7a16a7a7e4
Previously parsing a node caused the skin that was attached to it to be parsed, which caused the skins node joints to be parsed, which could cause the skin to be re-parsed leading to infinite or at the very least exponential recursion. The fix is to just get a reference to a temporarily uninitialized skin as they were being parsed after the scene graph just to be safe anyway. This way we avoid the recursion problem and all the references will be valid in the end. |
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.. | ||
AssetLib | ||
CApi | ||
Collada | ||
Common | ||
Material | ||
PostProcessing | ||
res | ||
.editorconfig | ||
CMakeLists.txt |