assimp/port/Assimp.NET/Assimp.NET_CS/aiMesh.cs

241 lines
6.5 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 1.3.40
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMesh : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMesh(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMesh obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMesh() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMesh(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public uint mPrimitiveTypes {
set {
AssimpPINVOKE.aiMesh_mPrimitiveTypes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mPrimitiveTypes_get(swigCPtr);
return ret;
}
}
public uint mNumVertices {
set {
AssimpPINVOKE.aiMesh_mNumVertices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumVertices_get(swigCPtr);
return ret;
}
}
public uint mNumFaces {
set {
AssimpPINVOKE.aiMesh_mNumFaces_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumFaces_get(swigCPtr);
return ret;
}
}
public aiVector3D mVertices {
set {
AssimpPINVOKE.aiMesh_mVertices_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mVertices_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mNormals {
set {
AssimpPINVOKE.aiMesh_mNormals_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mNormals_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mTangents {
set {
AssimpPINVOKE.aiMesh_mTangents_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mTangents_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mBitangents {
set {
AssimpPINVOKE.aiMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mBitangents_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_p_aiColor4D mColors {
set {
AssimpPINVOKE.aiMesh_mColors_set(swigCPtr, SWIGTYPE_p_p_aiColor4D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mColors_get(swigCPtr);
SWIGTYPE_p_p_aiColor4D ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiColor4D(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_p_aiVector3D mTextureCoords {
set {
AssimpPINVOKE.aiMesh_mTextureCoords_set(swigCPtr, SWIGTYPE_p_p_aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mTextureCoords_get(swigCPtr);
SWIGTYPE_p_p_aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiVector3D(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_unsigned_int mNumUVComponents {
set {
AssimpPINVOKE.aiMesh_mNumUVComponents_set(swigCPtr, SWIGTYPE_p_unsigned_int.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mNumUVComponents_get(swigCPtr);
SWIGTYPE_p_unsigned_int ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_unsigned_int(cPtr, false);
return ret;
}
}
public aiFace mFaces {
set {
AssimpPINVOKE.aiMesh_mFaces_set(swigCPtr, aiFace.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mFaces_get(swigCPtr);
aiFace ret = (cPtr == IntPtr.Zero) ? null : new aiFace(cPtr, false);
return ret;
}
}
public uint mNumBones {
set {
AssimpPINVOKE.aiMesh_mNumBones_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumBones_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiBone mBones {
set {
AssimpPINVOKE.aiMesh_mBones_set(swigCPtr, SWIGTYPE_p_p_aiBone.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mBones_get(swigCPtr);
SWIGTYPE_p_p_aiBone ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiBone(cPtr, false);
return ret;
}
}
public uint mMaterialIndex {
set {
AssimpPINVOKE.aiMesh_mMaterialIndex_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mMaterialIndex_get(swigCPtr);
return ret;
}
}
public aiMesh() : this(AssimpPINVOKE.new_aiMesh(), true) {
}
public bool HasPositions() {
bool ret = AssimpPINVOKE.aiMesh_HasPositions(swigCPtr);
return ret;
}
public bool HasFaces() {
bool ret = AssimpPINVOKE.aiMesh_HasFaces(swigCPtr);
return ret;
}
public bool HasNormals() {
bool ret = AssimpPINVOKE.aiMesh_HasNormals(swigCPtr);
return ret;
}
public bool HasTangentsAndBitangents() {
bool ret = AssimpPINVOKE.aiMesh_HasTangentsAndBitangents(swigCPtr);
return ret;
}
public bool HasVertexColors(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasVertexColors(swigCPtr, pIndex);
return ret;
}
public bool HasTextureCoords(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasTextureCoords(swigCPtr, pIndex);
return ret;
}
public uint GetNumUVChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumUVChannels(swigCPtr);
return ret;
}
public uint GetNumColorChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumColorChannels(swigCPtr);
return ret;
}
public bool HasBones() {
bool ret = AssimpPINVOKE.aiMesh_HasBones(swigCPtr);
return ret;
}
}