assimp/code
Stepan Hrbek 206839d4f2
Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
..
AssetLib Allow empty slots in mTextureCoords (#5636) 2024-07-10 09:01:53 +02:00
CApi Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Common Fix: StackAllocator Undefined Reference fix (#5650) 2024-07-03 10:05:58 +02:00
Geometry Kimkulling/fix pyassimp compatibility (#5563) 2024-05-06 21:38:29 +02:00
Material Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
Pbrt Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
PostProcessing Allow empty slots in mTextureCoords (#5636) 2024-07-10 09:01:53 +02:00
res Move revision.h and revision.h.in to include folder (#5615) 2024-06-12 21:01:03 +02:00
.editorconfig Implemented: Add editor config for source code 2015-06-28 15:50:57 -06:00
CMakeLists.txt Disabled maybe-uninitialized error for AssetLib/Obj/ObjFileParser.cpp as it seems to be spurious. Also fixed error message for previous GCC build issue modification (#5593) 2024-05-26 21:07:13 +02:00