Also assert if size_t is smaller than uint32_t (probably not necessary) Note: 32bit builds will crash OOM if a really large model is loaded, as cannot allocate that much in total, let alone contiguously. |
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.. | ||
glTF2Asset.h | ||
glTF2Asset.inl | ||
glTF2AssetWriter.h | ||
glTF2AssetWriter.inl | ||
glTF2Exporter.cpp | ||
glTF2Exporter.h | ||
glTF2Importer.cpp | ||
glTF2Importer.h |