/* Free Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Defines the helper data structures for importing PLY files */ #ifndef AI_PLYFILEHELPER_H_INC #define AI_PLYFILEHELPER_H_INC #include #include #include #include #include "../include/aiTypes.h" #include "../include/aiMesh.h" #include "../include/aiAnim.h" namespace Assimp { // http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/ // http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf // http://www.okino.com/conv/exp_ply.htm namespace PLY { // --------------------------------------------------------------------------------- /* name type number of bytes --------------------------------------- char character 1 uchar unsigned character 1 short short integer 2 ushort unsigned short integer 2 int integer 4 uint unsigned integer 4 float single-precision float 4 double double-precision float 8 int8 int16 uint8 ... forms are also used */ enum EDataType { EDT_Char = 0x0u, EDT_UChar, EDT_Short, EDT_UShort, EDT_Int, EDT_UInt, EDT_Float, EDT_Double, // Marks invalid entries EDT_INVALID }; // --------------------------------------------------------------------------------- /** \brief Specifies semantics for PLY element properties * * Semantics define the usage of a property, e.g. x coordinate */ enum ESemantic { //! vertex position x coordinate EST_XCoord = 0x0u, //! vertex position x coordinate EST_YCoord, //! vertex position x coordinate EST_ZCoord, //! vertex normal x coordinate EST_XNormal, //! vertex normal y coordinate EST_YNormal, //! vertex normal z coordinate EST_ZNormal, //! u texture coordinate EST_UTextureCoord, //! v texture coordinate EST_VTextureCoord, //! vertex colors, red channel EST_Red, //! vertex colors, green channel EST_Green, //! vertex colors, blue channel EST_Blue, //! vertex colors, alpha channel EST_Alpha, //! vertex index list EST_VertexIndex, //! texture index EST_TextureIndex, //! texture coordinates (stored as element of a face) EST_TextureCoordinates, //! material index EST_MaterialIndex, //! ambient color, red channel EST_AmbientRed, //! ambient color, green channel EST_AmbientGreen, //! ambient color, blue channel EST_AmbientBlue, //! ambient color, alpha channel EST_AmbientAlpha, //! diffuse color, red channel EST_DiffuseRed, //! diffuse color, green channel EST_DiffuseGreen, //! diffuse color, blue channel EST_DiffuseBlue, //! diffuse color, alpha channel EST_DiffuseAlpha, //! specular color, red channel EST_SpecularRed, //! specular color, green channel EST_SpecularGreen, //! specular color, blue channel EST_SpecularBlue, //! specular color, alpha channel EST_SpecularAlpha, //! specular power for phong shading EST_PhongPower, //! opacity between 0 and 1 EST_Opacity, //! Marks invalid entries EST_INVALID }; // --------------------------------------------------------------------------------- /** \brief Specifies semantics for PLY elements * * Semantics define the usage of an element, e.g. vertex or material */ enum EElementSemantic { //! The element is a vertex EEST_Vertex = 0x0u, //! The element is a face description (index table) EEST_Face, //! The element is a tristrip description (index table) EEST_TriStrip, //! The element is an edge description (ignored) EEST_Edge, //! The element is a material description EEST_Material, //! Marks invalid entries EEST_INVALID }; // --------------------------------------------------------------------------------- /** \brief Helper class for a property in a PLY file. * * This can e.g. be a part of the vertex declaration */ class Property { public: //! Default constructor Property() : eType (EDT_Int), bIsList(false), eFirstType(EDT_UChar) {} //! Data type of the property EDataType eType; //! Semantical meaning of the property ESemantic Semantic; //! Of the semantic of the property could not be parsed: //! Contains the semantic specified in the file std::string szName; //! Specifies whether the data type is a list where //! the first element specifies the size of the list bool bIsList; EDataType eFirstType; // ------------------------------------------------------------------- //! Parse a property from a string. The end of the //! string is either '\n', '\r' or '\0'. Return valie is false //! if the input string is NOT a valid property (E.g. does //! not start with the "property" keyword) static bool ParseProperty (const char* p_szIn, const char** p_szOut, Property* pOut); // ------------------------------------------------------------------- //! Parse a data type from a string static EDataType ParseDataType(const char* p_szIn,const char** p_szOut); // ------------------------------------------------------------------- //! Parse a semantic from a string static ESemantic ParseSemantic(const char* p_szIn,const char** p_szOut); }; // --------------------------------------------------------------------------------- /** \brief Helper class for an element in a PLY file. * * This can e.g. be the vertex declaration. Elements contain a * well-defined number of properties. */ class Element { public: //! Default constructor Element() : NumOccur(0), eSemantic (EEST_INVALID) {} //! Destructor. Dallocates all storage ~Element() { // delete all elements for (std::vector::const_iterator i = this->alProperties.begin(); i != this->alProperties.end();++i) { delete (*i); } return; } //! List of properties assigned to the element //! std::vector to support operator[] std::vector alProperties; //! Semantic of the element EElementSemantic eSemantic; //! Of the semantic of the element could not be parsed: //! Contains the semantic specified in the file std::string szName; //! How many times will the element occur? unsigned int NumOccur; // ------------------------------------------------------------------- //! Parse an element from a string. //! The function will parse all properties contained in the //! element, too. static bool ParseElement (const char* p_szIn, const char** p_szOut, Element* pOut); // ------------------------------------------------------------------- //! Parse a semantic from a string static EElementSemantic ParseSemantic(const char* p_szIn, const char** p_szOut); }; // --------------------------------------------------------------------------------- /** \brief Instance of a property in a PLY file */ class PropertyInstance { public: //! Default constructor PropertyInstance () {} union ValueUnion { //! uInt32 representation of the property. All // uint types are automatically converted to uint32 uint32_t iUInt; //! Int32 representation of the property. All // int types are automatically converted to int32 int32_t iInt; //! Float32 representation of the property float fFloat; //! Float64 representation of the property double fDouble; }; // ------------------------------------------------------------------- //! List of all values parsed. Contains only one value // for non-list propertys std::list avList; // ------------------------------------------------------------------- //! Parse a property instance static bool ParseInstance (const char* p_szIn,const char** p_szOut, const Property* prop, PropertyInstance* p_pcOut); // ------------------------------------------------------------------- //! Parse a property instance in binary format static bool ParseInstanceBinary (const char* p_szIn,const char** p_szOut, const Property* prop, PropertyInstance* p_pcOut,bool p_bBE); // ------------------------------------------------------------------- //! Get the default value for a given data type static ValueUnion DefaultValue(EDataType eType); // ------------------------------------------------------------------- //! Parse a value static bool ParseValue(const char* p_szIn,const char** p_szOut, EDataType eType,ValueUnion* out); // ------------------------------------------------------------------- //! Parse a binary value static bool ParseValueBinary(const char* p_szIn,const char** p_szOut, EDataType eType,ValueUnion* out,bool p_bBE); // ------------------------------------------------------------------- //! Convert a property value to a given type TYPE template static TYPE ConvertTo(ValueUnion v, EDataType eType); }; // --------------------------------------------------------------------------------- /** \brief Class for an element instance in a PLY file */ class ElementInstance { public: //! Default constructor ElementInstance () {} //! List of all parsed properties std::vector< PropertyInstance > alProperties; // ------------------------------------------------------------------- //! Parse an element instance static bool ParseInstance (const char* p_szIn,const char** p_szOut, const Element* pcElement, ElementInstance* p_pcOut); // ------------------------------------------------------------------- //! Parse a binary element instance static bool ParseInstanceBinary (const char* p_szIn,const char** p_szOut, const Element* pcElement, ElementInstance* p_pcOut,bool p_bBE); }; // --------------------------------------------------------------------------------- /** \brief Class for an element instance list in a PLY file */ class ElementInstanceList { public: //! Default constructor ElementInstanceList () {} //! Construction from a given element description ElementInstanceList (const Element* pc) { // reserve enough storage to speedup the process alInstances.resize(pc->NumOccur); } //! Destructor. Dallocates all storage ~ElementInstanceList() { // delete all elements for (std::vector::const_iterator i = this->alInstances.begin(); i != this->alInstances.end();++i) { delete (*i); } return; } //! List of all element instances std::vector< ElementInstance* > alInstances; // ------------------------------------------------------------------- //! Parse an element instance list static bool ParseInstanceList (const char* p_szIn,const char** p_szOut, const Element* pcElement, ElementInstanceList* p_pcOut); // ------------------------------------------------------------------- //! Parse a binary element instance list static bool ParseInstanceListBinary (const char* p_szIn,const char** p_szOut, const Element* pcElement, ElementInstanceList* p_pcOut,bool p_bBE); }; // --------------------------------------------------------------------------------- /** \brief Class to represent the document object model of an ASCII or binary * (both little and big-endian) PLY file */ class DOM { public: //! Default constructor DOM() {} //! Destructor. Dallocates all storage ~DOM() { // delete all elements for (std::vector::const_iterator i = this->alElements.begin(); i != this->alElements.end();++i) { delete (*i); } // delete all instance lists for (std::vector::const_iterator i = this->alElementData.begin(); i != this->alElementData.end();++i) { delete (*i); } return; } //! Contains all elements of the file format std::vector alElements; //! Contains the real data of each element's instance list std::vector alElementData; //! Parse the DOM for a PLY file. The input string is assumed //! to be terminated with zero static bool ParseInstance (const char* p_szIn,DOM* p_pcOut, unsigned int iLen); static bool ParseInstanceBinary (const char* p_szIn, DOM* p_pcOut,bool p_bBE, unsigned int iLen); //! Skip all comment lines after this static bool SkipComments (const char* p_szIn,const char** p_szOut); private: // ------------------------------------------------------------------- //! Handle the file header and read all element descriptions bool ParseHeader (const char* p_szIn,const char** p_szOut); // ------------------------------------------------------------------- //! Read in all element instance lists bool ParseElementInstanceLists (const char* p_szIn,const char** p_szOut); // ------------------------------------------------------------------- //! Read in all element instance lists for a binary file format bool ParseElementInstanceListsBinary (const char* p_szIn, const char** p_szOut,bool p_bBE); }; // --------------------------------------------------------------------------------- /** \brief Helper class to represent a loaded PLY face */ class Face { public: Face() : iMaterialIndex(0xFFFFFFFF) { // set all indices to zero by default mIndices.resize(3,0); } public: //! List of vertex indices std::vector mIndices; //! Material index unsigned int iMaterialIndex; }; // --------------------------------------------------------------------------------- template TYPE PLY::PropertyInstance::ConvertTo( PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType) { switch (eType) { case EDT_Float: return (TYPE)v.fFloat; case EDT_Double: return (TYPE)v.fDouble; case EDT_UInt: case EDT_UShort: case EDT_UChar: return (TYPE)v.iUInt; case EDT_Int: case EDT_Short: case EDT_Char: return (TYPE)v.iInt; }; return (TYPE)0; } }; // --------------------------------------------------------------------------------- inline bool IsSpace( const char in) { return (in == ' ' || in == '\t'); } // --------------------------------------------------------------------------------- inline bool IsLineEnd( const char in) { return (in == '\r' || in == '\n' || in == '\0'); } // --------------------------------------------------------------------------------- inline bool IsSpaceOrNewLine( const char in) { return IsSpace(in) || IsLineEnd(in); } // --------------------------------------------------------------------------------- inline bool SkipSpaces( const char* in, const char** out) { while (*in == ' ' || *in == '\t')in++; *out = in; return !IsLineEnd(*in); } // --------------------------------------------------------------------------------- inline bool SkipLine( const char* in, const char** out) { while (*in != '\r' && *in != '\n' && *in != '\0')in++; if (*in == '\0') { *out = in; return false; } in++; *out = in; return true; } // --------------------------------------------------------------------------------- inline void SkipSpacesAndLineEnd( const char* in, const char** out) { while (*in == ' ' || *in == '\t' || *in == '\r' || *in == '\n')in++; *out = in; } }; #endif // !! include guard