The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
Go to file
aramis_acg 4f6acc817e Remove some headers from AssimpSwigPort.i.
Get rid of scratch swig.i.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@548 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-02-21 21:36:09 +00:00
code add some #ifdefs for SWIG 2010-02-15 18:28:32 +00:00
contrib Get rid of warnings on GCC4.4 with -wall 2010-02-06 23:52:41 +00:00
doc Add note on quaternion change to 'Datastructures' page. Rebuild the CHM. 2010-01-13 16:37:57 +00:00
include add some #ifdefs for SWIG 2010-02-15 18:28:32 +00:00
mkutil ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
port [D] Use non-templated loading code to slightly reduce binary size. 2010-02-16 21:23:12 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts Remove some headers from AssimpSwigPort.i. 2010-02-21 21:36:09 +00:00
test Add experimental MS3D loader, static meshes only at the moment. 2010-02-07 00:54:48 +00:00
tools MSVC: Add noreturn attribute to aiAssert and ValidateDSProcess::ReportError. This reduces warnings in VS2010's static code analysis tool. Thanks to Chris Maiwald for the patch. 2010-02-05 22:32:19 +00:00
workspaces Add experimental MS3D loader, static meshes only at the moment. 2010-02-07 00:54:48 +00:00
CMakeLists.txt -WORKAROUND: Fix linux build for cmake users. 2009-10-11 12:58:21 +00:00
CREDITS UPDATE : Add Stepan Hrbek to the CREDITS for a bugfix in the material loader. 2010-02-02 19:56:48 +00:00
INSTALL Improve INSTALL. 2010-01-24 00:47:25 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00

README

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.