assimp/code/PlyParser.h

598 lines
17 KiB
C++

/*
Free Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines the helper data structures for importing PLY files */
#ifndef AI_PLYFILEHELPER_H_INC
#define AI_PLYFILEHELPER_H_INC
#include <string>
#include <vector>
#include <list>
#include <sstream>
#include "../include/aiTypes.h"
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
namespace Assimp
{
// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
// http://www.okino.com/conv/exp_ply.htm
namespace PLY
{
// ---------------------------------------------------------------------------------
/*
name type number of bytes
---------------------------------------
char character 1
uchar unsigned character 1
short short integer 2
ushort unsigned short integer 2
int integer 4
uint unsigned integer 4
float single-precision float 4
double double-precision float 8
int8
int16
uint8 ... forms are also used
*/
enum EDataType
{
EDT_Char = 0x0u,
EDT_UChar,
EDT_Short,
EDT_UShort,
EDT_Int,
EDT_UInt,
EDT_Float,
EDT_Double,
// Marks invalid entries
EDT_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Specifies semantics for PLY element properties
*
* Semantics define the usage of a property, e.g. x coordinate
*/
enum ESemantic
{
//! vertex position x coordinate
EST_XCoord = 0x0u,
//! vertex position x coordinate
EST_YCoord,
//! vertex position x coordinate
EST_ZCoord,
//! vertex normal x coordinate
EST_XNormal,
//! vertex normal y coordinate
EST_YNormal,
//! vertex normal z coordinate
EST_ZNormal,
//! u texture coordinate
EST_UTextureCoord,
//! v texture coordinate
EST_VTextureCoord,
//! vertex colors, red channel
EST_Red,
//! vertex colors, green channel
EST_Green,
//! vertex colors, blue channel
EST_Blue,
//! vertex colors, alpha channel
EST_Alpha,
//! vertex index list
EST_VertexIndex,
//! texture index
EST_TextureIndex,
//! texture coordinates (stored as element of a face)
EST_TextureCoordinates,
//! material index
EST_MaterialIndex,
//! ambient color, red channel
EST_AmbientRed,
//! ambient color, green channel
EST_AmbientGreen,
//! ambient color, blue channel
EST_AmbientBlue,
//! ambient color, alpha channel
EST_AmbientAlpha,
//! diffuse color, red channel
EST_DiffuseRed,
//! diffuse color, green channel
EST_DiffuseGreen,
//! diffuse color, blue channel
EST_DiffuseBlue,
//! diffuse color, alpha channel
EST_DiffuseAlpha,
//! specular color, red channel
EST_SpecularRed,
//! specular color, green channel
EST_SpecularGreen,
//! specular color, blue channel
EST_SpecularBlue,
//! specular color, alpha channel
EST_SpecularAlpha,
//! specular power for phong shading
EST_PhongPower,
//! opacity between 0 and 1
EST_Opacity,
//! Marks invalid entries
EST_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Specifies semantics for PLY elements
*
* Semantics define the usage of an element, e.g. vertex or material
*/
enum EElementSemantic
{
//! The element is a vertex
EEST_Vertex = 0x0u,
//! The element is a face description (index table)
EEST_Face,
//! The element is a tristrip description (index table)
EEST_TriStrip,
//! The element is an edge description (ignored)
EEST_Edge,
//! The element is a material description
EEST_Material,
//! Marks invalid entries
EEST_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Helper class for a property in a PLY file.
*
* This can e.g. be a part of the vertex declaration
*/
class Property
{
public:
//! Default constructor
Property()
: eType (EDT_Int), bIsList(false), eFirstType(EDT_UChar)
{}
//! Data type of the property
EDataType eType;
//! Semantical meaning of the property
ESemantic Semantic;
//! Of the semantic of the property could not be parsed:
//! Contains the semantic specified in the file
std::string szName;
//! Specifies whether the data type is a list where
//! the first element specifies the size of the list
bool bIsList;
EDataType eFirstType;
// -------------------------------------------------------------------
//! Parse a property from a string. The end of the
//! string is either '\n', '\r' or '\0'. Return valie is false
//! if the input string is NOT a valid property (E.g. does
//! not start with the "property" keyword)
static bool ParseProperty (const char* p_szIn, const char** p_szOut,
Property* pOut);
// -------------------------------------------------------------------
//! Parse a data type from a string
static EDataType ParseDataType(const char* p_szIn,const char** p_szOut);
// -------------------------------------------------------------------
//! Parse a semantic from a string
static ESemantic ParseSemantic(const char* p_szIn,const char** p_szOut);
};
// ---------------------------------------------------------------------------------
/** \brief Helper class for an element in a PLY file.
*
* This can e.g. be the vertex declaration. Elements contain a
* well-defined number of properties.
*/
class Element
{
public:
//! Default constructor
Element()
: NumOccur(0), eSemantic (EEST_INVALID)
{}
//! Destructor. Dallocates all storage
~Element()
{
// delete all elements
for (std::vector<Property*>::const_iterator
i = this->alProperties.begin();
i != this->alProperties.end();++i)
{
delete (*i);
}
return;
}
//! List of properties assigned to the element
//! std::vector to support operator[]
std::vector<Property*> alProperties;
//! Semantic of the element
EElementSemantic eSemantic;
//! Of the semantic of the element could not be parsed:
//! Contains the semantic specified in the file
std::string szName;
//! How many times will the element occur?
unsigned int NumOccur;
// -------------------------------------------------------------------
//! Parse an element from a string.
//! The function will parse all properties contained in the
//! element, too.
static bool ParseElement (const char* p_szIn, const char** p_szOut,
Element* pOut);
// -------------------------------------------------------------------
//! Parse a semantic from a string
static EElementSemantic ParseSemantic(const char* p_szIn,
const char** p_szOut);
};
// ---------------------------------------------------------------------------------
/** \brief Instance of a property in a PLY file
*/
class PropertyInstance
{
public:
//! Default constructor
PropertyInstance ()
{}
union ValueUnion
{
//! uInt32 representation of the property. All
// uint types are automatically converted to uint32
uint32_t iUInt;
//! Int32 representation of the property. All
// int types are automatically converted to int32
int32_t iInt;
//! Float32 representation of the property
float fFloat;
//! Float64 representation of the property
double fDouble;
};
// -------------------------------------------------------------------
//! List of all values parsed. Contains only one value
// for non-list propertys
std::list<ValueUnion> avList;
// -------------------------------------------------------------------
//! Parse a property instance
static bool ParseInstance (const char* p_szIn,const char** p_szOut,
const Property* prop, PropertyInstance* p_pcOut);
// -------------------------------------------------------------------
//! Parse a property instance in binary format
static bool ParseInstanceBinary (const char* p_szIn,const char** p_szOut,
const Property* prop, PropertyInstance* p_pcOut,bool p_bBE);
// -------------------------------------------------------------------
//! Get the default value for a given data type
static ValueUnion DefaultValue(EDataType eType);
// -------------------------------------------------------------------
//! Parse a value
static bool ParseValue(const char* p_szIn,const char** p_szOut,
EDataType eType,ValueUnion* out);
// -------------------------------------------------------------------
//! Parse a binary value
static bool ParseValueBinary(const char* p_szIn,const char** p_szOut,
EDataType eType,ValueUnion* out,bool p_bBE);
// -------------------------------------------------------------------
//! Convert a property value to a given type TYPE
template <typename TYPE>
static TYPE ConvertTo(ValueUnion v, EDataType eType);
};
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file
*/
class ElementInstance
{
public:
//! Default constructor
ElementInstance ()
{}
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
// -------------------------------------------------------------------
//! Parse an element instance
static bool ParseInstance (const char* p_szIn,const char** p_szOut,
const Element* pcElement, ElementInstance* p_pcOut);
// -------------------------------------------------------------------
//! Parse a binary element instance
static bool ParseInstanceBinary (const char* p_szIn,const char** p_szOut,
const Element* pcElement, ElementInstance* p_pcOut,bool p_bBE);
};
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance list in a PLY file
*/
class ElementInstanceList
{
public:
//! Default constructor
ElementInstanceList ()
{}
//! Construction from a given element description
ElementInstanceList (const Element* pc)
{
// reserve enough storage to speedup the process
alInstances.resize(pc->NumOccur);
}
//! Destructor. Dallocates all storage
~ElementInstanceList()
{
// delete all elements
for (std::vector<ElementInstance*>::const_iterator
i = this->alInstances.begin();
i != this->alInstances.end();++i)
{
delete (*i);
}
return;
}
//! List of all element instances
std::vector< ElementInstance* > alInstances;
// -------------------------------------------------------------------
//! Parse an element instance list
static bool ParseInstanceList (const char* p_szIn,const char** p_szOut,
const Element* pcElement, ElementInstanceList* p_pcOut);
// -------------------------------------------------------------------
//! Parse a binary element instance list
static bool ParseInstanceListBinary (const char* p_szIn,const char** p_szOut,
const Element* pcElement, ElementInstanceList* p_pcOut,bool p_bBE);
};
// ---------------------------------------------------------------------------------
/** \brief Class to represent the document object model of an ASCII or binary
* (both little and big-endian) PLY file
*/
class DOM
{
public:
//! Default constructor
DOM()
{}
//! Destructor. Dallocates all storage
~DOM()
{
// delete all elements
for (std::vector<Element*>::const_iterator
i = this->alElements.begin();
i != this->alElements.end();++i)
{
delete (*i);
}
// delete all instance lists
for (std::vector<ElementInstanceList*>::const_iterator
i = this->alElementData.begin();
i != this->alElementData.end();++i)
{
delete (*i);
}
return;
}
//! Contains all elements of the file format
std::vector<Element*> alElements;
//! Contains the real data of each element's instance list
std::vector<ElementInstanceList*> alElementData;
//! Parse the DOM for a PLY file. The input string is assumed
//! to be terminated with zero
static bool ParseInstance (const char* p_szIn,DOM* p_pcOut, unsigned int iLen);
static bool ParseInstanceBinary (const char* p_szIn,
DOM* p_pcOut,bool p_bBE, unsigned int iLen);
//! Skip all comment lines after this
static bool SkipComments (const char* p_szIn,const char** p_szOut);
private:
// -------------------------------------------------------------------
//! Handle the file header and read all element descriptions
bool ParseHeader (const char* p_szIn,const char** p_szOut);
// -------------------------------------------------------------------
//! Read in all element instance lists
bool ParseElementInstanceLists (const char* p_szIn,const char** p_szOut);
// -------------------------------------------------------------------
//! Read in all element instance lists for a binary file format
bool ParseElementInstanceListsBinary (const char* p_szIn,
const char** p_szOut,bool p_bBE);
};
// ---------------------------------------------------------------------------------
/** \brief Helper class to represent a loaded PLY face
*/
class Face
{
public:
Face()
: iMaterialIndex(0xFFFFFFFF)
{
// set all indices to zero by default
mIndices.resize(3,0);
}
public:
//! List of vertex indices
std::vector<unsigned int> mIndices;
//! Material index
unsigned int iMaterialIndex;
};
// ---------------------------------------------------------------------------------
template <typename TYPE>
TYPE PLY::PropertyInstance::ConvertTo(
PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
{
switch (eType)
{
case EDT_Float:
return (TYPE)v.fFloat;
case EDT_Double:
return (TYPE)v.fDouble;
case EDT_UInt:
case EDT_UShort:
case EDT_UChar:
return (TYPE)v.iUInt;
case EDT_Int:
case EDT_Short:
case EDT_Char:
return (TYPE)v.iInt;
};
return (TYPE)0;
}
};
// ---------------------------------------------------------------------------------
inline bool IsSpace( const char in)
{
return (in == ' ' || in == '\t');
}
// ---------------------------------------------------------------------------------
inline bool IsLineEnd( const char in)
{
return (in == '\r' || in == '\n' || in == '\0');
}
// ---------------------------------------------------------------------------------
inline bool IsSpaceOrNewLine( const char in)
{
return IsSpace(in) || IsLineEnd(in);
}
// ---------------------------------------------------------------------------------
inline bool SkipSpaces( const char* in, const char** out)
{
while (*in == ' ' || *in == '\t')in++;
*out = in;
return !IsLineEnd(*in);
}
// ---------------------------------------------------------------------------------
inline bool SkipLine( const char* in, const char** out)
{
while (*in != '\r' && *in != '\n' && *in != '\0')in++;
if (*in == '\0')
{
*out = in;
return false;
}
in++;
*out = in;
return true;
}
// ---------------------------------------------------------------------------------
inline void SkipSpacesAndLineEnd( const char* in, const char** out)
{
while (*in == ' ' || *in == '\t' || *in == '\r' || *in == '\n')in++;
*out = in;
}
};
#endif // !! include guard