refList[srcIdx] = destIdx;
return;
}
AddToSingleLinkedList(refList,refList[srcIdx],destIdx);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
{
LE_NCONST uint8_t* const end = mFileBuffer+length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length,VMAP,6);
unsigned int type = GetU4();
unsigned int dims = GetU2();
VMapEntry* base;
// read the name of the vertex map
std::string name;
GetS0(name,length);
switch (type)
{
case AI_LWO_TXUV:
if (dims != 2)
{
DefaultLogger::get()->warn("LWO2: Found UV channel with != 2 components");
}
base = FindEntry(mCurLayer->mUVChannels,name,perPoly);
break;
case AI_LWO_WGHT:
if (dims != 1)
{
DefaultLogger::get()->warn("LWO2: found vertex weight map with != 1 components");
}
base = FindEntry(mCurLayer->mWeightChannels,name,perPoly);
break;
case AI_LWO_RGB:
case AI_LWO_RGBA:
if (dims != 3 && dims != 4)
{
DefaultLogger::get()->warn("LWO2: found vertex color map with != 3&4 components");
}
base = FindEntry(mCurLayer->mVColorChannels,name,perPoly);
break;
default: return;
};
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
// now read all entries in the map
type = std::min(dims,base->dims);
const unsigned int diff = (dims - type)<<2;
LWO::FaceList& list = mCurLayer->mFaces;
LWO::PointList& pointList = mCurLayer->mTempPoints;
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
float temp[4];
const unsigned int numPoints = (unsigned int)pointList.size();
const unsigned int numFaces = (unsigned int)list.size();
while (mFileBuffer < end)
{
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
if (idx >= numPoints)
{
DefaultLogger::get()->warn("LWO2: vertex index in vmap/vmad is out of range");
mFileBuffer += base->dims*4;continue;
}
if (perPoly)
{
unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
if (base->abAssigned[idx])
{
// we have already a VMAP entry for this vertex - thus
// we need to duplicate the corresponding polygon.
if (polyIdx >= numFaces)
{
DefaultLogger::get()->warn("LWO2: VMAD polygon index is out of range");
mFileBuffer += base->dims*4;continue;
}
LWO::Face& src = list[polyIdx];
refList.resize(refList.size()+src.mNumIndices, 0xffffffff);
// generate new vertex positions
for (unsigned int i = 0; i < src.mNumIndices;++i)
{
register unsigned int srcIdx = src.mIndices[i];
if (idx == srcIdx)
{
idx = (unsigned int)pointList.size();
}
src.mIndices[i] = (unsigned int)pointList.size();
// store the index of the new vertex in the old vertex
// so we get a single linked list we can traverse in
// only one direction
AddToSingleLinkedList(refList,srcIdx,src.mIndices[i]);
pointList.push_back(pointList[srcIdx]);
CreateNewEntry(mCurLayer->mVColorChannels, srcIdx );
CreateNewEntry(mCurLayer->mUVChannels, srcIdx );
CreateNewEntry(mCurLayer->mWeightChannels, srcIdx );
}
}
}
for (unsigned int l = 0; l < type;++l)
temp[l] = GetF4();
DoRecursiveVMAPAssignment(base,type,idx, temp);
mFileBuffer += diff;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Clip(unsigned int length)
{
AI_LWO_VALIDATE_CHUNK_LENGTH(length,CLIP,10);
mClips.push_back(LWO::Clip());
LWO::Clip& clip = mClips.back();
// first - get the index of the clip
clip.idx = GetU4();
IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
switch (head->type)
{
case AI_LWO_STIL:
GetS0(clip.path,head->length);
clip.type = Clip::STILL;
break;
case AI_LWO_ISEQ:
{
uint8_t digits = GetU1(); mFileBuffer++;
int16_t offset = GetU2(); mFileBuffer+=4;
int16_t start = GetU2(); mFileBuffer+=4;
std::string s;std::stringstream ss;
GetS0(s,head->length);
head->length -= (unsigned int)s.length()+1;
ss << s;
ss << std::setw(digits) << offset + start;
GetS0(s,head->length);
ss << s;
clip.path = ss.str();
clip.type = Clip::SEQ;
}
break;
case AI_LWO_STCC:
DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
break;
case AI_LWO_ANIM:
DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
break;
case AI_LWO_XREF:
clip.type = Clip::REF;
clip.clipRef = GetU4();
break;
default:
DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2File()
{
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
while (true)
{
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head->length > end)
{
throw new ImportErrorException("LWO2: Chunk length points behind the file");
break;
}
uint8_t* const next = mFileBuffer+head->length;
unsigned int iUnnamed = 0;
switch (head->type)
{
// new layer
case AI_LWO_LAYR:
{
// add a new layer to the list ....
mLayers->push_back ( LWO::Layer() );
LWO::Layer& layer = mLayers->back();
mCurLayer = &layer;
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
// and parse its properties, e.g. the pivot point
mFileBuffer += 2;
mCurLayer->mPivot.x = GetF4();
mCurLayer->mPivot.y = GetF4();
mCurLayer->mPivot.z = GetF4();
mFileBuffer += 2;
GetS0(layer.mName,head->length-16);
// if the name is empty, generate a default name
if (layer.mName.empty())
{
char buffer[128]; // should be sufficiently large
::sprintf(buffer,"Layer_%i", iUnnamed++);
layer.mName = buffer;
}
if (mFileBuffer + 2 <= next)
layer.mParent = GetU2();
break;
}
// vertex list
case AI_LWO_PNTS:
{
unsigned int old = (unsigned int)mCurLayer->mTempPoints.size();
LoadLWOPoints(head->length);
mCurLayer->mPointIDXOfs = old;
break;
}
// vertex tags
case AI_LWO_VMAD:
if (mCurLayer->mFaces.empty())
{
DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
break;
}
// --- intentionally no break here
case AI_LWO_VMAP:
{
if (mCurLayer->mTempPoints.empty())
DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
else LoadLWO2VertexMap(head->length,head->type == AI_LWO_VMAD);
break;
}
// face list
case AI_LWO_POLS:
{
unsigned int old = (unsigned int)mCurLayer->mFaces.size();
LoadLWO2Polygons(head->length);
mCurLayer->mFaceIDXOfs = old;
break;
}
// polygon tags
case AI_LWO_PTAG:
{
if (mCurLayer->mFaces.empty())
DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
else LoadLWO2PolygonTags(head->length);
break;
}
// list of tags
case AI_LWO_TAGS:
{
if (!mTags->empty())
DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
else LoadLWOTags(head->length);
break;
}
// surface chunk
case AI_LWO_SURF:
{
LoadLWO2Surface(head->length);
break;
}
// clip chunk
case AI_LWO_CLIP:
{
LoadLWO2Clip(head->length);
break;
}
}
mFileBuffer = next;
}
}