103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file UnrealLoader.h
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* @brief Declaration of the .3d (UNREAL) importer class.
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*/
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#ifndef INCLUDED_AI_3D_LOADER_H
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#define INCLUDED_AI_3D_LOADER_H
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#include <assimp/BaseImporter.h>
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/**
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* @brief Importer class to load UNREAL files (*.3d)
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*/
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class UnrealImporter : public BaseImporter {
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public:
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UnrealImporter();
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~UnrealImporter() override;
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// -------------------------------------------------------------------
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/** @brief Returns whether we can handle the format of the given file
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*
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* See BaseImporter::CanRead() for details.
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**/
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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protected:
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// -------------------------------------------------------------------
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/** @brief Called by Importer::GetExtensionList()
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*
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* @see #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc *GetInfo() const override;
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// -------------------------------------------------------------------
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/** @brief Setup properties for the importer
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*
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* See BaseImporter::SetupProperties() for details
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*/
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void SetupProperties(const Importer *pImp) override;
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// -------------------------------------------------------------------
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/** @brief Imports the given file into the given scene structure.
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*
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler) override;
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private:
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//! frame to be loaded
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uint32_t mConfigFrameID;
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//! process surface flags
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bool mConfigHandleFlags;
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}; // !class UnrealImporter
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} // end of namespace Assimp
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#endif // AI_UNREALIMPORTER_H_INC
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