3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
c7e6fe3d73
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones - deactived invalid animation filtering for the moment git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
||
---|---|---|
code | ||
contrib | ||
doc | ||
include | ||
port | ||
test | ||
tools/assimp_view | ||
workspaces | ||
CREDITS | ||
INSTALL | ||
LICENSE | ||
README |
README
Open Asset Import Library (Assimp) Readme ----------------------------------------- Here you can find information regarding the Asset Import Library: 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the Asset Import Library 3. Help 4. License 1. Overview 1.1 Supported file formats The Asset Import Library provides a lot of model formats: - 3DS - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD 1.2 File structure The Asset Import Library is implemented in C++ and provides a c-interface. The directories are: /bin Binaries of the Asset Import Library. /code Code of the Asset Import Library. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure as a xml-file) /include Public headers. /lib Static libraries. /obj Object files. /port Ports to other languages. The Java port is not yet finished, but the Java part of the interface is fixed. So: you can't use it, but you can see how it will look like. /test Unit- and regression tests. /tools Tools. /workspaces Build enviroments. 2. Build the Asset Import Library Take a look into the INSTALL file. 3. Help For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look into the /doc-directory. 4. License The license of the Asset Import Library is based on the BSD-License.