Also assert if size_t is smaller than uint32_t (probably not necessary) Note: 32bit builds will crash OOM if a really large model is loaded, as cannot allocate that much in total, let alone contiguously. |
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.. | ||
glTFAsset.h | ||
glTFAsset.inl | ||
glTFAssetWriter.h | ||
glTFAssetWriter.inl | ||
glTFCommon.cpp | ||
glTFCommon.h | ||
glTFExporter.cpp | ||
glTFExporter.h | ||
glTFImporter.cpp | ||
glTFImporter.h |