size_t is 32bit on some platforms
Also assert if size_t is smaller than uint32_t (probably not necessary) Note: 32bit builds will crash OOM if a really large model is loaded, as cannot allocate that much in total, let alone contiguously.pull/4160/head
parent
9433fc526a
commit
aaae3e3a10
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@ -1147,6 +1147,7 @@ inline void Asset::ReadBinaryHeader(IOStream &stream) {
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AI_SWAP4(header.length);
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AI_SWAP4(header.sceneLength);
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static_assert(std::numeric_limits<uint32_t>::max() <= std::numeric_limits<size_t>::max(), "size_t must be at least 32bits");
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mSceneLength = static_cast<size_t>(header.sceneLength); // Can't be larger than 4GB (max. uint32_t)
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mBodyOffset = sizeof(header) + mSceneLength;
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@ -1184,7 +1185,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
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}
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// Binary format only supports up to 4GB of JSON so limit it there to avoid extreme memory allocation
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if (mSceneLength > std::numeric_limits<uint32_t>::max()) {
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if (mSceneLength >= std::numeric_limits<uint32_t>::max()) {
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throw DeadlyImportError("GLTF: JSON size greater than 4GB");
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}
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@ -1777,7 +1777,7 @@ inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneDa
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}
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// read the scene data, ensure null termination
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static_assert(std::numeric_limits<uint32_t>::max() <= std::numeric_limits<size_t>::max(), "size_t must be at least 32bits");
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mSceneLength = chunk.chunkLength; // Can't be larger than 4GB (max. uint32_t)
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sceneData.resize(mSceneLength + 1);
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sceneData[mSceneLength] = '\0';
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@ -1836,7 +1836,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
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mBodyLength = 0;
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// Binary format only supports up to 4GB of JSON, use that as a maximum
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if (mSceneLength > std::numeric_limits<uint32_t>::max()) {
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if (mSceneLength >= std::numeric_limits<uint32_t>::max()) {
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throw DeadlyImportError("GLTF: JSON size greater than 4GB");
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}
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