175 lines
3.8 KiB
C++
175 lines
3.8 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXParser.h
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* @brief FBX parsing code
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*/
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#ifndef INCLUDED_AI_FBX_PARSER_H
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#define INCLUDED_AI_FBX_PARSER_H
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#include <vector>
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#include <map>
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include "LogAux.h"
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#include "FBXCompileConfig.h"
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#include "FBXTokenizer.h"
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namespace Assimp {
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namespace FBX {
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class Scope;
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class Parser;
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class Element;
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// should actually use 0x's unique_ptr for some of those
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typedef std::vector< boost::shared_ptr<Scope> > ScopeList;
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typedef std::fbx_unordered_multimap< std::string, boost::shared_ptr<Element> > ElementMap;
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/** FBX data entity that consists of a key:value tuple.
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*
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* Example:
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* @verbatim
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* AnimationCurve: 23, "AnimCurve::", "" {
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* [..]
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* }
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* @endverbatim
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*
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* As can be seen in this sample, elements can contain nested #Scope
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* as their trailing member. **/
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class Element
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{
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public:
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Element(Parser& parser);
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~Element();
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public:
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const std::string& Key() const {
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return key;
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}
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const TokenList& Tokens() const {
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return tokens;
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}
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private:
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std::string key;
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TokenList tokens;
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boost::shared_ptr<Scope> compound;
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};
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/** FBX data entity that consists of a 'scope', a collection
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* of not necessarily unique #Element instances.
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*
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* Example:
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* @verbatim
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* GlobalSettings: {
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* Version: 1000
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* Properties70:
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* [...]
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* }
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* @endverbatim */
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class Scope
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{
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public:
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Scope(Parser& parser);
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~Scope();
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public:
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const ElementMap& Elements() const {
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return elements;
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}
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private:
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ElementMap elements;
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};
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/** FBX parsing class, takes a list of input tokens and generates a hierarchy
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* of nested #Scope instances, representing the fbx DOM.*/
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class Parser : public LogFunctions<Parser>
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{
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public:
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Parser (const TokenList& tokens);
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~Parser();
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public:
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const Scope& GetRootScope() const {
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return *root.get();
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}
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private:
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friend class Scope;
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friend class Element;
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TokenPtr GetNextToken();
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TokenPtr PeekNextToken();
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private:
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const TokenList& tokens;
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TokenList::const_iterator cursor;
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boost::scoped_ptr<Scope> root;
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};
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} // ! FBX
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} // ! Assimp
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#endif // ! INCLUDED_AI_FBX_PARSER_H
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