The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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Jack Andersen 461e21f66d Fix Windows build with external zlib
assimp.rc contains an include with a double-parent header search.
In a default build configuration, this is resolved via the
configuration header path generated for in-tree zlib.

When external zlib is used, this header search path is not provided
to the RC compiler, therefore fails to find revision.h.

This is solved by simply including "revision.h" since the root of
the binary directory is already used as a search path.
2019-05-12 10:56:59 -10:00
cmake-modules Misc. typos 2017-11-09 17:19:26 -05:00
code Fix Windows build with external zlib 2019-05-12 10:56:59 -10:00
contrib Update CMakeLists.txt 2019-04-08 20:21:20 +02:00
doc Add short documentation. 2019-03-13 22:07:03 +01:00
include/assimp Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
packaging Inno: fix ArchitecturesInstallIn64BitMode for x86 platforms. 2019-05-11 13:02:07 +02:00
port Merge branch 'master' into issue-2339 2019-05-01 19:47:36 +02:00
samples Update README 2019-02-07 19:22:47 +01:00
scripts port/PyAssimp/pyassimp/: Fix new warnings 2019-03-29 18:36:17 -04:00
test a test for bad OBJ file format and code fix that handles it 2019-04-26 22:13:29 +12:00
tools assimp_view is ANSI (MBCS) only 2019-04-17 10:48:14 +01:00
.coveralls.yml Travis: enable coverall support. 2016-11-16 11:39:44 +01:00
.editorconfig Implemented: Add editor config rules for *.txt files 2015-06-30 19:59:55 -06:00
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.travis.yml Remove deprecated definition for boost workaround. 2019-04-02 21:55:41 +02:00
AssimpBuildTreeSettings.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
AssimpConfigVersion.cmake.in - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190) 2012-07-17 22:56:15 +00:00
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assimpTargets-debug.cmake.in Improved cmake configs for Windows and Linux. 2018-09-30 17:18:18 +02:00
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assimpTargets.cmake.in Improved cmake configs for Windows and Linux. 2018-09-30 17:18:18 +02:00
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Readme.md

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

Linux Build Status Windows Build Status Coverity Scan Build Status Coverage Status Join the chat at https://gitter.im/assimp/assimp Average time to resolve an issue Codacy Badge Total alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:
Patreon


One-off donations via PayPal:
PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure is:

/code		Source code
/contrib	Third-party libraries
/doc		Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts 	Scripts used to generate the loading code for some formats
/port		Ports to other languages and scripts to maintain those.
/test		Unit- and regression tests, test suite of models
/tools		Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
                    use cases for Assimp

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions (subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...