..
3DS
include Exceptional.h in 3DSExporter.cpp ( #5707 )
2024-08-13 11:17:45 +02:00
3MF
Replace raw pointers by std::string ( #5656 )
2024-07-06 13:59:02 +02:00
AC
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
AMF
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
ASE
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
Assbin
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Assjson
Fix warning related to missing-variable-declarations, add static to global variable.
2023-04-19 23:27:23 +08:00
Assxml
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
B3D
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
BVH
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Blender
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
C4D
Add macOS support to C4D importer ( #5516 )
2024-04-07 00:25:46 +02:00
COB
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
CSM
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Collada
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
DXF
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
FBX
Added more Maya materials ( #5101 )
2024-08-24 11:29:47 +02:00
HMP
Fix 16 typos ( #5518 )
2024-04-06 21:26:32 +02:00
IFC
Make stepfile schema validation more robust. ( #5627 )
2024-06-18 14:22:12 +02:00
IQM
Refactoring: Some cleanups
2023-11-12 21:09:33 +01:00
Irr
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
LWO
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
LWS
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
M3D
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
MD2
Fix 16 typos ( #5518 )
2024-04-06 21:26:32 +02:00
MD3
Fix 16 typos ( #5518 )
2024-04-06 21:26:32 +02:00
MD4
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00
MD5
Fix potential heapbuffer overflow in md5 parsing ( #5652 )
2024-07-06 08:27:05 +02:00
MDC
Fix 16 typos ( #5518 )
2024-04-06 21:26:32 +02:00
MDL
Make coord transfor for hs1 files optional ( #5687 )
2024-07-31 18:39:39 +02:00
MMD
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
MS3D
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
NDO
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
NFF
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
OFF
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
Obj
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
Ogre
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
OpenGEX
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Ply
Fix leak in loader ( #5718 )
2024-08-17 13:49:09 +02:00
Q3BSP
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
Q3D
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
Raw
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
SIB
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
SMD
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
STEPParser
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
STL
Kimkulling/fix double precision tests ( #5660 )
2024-07-12 14:37:49 +02:00
Step
Introduce interpolation mode to vectro and quaternion keys
2024-07-17 15:49:17 +02:00
Terragen
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
USD
Revert variable name (fix broken build on android) ( #5715 )
2024-08-14 12:13:49 +02:00
Unreal
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
X
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
X3D
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
XGL
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
glTF
Draft: Update init of aiString ( #5623 )
2024-06-17 13:12:54 +02:00
glTF2
A fuzzed stride could cause the max count to become negative and hence wrap around uint ( #5414 )
2024-07-23 16:17:54 +02:00