The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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ulfjorensen 3e529ac1fc Bugfix: Collada animation parser now handles multi-value data types correctly. Or at least I hope so.
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2010-02-26 15:17:19 +00:00
code Bugfix: Collada animation parser now handles multi-value data types correctly. Or at least I hope so. 2010-02-26 15:17:19 +00:00
contrib Get rid of warnings on GCC4.4 with -wall 2010-02-06 23:52:41 +00:00
doc FIX missing space screwing up doxygen tags on install page. 2010-02-22 20:30:59 +00:00
include add some #ifdefs for SWIG 2010-02-15 18:28:32 +00:00
mkutil ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
port Fix PyAssimp complaining on 'builtin_function_or_method' object has no attribute '_init'. Thanks to pekuja for the patch! 2010-02-25 20:11:57 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
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tools MSVC: Add noreturn attribute to aiAssert and ValidateDSProcess::ReportError. This reduces warnings in VS2010's static code analysis tool. Thanks to Chris Maiwald for the patch. 2010-02-05 22:32:19 +00:00
workspaces FIX vc8/PostBuildEvent: Enclose arguments to mkdir with double quotes to deal with spaces in paths. Thanks to Jonathan Klein to point it out. 2010-02-25 21:32:43 +00:00
CMakeLists.txt -WORKAROUND: Fix linux build for cmake users. 2009-10-11 12:58:21 +00:00
CREDITS UPDATE : Add Stepan Hrbek to the CREDITS for a bugfix in the material loader. 2010-02-02 19:56:48 +00:00
INSTALL Improve INSTALL. 2010-01-24 00:47:25 +00:00
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README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.