- Update : Apply simple patch for debian-specific build-fixes: adapt architecture-macro.
- Bugfix : Fix a type in FixNormalStep. - Bugfix : Fix a missing exception in Obj-Importer, texture coordinate import. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1079 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/2/head
parent
487071be77
commit
d5bd7009a6
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@ -51,7 +51,7 @@ namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** The FixInfacingNormalsProcess tries to deteermine whether the normal
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/** The FixInfacingNormalsProcess tries to determine whether the normal
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* vectors of an object are facing inwards. In this case they will be
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* flipped.
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*/
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@ -528,26 +528,34 @@ void WriteLogOpening(const std::string& file)
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<< "."
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<< aiGetVersionRevision()
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#if defined(ASSIMP_BUILD_X86_32BIT_ARCHITECTURE)
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<< " x86"
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#elif defined(ASSIMP_BUILD_X86_64BIT_ARCHITECTURE)
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<< " amd64"
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#elif defined(ASSIMP_BUILD_IA_64BIT_ARCHITECTURE)
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<< " itanium"
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#elif defined(ASSIMP_BUILD_PPC_32BIT_ARCHITECTURE)
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<< " ppc32"
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#elif defined(ASSIMP_BUILD_ARM_32BIT_ARCHITECTURE)
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<< " arm"
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<< " "
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#if defined(ASSIMP_BUILD_ARCHITECTURE)
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<< ASSIMP_BUILD_ARCHITECTURE
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#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
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<< "x86"
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#elif defined(_M_X64) || defined(__x86_64__)
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<< "amd64"
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#elif defined(_M_IA64) || defined(__ia64__)
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<< "itanium"
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#elif defined(__ppc__) || defined(__powerpc__)
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<< "ppc32"
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#elif defined(__powerpc64__)
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<< "ppc64"
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#elif defined(__arm__)
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<< "arm"
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#else
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# error unknown architecture
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<< "<unknown architecture>"
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#endif
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#if defined(_MSC_VER)
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<< " msvc"
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<< " "
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#if defined(ASSIMP_BUILD_COMPILER)
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<< ASSIMP_BUILD_COMPILER
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#elif defined(_MSC_VER)
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<< "msvc"
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#elif defined(__GNUC__)
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<< " gcc"
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<< "gcc"
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#else
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# error unknown compiler
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<< "<unknown compiler>"
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#endif
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#ifndef NDEBUG
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@ -96,12 +96,12 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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DefaultIOSystem io;
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// Read file into memory
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const std::string mode = "rb";
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const std::string mode = "rb";
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
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if (NULL == file.get())
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throw DeadlyImportError( "Failed to open file " + pFile + ".");
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// Get the filesize and vaslidate it, throwing an exception when failes
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = file->FileSize();
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if( fileSize < 16)
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throw DeadlyImportError( "OBJ-file is too small.");
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@ -189,10 +189,10 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mName = pObject->m_strObjName;
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// If we have a parent node, store it
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if (pParent != NULL)
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appendChildToParentNode(pParent, pNode);
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for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
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{
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unsigned int meshId = pObject->m_Meshes[ i ];
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@ -358,9 +358,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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if (vertex >= pModel->m_Vertices.size()) {
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throw DeadlyImportError("OBJ: vertex index out of range");
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}
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if ( vertex >= pModel->m_Vertices.size() )
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throw DeadlyImportError( "OBJ: vertex index out of range" );
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pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
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@ -368,9 +367,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty())
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{
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const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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if (normal >= pModel->m_Normals.size()) {
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if ( normal >= pModel->m_Normals.size() )
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throw DeadlyImportError("OBJ: vertex normal index out of range");
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}
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pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
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}
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@ -384,6 +382,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ )
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{
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if ( tex >= pModel->m_TextureCoord.size() )
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throw DeadlyImportError("OBJ: texture coord index out of range");
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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@ -395,21 +396,24 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
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const bool last = vertexIndex == pSourceFace->m_pVertices->size() - 1;
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if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[ outVertexIndex++ ] = newIndex;
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const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 );
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if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last)
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{
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pDestFace->mIndices[ outVertexIndex ] = newIndex;
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outVertexIndex++;
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}
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if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT)
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{
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outIndex++;
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outVertexIndex = 0;
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}
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else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE)
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{
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outVertexIndex = 0;
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if(!last) {
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if(!last)
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outIndex++;
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}
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if (vertexIndex) {
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if(!last) {
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@ -220,37 +220,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifdef _DEBUG
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# define ASSIMP_BUILD_DEBUG
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* ASSIMP_BUILD_XXXX_NNBIT_ARCHITECTURE */
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//////////////////////////////////////////////////////////////////////////
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#if defined(_MSC_VER)
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// See http://msdn.microsoft.com/en-us/library/b0084kay.
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# if defined(_M_IX86)
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# define ASSIMP_BUILD_X86_32BIT_ARCHITECTURE
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# elif defined(_M_X64)
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# define ASSIMP_BUILD_X86_64BIT_ARCHITECTURE
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# elif defined(_M_IA64)
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# define ASSIMP_BUILD_IA_64BIT_ARCHITECTURE
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# else
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# error unknown architecture
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# endif
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#elif defined(__GNUC__)
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// See http://gcc.gnu.org/onlinedocs/cpp/Predefined-Macros.html.
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# if defined(__x86_32__) || defined(__i386__)
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# define ASSIMP_BUILD_X86_32BIT_ARCHITECTURE
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# elif defined(__x86_64__)
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# define ASSIMP_BUILD_X86_64BIT_ARCHITECTURE
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# elif defined(__ppc__)
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# define ASSIMP_BUILD_PPC_32BIT_ARCHITECTURE
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# elif defined(__arm__)
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# define ASSIMP_BUILD_ARM_32BIT_ARCHITECTURE
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# else
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# error "unknown architecture"
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# endif
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#else
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# error unknown compiler
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#endif
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//////////////////////////////////////////////////////////////////////////
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@ -271,9 +240,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_DEG_TO_RAD(x) (x*0.0174532925f)
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#define AI_RAD_TO_DEG(x) (x*57.2957795f)
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/* Support for big-endian builds on Mac OS X. */
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#if defined(__APPLE__) && defined(__BIG_ENDIAN__)
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#define AI_BUILD_BIG_ENDIAN
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/* Support for big-endian builds */
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#if defined(__BYTE_ORDER__)
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# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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# if !defined(__BIG_ENDIAN__)
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# define __BIG_ENDIAN__
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# endif
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# else /* little endian */
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# if defined (__BIG_ENDIAN__)
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# undef __BIG_ENDIAN__
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# endif
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# endif
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#endif
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#if defined(__BIG_ENDIAN__)
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# define AI_BUILD_BIG_ENDIAN
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#endif
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#endif // !! INCLUDED_AI_DEFINES_H
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