The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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acgessler b6d0f05143 - update CMakeLists. 2012-06-23 03:38:44 +02:00
cmake-modules Update: Debian-related cmake changes ( I changed the revision to 1256 instead of 1251 ). 2012-06-11 11:49:08 +00:00
code - update CMakeLists. 2012-06-23 03:38:44 +02:00
contrib - Update : Fix the M3-Importer: geometry import works. 2012-02-19 09:10:04 +00:00
doc Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.) 2012-06-03 18:01:32 +00:00
include/assimp + add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it. 2012-06-21 17:24:50 +02:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port merge git://github.com/gellule/assimp.git 2012-01-11 00:27:49 +00:00
samples OpenGL sample: GCC fixes. 2012-03-19 18:41:11 +00:00
scripts # Blender: fix memory leaking due to cycle refs. Thanks to Vitalii Trubchaninov for pointing this out. 2012-03-27 22:09:09 +00:00
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workspaces - FBX importer: basic interface and importer skeleton. Start tokenizer and parser. 2012-06-23 03:36:55 +02:00
AssimpBuildTreeSettings.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
AssimpConfig.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
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CMakeLists.txt - Bugfix : Fix invalid variable ASSIMP_LIBRARY_DIRS. 2012-06-18 19:33:17 +00:00
CREDITS Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 2012-05-20 20:41:06 +00:00
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Readme.md

Open Asset Import Library (assimp) - FBX Importer Branch

For the original README, see the [base github project this got forked from] (https://github.com/assimp/assimp).

This branch serves as my working base for my Google Summer of Code 2012 project, which is being mentored by Blender Foundation. The project is, in short:

  • implement assimp importing into Blender
  • implement a suitable FBX importer into assimp
  • make everything work together, i.e. give blender glorious FBX support.

The full proposal / plan can be found on BlenderWiki.

Future

This branch will be merged with assimp's trunk at the end of the summer (at least this is the plan).