3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
3d3b9719f8
Fixed a bug that caused the viewer to render "random" polygons in some special cases. ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging. Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet. Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need. Added WIP version of an Irrlicht Scene Loader (.irr). Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws). Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files. [Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ] git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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README
Open Asset Import Library (Assimp) Readme ----------------------------------------- Here you can find information regarding the Asset Import Library: 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the Asset Import Library 3. Help 4. License 1. Overview 1.1 Supported file formats The Asset Import Library provides a lot of model formats: - 3DS - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD 1.2 File structure The Asset Import Library is implemented in C++ and provides a c-interface. The directories are: /bin Binaries of the Asset Import Library. /code Code of the Asset Import Library. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure as a xml-file) /include Public headers. /lib Static libraries. /obj Object files. /port Ports to other languages. The Java port is not yet finished, but the Java part of the interface is fixed. So: you can't use it, but you can see how it will look like. /test Unit- and regression tests. /tools Tools. /workspaces Build enviroments. 2. Build the Asset Import Library Take a look into the INSTALL file. 3. Help For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look into the /doc-directory. 4. License The license of the Asset Import Library is based on the BSD-License.