1953 lines
50 KiB
C++
1953 lines
50 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the ASE parser class */
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#include "AssimpPCH.h"
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// internal headers
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#include "TextureTransform.h"
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#include "ASELoader.h"
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#include "MaterialSystem.h"
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#include "fast_atof.h"
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using namespace Assimp;
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using namespace Assimp::ASE;
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#if (defined BLUBB)
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# undef BLUBB
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#endif
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#define BLUBB(_message_) \
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{LogError(_message_);return;}
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// ------------------------------------------------------------------------------------------------
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#define AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth) \
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else if ('{' == *m_szFile)iDepth++; \
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else if ('}' == *m_szFile) \
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{ \
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if (0 == --iDepth) \
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{ \
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++m_szFile; \
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SkipToNextToken(); \
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return; \
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} \
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} \
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else if ('\0' == *m_szFile) \
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{ \
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return; \
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} \
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if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \
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{ \
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++iLineNumber; \
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bLastWasEndLine = true; \
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} else bLastWasEndLine = false; \
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++m_szFile;
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// ------------------------------------------------------------------------------------------------
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#define AI_ASE_HANDLE_SECTION(iDepth, level, msg) \
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if ('{' == *m_szFile)iDepth++; \
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else if ('}' == *m_szFile) \
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{ \
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if (0 == --iDepth) \
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{ \
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++m_szFile; \
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SkipToNextToken(); \
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return; \
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} \
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} \
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else if ('\0' == *m_szFile) \
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{ \
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LogError("Encountered unexpected EOL while parsing a " msg \
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" chunk (Level " level ")"); \
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} \
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if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \
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{ \
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++iLineNumber; \
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bLastWasEndLine = true; \
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} else bLastWasEndLine = false; \
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++m_szFile;
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#ifdef _MSC_VER
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# define sprintf sprintf_s
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#endif
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// ------------------------------------------------------------------------------------------------
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Parser::Parser (const char* szFile)
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{
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ai_assert(NULL != szFile);
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m_szFile = szFile;
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// makre sure that the color values are invalid
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m_clrBackground.r = std::numeric_limits<float>::quiet_NaN();
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m_clrAmbient.r = std::numeric_limits<float>::quiet_NaN();
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iLineNumber = 0;
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iFirstFrame = 0;
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iLastFrame = 0;
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iFrameSpeed = 30; // use 30 as default value for this property
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iTicksPerFrame = 1; // use 1 as default value for this property
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bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogWarning(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
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#else
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snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
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#endif
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// output the warning to the logger ...
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DefaultLogger::get()->warn(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogInfo(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
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#else
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snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
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#endif
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// output the information to the logger ...
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DefaultLogger::get()->info(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogError(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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char szTemp[1024];
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#if _MSC_VER >= 1400
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sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
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#else
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snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
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#endif
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// throw an exception
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throw new ImportErrorException(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipToNextToken()
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{
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while (true)
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{
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char me = *m_szFile;
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// increase the line number counter if necessary
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if (IsLineEnd(me) && !bLastWasEndLine)
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{
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++iLineNumber;
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bLastWasEndLine = true;
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}
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else bLastWasEndLine = false;
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if ('*' == me || '}' == me || '{' == me)return true;
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if ('\0' == me)return false;
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++m_szFile;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipSection()
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{
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// must handle subsections ...
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int iCnt = 0;
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while (true)
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{
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if ('}' == *m_szFile)
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{
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--iCnt;
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if (0 == iCnt)
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{
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// go to the next valid token ...
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++m_szFile;
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SkipToNextToken();
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return true;
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}
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}
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else if ('{' == *m_szFile)
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{
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++iCnt;
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}
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else if ('\0' == *m_szFile)
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{
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LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
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return false;
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}
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else if(IsLineEnd(*m_szFile))++iLineNumber;
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++m_szFile;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::Parse()
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{
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int iDepth = 0;
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while (true)
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{
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if ('*' == *m_szFile)
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{
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++m_szFile;
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// version should be 200. Validate this ...
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if (TokenMatch(m_szFile,"3DSMAX_ASCIIEXPORT",18))
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{
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unsigned int iVersion;
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ParseLV4MeshLong(iVersion);
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if (iVersion > 200)
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{
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LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
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be <=200. Continuing happily ...");
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}
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continue;
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}
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// main scene information
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if (TokenMatch(m_szFile,"SCENE",5))
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{
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ParseLV1SceneBlock();
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continue;
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}
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// "group" - no implementation yet, in facte
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// we're just ignoring them for the moment
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if (TokenMatch(m_szFile,"GROUP",5))
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{
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Parse();
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continue;
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}
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// material list
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if (TokenMatch(m_szFile,"MATERIAL_LIST",13))
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{
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ParseLV1MaterialListBlock();
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continue;
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}
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// geometric object (mesh)
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if (TokenMatch(m_szFile,"GEOMOBJECT",10))
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{
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m_vMeshes.push_back(Mesh());
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ParseLV1ObjectBlock(m_vMeshes.back());
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continue;
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}
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// helper object = dummy in the hierarchy
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if (TokenMatch(m_szFile,"HELPEROBJECT",12))
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{
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m_vDummies.push_back(Dummy());
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ParseLV1ObjectBlock(m_vDummies.back());
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continue;
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}
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// light object
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if (TokenMatch(m_szFile,"LIGHTOBJECT",11))
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{
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m_vLights.push_back(Light());
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ParseLV1ObjectBlock(m_vLights.back());
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continue;
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}
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// camera object
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if (TokenMatch(m_szFile,"CAMERAOBJECT",12))
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{
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m_vCameras.push_back(Camera());
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ParseLV1ObjectBlock(m_vCameras.back());
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continue;
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}
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// comment - print it on the console
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if (TokenMatch(m_szFile,"COMMENT",7))
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{
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std::string out = "<unknown>";
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ParseString(out,"*COMMENT");
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LogInfo(("Comment: " + out).c_str());
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continue;
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}
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}
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AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
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}
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return;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV1SceneBlock()
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{
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int iDepth = 0;
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while (true)
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{
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if ('*' == *m_szFile)
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{
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++m_szFile;
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if (TokenMatch(m_szFile,"SCENE_BACKGROUND_STATIC",23))
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{
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// parse a color triple and assume it is really the bg color
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ParseLV4MeshFloatTriple( &m_clrBackground.r );
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continue;
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}
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if (TokenMatch(m_szFile,"SCENE_AMBIENT_STATIC",20))
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{
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// parse a color triple and assume it is really the bg color
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ParseLV4MeshFloatTriple( &m_clrAmbient.r );
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continue;
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}
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if (TokenMatch(m_szFile,"SCENE_FIRSTFRAME",16))
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{
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ParseLV4MeshLong(iFirstFrame);
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continue;
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}
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if (TokenMatch(m_szFile,"SCENE_LASTFRAME",15))
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{
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ParseLV4MeshLong(iLastFrame);
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continue;
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}
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if (TokenMatch(m_szFile,"SCENE_FRAMESPEED",16))
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{
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ParseLV4MeshLong(iFrameSpeed);
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continue;
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}
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if (TokenMatch(m_szFile,"SCENE_TICKSPERFRAME",19))
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{
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ParseLV4MeshLong(iTicksPerFrame);
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continue;
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}
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}
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AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV1MaterialListBlock()
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{
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int iDepth = 0;
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unsigned int iMaterialCount = 0;
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unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
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while (true)
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{
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if ('*' == *m_szFile)
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{
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++m_szFile;
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if (TokenMatch(m_szFile,"MATERIAL_COUNT",14))
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{
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ParseLV4MeshLong(iMaterialCount);
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// now allocate enough storage to hold all materials
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m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
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continue;
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}
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if (TokenMatch(m_szFile,"MATERIAL",8))
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{
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unsigned int iIndex = 0;
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ParseLV4MeshLong(iIndex);
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if (iIndex >= iMaterialCount)
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{
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LogWarning("Out of range: material index is too large");
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iIndex = iMaterialCount-1;
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}
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// get a reference to the material
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Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
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// parse the material block
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ParseLV2MaterialBlock(sMat);
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continue;
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}
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}
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AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
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{
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int iDepth = 0;
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unsigned int iNumSubMaterials = 0;
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while (true)
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{
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if ('*' == *m_szFile)
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{
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++m_szFile;
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if (TokenMatch(m_szFile,"MATERIAL_NAME",13))
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{
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if (!ParseString(mat.mName,"*MATERIAL_NAME"))
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SkipToNextToken();
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continue;
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}
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// ambient material color
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if (TokenMatch(m_szFile,"MATERIAL_AMBIENT",16))
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{
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ParseLV4MeshFloatTriple(&mat.mAmbient.r);
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continue;
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}
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// diffuse material color
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if (TokenMatch(m_szFile,"MATERIAL_DIFFUSE",16) )
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{
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ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
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continue;
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}
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// specular material color
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if (TokenMatch(m_szFile,"MATERIAL_SPECULAR",17))
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{
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ParseLV4MeshFloatTriple(&mat.mSpecular.r);
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continue;
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}
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// material shading type
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if (TokenMatch(m_szFile,"MATERIAL_SHADING",16))
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{
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if (TokenMatch(m_szFile,"Blinn",5))
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{
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mat.mShading = Discreet3DS::Blinn;
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}
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else if (TokenMatch(m_szFile,"Phong",5))
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{
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mat.mShading = Discreet3DS::Phong;
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}
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else if (TokenMatch(m_szFile,"Flat",4))
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{
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mat.mShading = Discreet3DS::Flat;
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}
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else if (TokenMatch(m_szFile,"Wire",4))
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{
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mat.mShading = Discreet3DS::Wire;
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}
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else
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{
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// assume gouraud shading
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mat.mShading = Discreet3DS::Gouraud;
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SkipToNextToken();
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}
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continue;
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}
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// material transparency
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if (TokenMatch(m_szFile,"MATERIAL_TRANSPARENCY",21))
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{
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ParseLV4MeshFloat(mat.mTransparency);
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mat.mTransparency = 1.0f - mat.mTransparency;continue;
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}
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// material self illumination
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if (TokenMatch(m_szFile,"MATERIAL_SELFILLUM",18))
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{
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float f = 0.0f;
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ParseLV4MeshFloat(f);
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mat.mEmissive.r = f;
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mat.mEmissive.g = f;
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mat.mEmissive.b = f;
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continue;
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}
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// material shininess
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if (TokenMatch(m_szFile,"MATERIAL_SHINE",14) )
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{
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ParseLV4MeshFloat(mat.mSpecularExponent);
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mat.mSpecularExponent *= 15;
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continue;
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}
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// material shininess strength
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if (TokenMatch(m_szFile,"MATERIAL_SHINESTRENGTH",22))
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{
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ParseLV4MeshFloat(mat.mShininessStrength);
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continue;
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}
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// diffuse color map
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if (TokenMatch(m_szFile,"MAP_DIFFUSE",11))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexDiffuse);
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continue;
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}
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// ambient color map
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if (TokenMatch(m_szFile,"MAP_AMBIENT",11))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexAmbient);
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continue;
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}
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// specular color map
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if (TokenMatch(m_szFile,"MAP_SPECULAR",12))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexSpecular);
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continue;
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}
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// opacity map
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if (TokenMatch(m_szFile,"MAP_OPACITY",11))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexOpacity);
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continue;
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}
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// emissive map
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if (TokenMatch(m_szFile,"MAP_SELFILLUM",13))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexEmissive);
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continue;
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}
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// bump map
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if (TokenMatch(m_szFile,"MAP_BUMP",8))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexBump);
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}
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// specular/shininess map
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if (TokenMatch(m_szFile,"MAP_SHINESTRENGTH",17))
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{
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// parse the texture block
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ParseLV3MapBlock(mat.sTexShininess);
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continue;
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}
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// number of submaterials
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if (TokenMatch(m_szFile,"NUMSUBMTLS",10))
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{
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ParseLV4MeshLong(iNumSubMaterials);
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// allocate enough storage
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mat.avSubMaterials.resize(iNumSubMaterials);
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}
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// submaterial chunks
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if (TokenMatch(m_szFile,"SUBMATERIAL",11))
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{
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unsigned int iIndex = 0;
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ParseLV4MeshLong(iIndex);
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if (iIndex >= iNumSubMaterials)
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{
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LogWarning("Out of range: submaterial index is too large");
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iIndex = iNumSubMaterials-1;
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}
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// get a reference to the material
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Material& sMat = mat.avSubMaterials[iIndex];
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// parse the material block
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ParseLV2MaterialBlock(sMat);
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continue;
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}
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}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","*MATERIAL");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MapBlock(Texture& map)
|
||
{
|
||
int iDepth = 0;
|
||
|
||
// *BITMAP should not be there if *MAP_CLASS is not BITMAP,
|
||
// but we need to expect that case ... if the path is
|
||
// empty the texture won't be used later.
|
||
bool parsePath = true;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
// type of map
|
||
if (TokenMatch(m_szFile,"MAP_CLASS" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*MAP_CLASS"))
|
||
SkipToNextToken();
|
||
if (temp != "Bitmap")
|
||
parsePath = false;
|
||
continue;
|
||
}
|
||
// path to the texture
|
||
if (parsePath && TokenMatch(m_szFile,"BITMAP" ,6))
|
||
{
|
||
if(!ParseString(map.mMapName,"*BITMAP"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// offset on the u axis
|
||
if (TokenMatch(m_szFile,"UVW_U_OFFSET" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mOffsetU);
|
||
continue;
|
||
}
|
||
// offset on the v axis
|
||
if (TokenMatch(m_szFile,"UVW_V_OFFSET" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mOffsetV);
|
||
continue;
|
||
}
|
||
// tiling on the u axis
|
||
if (TokenMatch(m_szFile,"UVW_U_TILING" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mScaleU);
|
||
continue;
|
||
}
|
||
// tiling on the v axis
|
||
if (TokenMatch(m_szFile,"UVW_V_TILING" ,12))
|
||
{
|
||
ParseLV4MeshFloat(map.mScaleV);
|
||
continue;
|
||
}
|
||
// rotation around the z-axis
|
||
if (TokenMatch(m_szFile,"UVW_ANGLE" ,9))
|
||
{
|
||
ParseLV4MeshFloat(map.mRotation);
|
||
continue;
|
||
}
|
||
// map blending factor
|
||
if (TokenMatch(m_szFile,"MAP_AMOUNT" ,10))
|
||
{
|
||
ParseLV4MeshFloat(map.mTextureBlend);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MAP_XXXXXX");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
bool Parser::ParseString(std::string& out,const char* szName)
|
||
{
|
||
char szBuffer[1024];
|
||
if (!SkipSpaces(&m_szFile))
|
||
{
|
||
sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
// there must be "
|
||
if ('\"' != *m_szFile)
|
||
{
|
||
sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
|
||
"to be enclosed in double quotation marks",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
++m_szFile;
|
||
const char* sz = m_szFile;
|
||
while (true)
|
||
{
|
||
if ('\"' == *sz)break;
|
||
else if ('\0' == sz)
|
||
{
|
||
sprintf(szBuffer,"Unable to parse %s block: Strings are expected to be "
|
||
"enclosed in double quotation marks but EOF was reached before a closing "
|
||
"quotation mark was found",szName);
|
||
LogWarning(szBuffer);
|
||
return false;
|
||
}
|
||
sz++;
|
||
}
|
||
out = std::string(m_szFile,(uintptr_t)sz-(uintptr_t)m_szFile);
|
||
m_szFile = sz;
|
||
return true;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
|
||
{
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// first process common tokens such as node name and transform
|
||
// name of the mesh/node
|
||
if (TokenMatch(m_szFile,"NODE_NAME" ,9))
|
||
{
|
||
if(!ParseString(node.mName,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// name of the parent of the node
|
||
if (TokenMatch(m_szFile,"NODE_PARENT" ,11) )
|
||
{
|
||
if(!ParseString(node.mParent,"*NODE_PARENT"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
// transformation matrix of the node
|
||
if (TokenMatch(m_szFile,"NODE_TM" ,7))
|
||
{
|
||
ParseLV2NodeTransformBlock(node);
|
||
continue;
|
||
}
|
||
// animation data of the node
|
||
if (TokenMatch(m_szFile,"TM_ANIMATION" ,12))
|
||
{
|
||
ParseLV2AnimationBlock(node);
|
||
continue;
|
||
}
|
||
|
||
if (node.mType == BaseNode::Light)
|
||
{
|
||
// light settings
|
||
if (TokenMatch(m_szFile,"LIGHT_SETTINGS" ,14))
|
||
{
|
||
ParseLV2LightSettingsBlock((ASE::Light&)node);
|
||
continue;
|
||
}
|
||
// type of the light source
|
||
if (TokenMatch(m_szFile,"LIGHT_TYPE" ,10))
|
||
{
|
||
if (!ASSIMP_strincmp("omni",m_szFile,4))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::OMNI;
|
||
}
|
||
else if (!ASSIMP_strincmp("target",m_szFile,6))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::TARGET;
|
||
}
|
||
else if (!ASSIMP_strincmp("free",m_szFile,4))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::FREE;
|
||
}
|
||
else if (!ASSIMP_strincmp("directional",m_szFile,11))
|
||
{
|
||
((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
|
||
}
|
||
else
|
||
{
|
||
// TODO: use std::string as parameter for LogWarning
|
||
LogWarning("Unknown kind of light source");
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
else if (node.mType == BaseNode::Camera)
|
||
{
|
||
// Camera settings
|
||
if (TokenMatch(m_szFile,"CAMERA_SETTINGS" ,15))
|
||
{
|
||
ParseLV2CameraSettingsBlock((ASE::Camera&)node);
|
||
continue;
|
||
}
|
||
}
|
||
else if (node.mType == BaseNode::Mesh)
|
||
{
|
||
// mesh data
|
||
if (TokenMatch(m_szFile,"MESH" ,4))
|
||
{
|
||
ParseLV2MeshBlock((ASE::Mesh&)node);
|
||
continue;
|
||
}
|
||
// mesh material index
|
||
if (TokenMatch(m_szFile,"MATERIAL_REF" ,12))
|
||
{
|
||
ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
|
||
{
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
if (TokenMatch(m_szFile,"CAMERA_NEAR" ,11))
|
||
{
|
||
ParseLV4MeshFloat(camera.mNear);
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"CAMERA_FAR" ,10))
|
||
{
|
||
ParseLV4MeshFloat(camera.mFar);
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"CAMERA_FOV" ,10))
|
||
{
|
||
ParseLV4MeshFloat(camera.mFOV);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","CAMERA_SETTINGS");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
|
||
{
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
if (TokenMatch(m_szFile,"LIGHT_COLOR" ,11))
|
||
{
|
||
ParseLV4MeshFloatTriple(&light.mColor.r);
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"LIGHT_INTENS" ,12))
|
||
{
|
||
ParseLV4MeshFloat(light.mIntensity);
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"LIGHT_HOTSPOT" ,13))
|
||
{
|
||
ParseLV4MeshFloat(light.mAngle);
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"LIGHT_FALLOFF" ,13))
|
||
{
|
||
ParseLV4MeshFloat(light.mFalloff);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","LIGHT_SETTINGS");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
||
{
|
||
int iDepth = 0;
|
||
|
||
ASE::Animation* anim = &mesh.mAnim;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
if (TokenMatch(m_szFile,"NODE_NAME" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
|
||
// If the name of the node contains .target it
|
||
// represents an animated camera or spot light
|
||
// target.
|
||
if (std::string::npos != temp.find(".Target"))
|
||
{
|
||
if (mesh.mType != BaseNode::Camera &&
|
||
(mesh.mType != BaseNode::Light ||
|
||
((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
|
||
{ /* it is not absolutely sure we know the type of the light source yet */
|
||
|
||
DefaultLogger::get()->error("ASE: Found target animation channel "
|
||
"but the node is neither a camera nor a spot light");
|
||
anim = NULL;
|
||
}
|
||
else anim = &mesh.mTargetAnim;
|
||
}
|
||
continue;
|
||
}
|
||
|
||
// position keyframes
|
||
if (TokenMatch(m_szFile,"CONTROL_POS_TRACK" ,17) ||
|
||
TokenMatch(m_szFile,"CONTROL_POS_BEZIER" ,18) ||
|
||
TokenMatch(m_szFile,"CONTROL_POS_TCB" ,15))
|
||
{
|
||
if (!anim)SkipSection();
|
||
else ParseLV3PosAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
// scaling keyframes
|
||
if (TokenMatch(m_szFile,"CONTROL_SCALE_TRACK" ,19) ||
|
||
TokenMatch(m_szFile,"CONTROL_SCALE_BEZIER" ,20) ||
|
||
TokenMatch(m_szFile,"CONTROL_SCALE_TCB" ,17))
|
||
{
|
||
if (!anim || anim == &mesh.mTargetAnim)
|
||
{
|
||
// Target animation channels may have no rotation channels
|
||
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
|
||
SkipSection();
|
||
}
|
||
else ParseLV3ScaleAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
// rotation keyframes
|
||
if (TokenMatch(m_szFile,"CONTROL_ROT_TRACK" ,17) ||
|
||
TokenMatch(m_szFile,"CONTROL_ROT_BEZIER" ,18) ||
|
||
TokenMatch(m_szFile,"CONTROL_ROT_TCB" ,15))
|
||
{
|
||
if (!anim || anim == &mesh.mTargetAnim)
|
||
{
|
||
// Target animation channels may have no rotation channels
|
||
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
|
||
SkipSection();
|
||
}
|
||
else ParseLV3RotAnimationBlock(*anim);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","TM_ANIMATION");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
int iDepth = 0;
|
||
unsigned int iIndex;
|
||
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the three floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_SCALE_SAMPLE" ,20))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_BEZIER_SCALE_KEY" ,24))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_TCB_SCALE_KEY" ,21))
|
||
{
|
||
b = true;
|
||
anim.mScalingType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyScaling.push_back(aiVectorKey());
|
||
aiVectorKey& key = anim.akeyScaling.back();
|
||
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
|
||
key.mTime = (double)iIndex;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_POS_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
int iDepth = 0;
|
||
unsigned int iIndex;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the three floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_POS_SAMPLE" ,18))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_BEZIER_POS_KEY" ,22))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_TCB_POS_KEY" ,19))
|
||
{
|
||
b = true;
|
||
anim.mPositionType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyPositions.push_back(aiVectorKey());
|
||
aiVectorKey& key = anim.akeyPositions.back();
|
||
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
|
||
key.mTime = (double)iIndex;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_POS_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
|
||
{
|
||
int iDepth = 0;
|
||
unsigned int iIndex;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
bool b = false;
|
||
|
||
// For the moment we're just reading the floats -
|
||
// we ignore the <20>dditional information for bezier's and TCBs
|
||
|
||
// simple scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_ROT_SAMPLE" ,18))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::TRACK;
|
||
}
|
||
|
||
// Bezier scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_BEZIER_ROT_KEY" ,22))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::BEZIER;
|
||
}
|
||
// TCB scaling keyframe
|
||
if (TokenMatch(m_szFile,"CONTROL_TCB_ROT_KEY" ,19))
|
||
{
|
||
b = true;
|
||
anim.mRotationType = ASE::Animation::TCB;
|
||
}
|
||
if (b)
|
||
{
|
||
anim.akeyRotations.push_back(aiQuatKey());
|
||
aiQuatKey& key = anim.akeyRotations.back();
|
||
aiVector3D v;float f;
|
||
ParseLV4MeshFloatTriple(&v.x,iIndex);
|
||
ParseLV4MeshFloat(f);
|
||
key.mTime = (double)iIndex;
|
||
key.mValue = aiQuaternion(v,f);
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_ROT_TRACK");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
|
||
{
|
||
int iDepth = 0;
|
||
int mode = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
// name of the node
|
||
if (TokenMatch(m_szFile,"NODE_NAME" ,9))
|
||
{
|
||
std::string temp;
|
||
if(!ParseString(temp,"*NODE_NAME"))
|
||
SkipToNextToken();
|
||
|
||
std::string::size_type s;
|
||
if (temp == mesh.mName)
|
||
{
|
||
mode = 1;
|
||
}
|
||
else if (std::string::npos != (s = temp.find(".Target")) &&
|
||
mesh.mName == temp.substr(0,s))
|
||
{
|
||
// This should be either a target light or a target camera
|
||
if ( mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET ||
|
||
mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET)
|
||
{
|
||
mode = 2;
|
||
}
|
||
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
|
||
"this is no spot light or target camera");
|
||
}
|
||
else
|
||
{
|
||
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
|
||
// mode = 0
|
||
}
|
||
continue;
|
||
}
|
||
if (mode)
|
||
{
|
||
// fourth row of the transformation matrix - and also the
|
||
// only information here that is interesting for targets
|
||
if (TokenMatch(m_szFile,"TM_ROW3" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
|
||
continue;
|
||
}
|
||
if (mode == 1)
|
||
{
|
||
// first row of the transformation matrix
|
||
if (TokenMatch(m_szFile,"TM_ROW0" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[0]);
|
||
continue;
|
||
}
|
||
// second row of the transformation matrix
|
||
if (TokenMatch(m_szFile,"TM_ROW1" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[1]);
|
||
continue;
|
||
}
|
||
// third row of the transformation matrix
|
||
if (TokenMatch(m_szFile,"TM_ROW2" ,7))
|
||
{
|
||
ParseLV4MeshFloatTriple(mesh.mTransform[2]);
|
||
continue;
|
||
}
|
||
// inherited position axes
|
||
if (TokenMatch(m_szFile,"INHERIT_POS" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
// inherited rotation axes
|
||
if (TokenMatch(m_szFile,"INHERIT_ROT" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
// inherited scaling axes
|
||
if (TokenMatch(m_szFile,"INHERIT_SCL" ,11))
|
||
{
|
||
unsigned int aiVal[3];
|
||
ParseLV4MeshLongTriple(aiVal);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","*NODE_TM");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
|
||
{
|
||
unsigned int iNumVertices = 0;
|
||
unsigned int iNumFaces = 0;
|
||
unsigned int iNumTVertices = 0;
|
||
unsigned int iNumTFaces = 0;
|
||
unsigned int iNumCVertices = 0;
|
||
unsigned int iNumCFaces = 0;
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
// Number of vertices in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14))
|
||
{
|
||
ParseLV4MeshLong(iNumVertices);
|
||
continue;
|
||
}
|
||
// Number of texture coordinates in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTVertices);
|
||
continue;
|
||
}
|
||
// Number of vertex colors in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMCVERTEX" ,14))
|
||
{
|
||
ParseLV4MeshLong(iNumCVertices);
|
||
continue;
|
||
}
|
||
// Number of regular faces in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMFACES" ,13))
|
||
{
|
||
ParseLV4MeshLong(iNumFaces);
|
||
continue;
|
||
}
|
||
// Number of UVWed faces in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTFaces);
|
||
continue;
|
||
}
|
||
// Number of colored faces in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMCVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumCFaces);
|
||
continue;
|
||
}
|
||
// mesh vertex list block
|
||
if (TokenMatch(m_szFile,"MESH_VERTEX_LIST" ,16))
|
||
{
|
||
ParseLV3MeshVertexListBlock(iNumVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh face list block
|
||
if (TokenMatch(m_szFile,"MESH_FACE_LIST" ,14))
|
||
{
|
||
ParseLV3MeshFaceListBlock(iNumFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh texture vertex list block
|
||
if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshTListBlock(iNumTVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh texture face block
|
||
if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh color vertex list block
|
||
if (TokenMatch(m_szFile,"MESH_CVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshCListBlock(iNumCVertices,mesh);
|
||
continue;
|
||
}
|
||
// mesh color face block
|
||
if (TokenMatch(m_szFile,"MESH_CFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
|
||
continue;
|
||
}
|
||
// mesh normals
|
||
if (TokenMatch(m_szFile,"MESH_NORMALS" ,12))
|
||
{
|
||
ParseLV3MeshNormalListBlock(mesh);
|
||
continue;
|
||
}
|
||
// another mesh UV channel ...
|
||
if (TokenMatch(m_szFile,"MESH_MAPPINGCHANNEL" ,19))
|
||
{
|
||
|
||
unsigned int iIndex = 0;
|
||
ParseLV4MeshLong(iIndex);
|
||
|
||
if (iIndex < 2)
|
||
{
|
||
LogWarning("Mapping channel has an invalid index. Skipping UV channel");
|
||
// skip it ...
|
||
SkipSection();
|
||
}
|
||
if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||
{
|
||
LogWarning("Too many UV channels specified. Skipping channel ..");
|
||
// skip it ...
|
||
SkipSection();
|
||
}
|
||
else
|
||
{
|
||
// parse the mapping channel
|
||
ParseLV3MappingChannel(iIndex-1,mesh);
|
||
}
|
||
continue;
|
||
}
|
||
// mesh animation keyframe. Not supported
|
||
if (TokenMatch(m_szFile,"MESH_ANIMATION" ,14))
|
||
{
|
||
|
||
LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
|
||
"Keyframe animation is not supported by Assimp, this element "
|
||
"will be ignored");
|
||
//SkipSection();
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"MESH_WEIGHTS" ,12))
|
||
{
|
||
ParseLV3MeshWeightsBlock(mesh);continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"2","*MESH");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
|
||
{
|
||
unsigned int iNumVertices = 0;
|
||
unsigned int iNumBones = 0;
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Number of bone vertices ...
|
||
if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14))
|
||
{
|
||
ParseLV4MeshLong(iNumVertices);
|
||
continue;
|
||
}
|
||
// Number of bones
|
||
if (TokenMatch(m_szFile,"MESH_NUMBONE" ,11))
|
||
{
|
||
ParseLV4MeshLong(iNumBones);
|
||
continue;
|
||
}
|
||
// parse the list of bones
|
||
if (TokenMatch(m_szFile,"MESH_BONE_LIST" ,14))
|
||
{
|
||
ParseLV4MeshBones(iNumBones,mesh);
|
||
continue;
|
||
}
|
||
// parse the list of bones vertices
|
||
if (TokenMatch(m_szFile,"MESH_BONE_VERTEX_LIST" ,21) )
|
||
{
|
||
ParseLV4MeshBonesVertices(iNumVertices,mesh);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_WEIGHTS");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
|
||
{
|
||
mesh.mBones.resize(iNumBones);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Mesh bone with name ...
|
||
if (TokenMatch(m_szFile,"MESH_BONE_NAME" ,16))
|
||
{
|
||
// parse an index ...
|
||
if(SkipSpaces(&m_szFile))
|
||
{
|
||
unsigned int iIndex = strtol10(m_szFile,&m_szFile);
|
||
if (iIndex >= iNumBones)
|
||
{
|
||
continue;
|
||
LogWarning("Bone index is out of bounds");
|
||
}
|
||
if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
|
||
SkipToNextToken();
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_BONE_LIST");
|
||
}
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
|
||
{
|
||
mesh.mBoneVertices.resize(iNumVertices);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Mesh bone vertex
|
||
if (TokenMatch(m_szFile,"MESH_BONE_VERTEX" ,16))
|
||
{
|
||
// read the vertex index
|
||
unsigned int iIndex = strtol10(m_szFile,&m_szFile);
|
||
if (iIndex >= mesh.mPositions.size())
|
||
{
|
||
iIndex = (unsigned int)mesh.mPositions.size()-1;
|
||
LogWarning("Bone vertex index is out of bounds. Using the largest valid "
|
||
"bone vertex index instead");
|
||
}
|
||
|
||
// --- ignored
|
||
float afVert[3];
|
||
ParseLV4MeshFloatTriple(afVert);
|
||
|
||
std::pair<int,float> pairOut;
|
||
while (true)
|
||
{
|
||
// first parse the bone index ...
|
||
if (!SkipSpaces(&m_szFile))break;
|
||
pairOut.first = strtol10(m_szFile,&m_szFile);
|
||
|
||
// then parse the vertex weight
|
||
if (!SkipSpaces(&m_szFile))break;
|
||
m_szFile = fast_atof_move(m_szFile,pairOut.second);
|
||
|
||
// -1 designates unused entries
|
||
if (-1 != pairOut.first)
|
||
{
|
||
mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
|
||
}
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"4","*MESH_BONE_VERTEX");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshVertexListBlock(
|
||
unsigned int iNumVertices, ASE::Mesh& mesh)
|
||
{
|
||
// allocate enough storage in the array
|
||
mesh.mPositions.resize(iNumVertices);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(m_szFile,"MESH_VERTEX" ,11))
|
||
{
|
||
|
||
aiVector3D vTemp;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Invalid vertex index. It will be ignored");
|
||
}
|
||
else mesh.mPositions[iIndex] = vTemp;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_VERTEX_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
||
{
|
||
// allocate enough storage in the face array
|
||
mesh.mFaces.resize(iNumFaces);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Face entry
|
||
if (TokenMatch(m_szFile,"MESH_FACE" ,9))
|
||
{
|
||
|
||
ASE::Face mFace;
|
||
ParseLV4MeshFace(mFace);
|
||
|
||
if (mFace.iFace >= iNumFaces)
|
||
{
|
||
LogWarning("Face has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.mFaces[mFace.iFace] = mFace;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_FACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||
ASE::Mesh& mesh, unsigned int iChannel)
|
||
{
|
||
// allocate enough storage in the array
|
||
mesh.amTexCoords[iChannel].resize(iNumVertices);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(m_szFile,"MESH_TVERT" ,10))
|
||
{
|
||
aiVector3D vTemp;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Tvertex has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.amTexCoords[iChannel][iIndex] = vTemp;
|
||
|
||
if (0.0f != vTemp.z)
|
||
{
|
||
// we need 3 coordinate channels
|
||
mesh.mNumUVComponents[iChannel] = 3;
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TVERT_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||
ASE::Mesh& mesh, unsigned int iChannel)
|
||
{
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Face entry
|
||
if (TokenMatch(m_szFile,"MESH_TFACE" ,10))
|
||
{
|
||
unsigned int aiValues[3];
|
||
unsigned int iIndex = 0;
|
||
|
||
ParseLV4MeshLongTriple(aiValues,iIndex);
|
||
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
||
{
|
||
LogWarning("UV-Face has an invalid index. It will be ignored");
|
||
}
|
||
else
|
||
{
|
||
// copy UV indices
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
|
||
mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TFACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
|
||
{
|
||
unsigned int iNumTVertices = 0;
|
||
unsigned int iNumTFaces = 0;
|
||
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Number of texture coordinates in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTVertices);
|
||
continue;
|
||
}
|
||
// Number of UVWed faces in the mesh
|
||
if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15))
|
||
{
|
||
ParseLV4MeshLong(iNumTFaces);
|
||
continue;
|
||
}
|
||
// mesh texture vertex list block
|
||
if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14))
|
||
{
|
||
ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
|
||
continue;
|
||
}
|
||
// mesh texture face block
|
||
if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14))
|
||
{
|
||
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_MAPPING_CHANNEL");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
|
||
{
|
||
// allocate enough storage in the array
|
||
mesh.mVertexColors.resize(iNumVertices);
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Vertex entry
|
||
if (TokenMatch(m_szFile,"MESH_VERTCOL" ,12))
|
||
{
|
||
aiColor4D vTemp;
|
||
vTemp.a = 1.0f;
|
||
unsigned int iIndex;
|
||
ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
|
||
|
||
if (iIndex >= iNumVertices)
|
||
{
|
||
LogWarning("Vertex color has an invalid index. It will be ignored");
|
||
}
|
||
else mesh.mVertexColors[iIndex] = vTemp;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CVERTEX_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
||
{
|
||
int iDepth = 0;
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
|
||
// Face entry
|
||
if (TokenMatch(m_szFile,"MESH_CFACE" ,11))
|
||
{
|
||
unsigned int aiValues[3];
|
||
unsigned int iIndex = 0;
|
||
|
||
ParseLV4MeshLongTriple(aiValues,iIndex);
|
||
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
||
{
|
||
LogWarning("UV-Face has an invalid index. It will be ignored");
|
||
}
|
||
else
|
||
{
|
||
// copy color indices
|
||
mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
|
||
mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
|
||
mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
|
||
}
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CFACE_LIST");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
||
{
|
||
// allocate enough storage for the normals
|
||
sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
|
||
|
||
int iDepth = 0;
|
||
unsigned int iIndex = 0, faceIdx = 0xffffffff;
|
||
|
||
// just smooth both vertex and face normals together, so it will still
|
||
// work if one one of the two is missing ...
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)
|
||
{
|
||
++m_szFile;
|
||
if (0xffffffff != faceIdx && TokenMatch(m_szFile,"MESH_VERTEXNORMAL",17))
|
||
{
|
||
aiVector3D vNormal;
|
||
ParseLV4MeshFloatTriple(&vNormal.x,iIndex);
|
||
|
||
if (iIndex == sMesh.mFaces[faceIdx].mIndices[0])
|
||
{
|
||
iIndex = 0;
|
||
}
|
||
else if (iIndex != sMesh.mFaces[faceIdx].mIndices[1])
|
||
{
|
||
iIndex = 1;
|
||
}
|
||
else if (iIndex != sMesh.mFaces[faceIdx].mIndices[2])
|
||
{
|
||
iIndex = 2;
|
||
}
|
||
else
|
||
{
|
||
LogWarning("Normal index doesn't fit to face index");
|
||
continue;
|
||
}
|
||
// We'll renormalized later
|
||
sMesh.mNormals[faceIdx*3 + iIndex] += vNormal;
|
||
continue;
|
||
}
|
||
if (TokenMatch(m_szFile,"MESH_FACENORMAL",15))
|
||
{
|
||
aiVector3D vNormal;
|
||
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
|
||
|
||
if (iIndex >= sMesh.mFaces.size())
|
||
{
|
||
LogWarning("Face normal index is too large");
|
||
faceIdx = 0xffffffff;
|
||
continue;
|
||
}
|
||
sMesh.mNormals[faceIdx*3] += vNormal;
|
||
sMesh.mNormals[faceIdx*3 +1] += vNormal;
|
||
sMesh.mNormals[faceIdx*3 +2] += vNormal;
|
||
continue;
|
||
}
|
||
}
|
||
AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_NORMALS");
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFace(ASE::Face& out)
|
||
{
|
||
// skip spaces and tabs
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
// parse the face index
|
||
out.iFace = strtol10(m_szFile,&m_szFile);
|
||
|
||
// next character should be ':'
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
// FIX: there are some ASE files which haven't got : here ....
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
// FIX: there are some ASE files which haven't got : here ....
|
||
if(':' == *m_szFile)++m_szFile;
|
||
|
||
// parse all mesh indices
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
{
|
||
unsigned int iIndex = 0;
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
// LOG
|
||
__EARTHQUAKE_XXL:
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
||
"A,B or C expected [#3]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
switch (*m_szFile)
|
||
{
|
||
case 'A':
|
||
case 'a':
|
||
break;
|
||
case 'B':
|
||
case 'b':
|
||
iIndex = 1;
|
||
break;
|
||
case 'C':
|
||
case 'c':
|
||
iIndex = 2;
|
||
break;
|
||
default: goto __EARTHQUAKE_XXL;
|
||
};
|
||
++m_szFile;
|
||
|
||
// next character should be ':'
|
||
if(!SkipSpaces(&m_szFile) || ':' != *m_szFile)
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: "
|
||
"Unexpected EOL. \':\' expected [#2]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
++m_szFile;
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
||
"Vertex index ecpected [#4]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
out.mIndices[iIndex] = strtol10(m_szFile,&m_szFile);
|
||
}
|
||
|
||
// now we need to skip the AB, BC, CA blocks.
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)break;
|
||
if (IsLineEnd(*m_szFile))
|
||
{
|
||
//iLineNumber++;
|
||
return;
|
||
}
|
||
m_szFile++;
|
||
}
|
||
|
||
// parse the smoothing group of the face
|
||
if (TokenMatch(m_szFile,"*MESH_SMOOTHING",15))
|
||
{
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
LogWarning("Unable to parse *MESH_SMOOTHING Element: "
|
||
"Unexpected EOL. Smoothing group(s) expected [#5]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
|
||
// parse smoothing groups until we don_t anymore see commas
|
||
// FIX: There needn't always be a value, sad but true
|
||
while (true)
|
||
{
|
||
if (*m_szFile < '9' && *m_szFile >= '0')
|
||
{
|
||
out.iSmoothGroup |= (1 << strtol10(m_szFile,&m_szFile));
|
||
}
|
||
SkipSpaces(&m_szFile);
|
||
if (',' != *m_szFile)
|
||
{
|
||
break;
|
||
}
|
||
++m_szFile;
|
||
SkipSpaces(&m_szFile);
|
||
}
|
||
}
|
||
|
||
// *MESH_MTLID is optional, too
|
||
while (true)
|
||
{
|
||
if ('*' == *m_szFile)break;
|
||
if (IsLineEnd(*m_szFile))
|
||
{
|
||
return;
|
||
}
|
||
m_szFile++;
|
||
}
|
||
|
||
if (TokenMatch(m_szFile,"*MESH_MTLID",11))
|
||
{
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
|
||
"Material index expected [#6]");
|
||
SkipToNextToken();
|
||
return;
|
||
}
|
||
out.iMaterial = strtol10(m_szFile,&m_szFile);
|
||
}
|
||
return;
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
ParseLV4MeshLong(apOut[i]);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
// parse the index
|
||
ParseLV4MeshLong(rIndexOut);
|
||
|
||
// parse the three others
|
||
ParseLV4MeshLongTriple(apOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
// parse the index
|
||
ParseLV4MeshLong(rIndexOut);
|
||
|
||
// parse the three others
|
||
ParseLV4MeshFloatTriple(apOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloatTriple(float* apOut)
|
||
{
|
||
ai_assert(NULL != apOut);
|
||
|
||
for (unsigned int i = 0; i < 3;++i)
|
||
ParseLV4MeshFloat(apOut[i]);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshFloat(float& fOut)
|
||
{
|
||
// skip spaces and tabs
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
// LOG
|
||
LogWarning("Unable to parse float: unexpected EOL [#1]");
|
||
fOut = 0.0f;
|
||
++iLineNumber;
|
||
return;
|
||
}
|
||
// parse the first float
|
||
m_szFile = fast_atof_move(m_szFile,fOut);
|
||
}
|
||
// ------------------------------------------------------------------------------------------------
|
||
void Parser::ParseLV4MeshLong(unsigned int& iOut)
|
||
{
|
||
// skip spaces and tabs
|
||
if(!SkipSpaces(&m_szFile))
|
||
{
|
||
// LOG
|
||
LogWarning("Unable to parse long: unexpected EOL [#1]");
|
||
iOut = 0;
|
||
++iLineNumber;
|
||
return;
|
||
}
|
||
// parse the value
|
||
iOut = strtol10(m_szFile,&m_szFile);
|
||
}
|