3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
a7088d6263
Fixed normal vector handling in the ASE loader. Improved animation & camera & light support - as for the 3DS Loader, still in the works. Fixed AC - Loader. It is now able to load models with complex hierarchies correctly. Added a small workaround for Quick3D, which writes invalid AC files. DXF-Loader skips {...} blocks produced by 3DS Max & AutoCad correctly now. DefaultLogger doesn't repeat identical log messages now. FindInvalidData-Process removes empty or dummy animation tracks now. LWO-Loader recognizes complex shaders (such as Fresnel) correctly now. Other LLWO bugs still unsolved. Fixed bugs in the Ply parser, causing non-triangular faces to crash. Added some additional helperutilities to StreamReader. Fixed a bug in ProcessHelper.h causing SPlitLargeMeses and SortBxPType to crash for meshes containing many bones. Changed OB default material from black to gray. Added additional test fils: ply (bugfix), ase (animation), QUick3D & Irr (in the works), STL (export from 3DS Max) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@210 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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README
Open Asset Import Library (Assimp) Readme ----------------------------------------- Here you can find information regarding the Asset Import Library: 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the Asset Import Library 3. Help 4. License 1. Overview 1.1 Supported file formats The Asset Import Library provides a lot of model formats: - 3DS - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD 1.2 File structure The Asset Import Library is implemented in C++ and provides a c-interface. The directories are: /bin Binaries of the Asset Import Library. /code Code of the Asset Import Library. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure as a xml-file) /include Public headers. /lib Static libraries. /obj Object files. /port Ports to other languages. The Java port is not yet finished, but the Java part of the interface is fixed. So: you can't use it, but you can see how it will look like. /test Unit- and regression tests. /tools Tools. /workspaces Build enviroments. 2. Build the Asset Import Library Take a look into the INSTALL file. 3. Help For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look into the /doc-directory. 4. License The license of the Asset Import Library is based on the BSD-License.