206 lines
7.4 KiB
C++
206 lines
7.4 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2010, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
/** @file RemoveRedundantMaterials.cpp
|
|
* @brief Implementation of the "RemoveRedundantMaterials" post processing step
|
|
*/
|
|
|
|
// internal headers
|
|
#include "AssimpPCH.h"
|
|
#include "RemoveRedundantMaterials.h"
|
|
#include "ParsingUtils.h"
|
|
#include "ProcessHelper.h"
|
|
#include "MaterialSystem.h"
|
|
|
|
using namespace Assimp;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the processing step is present in the given flag field.
|
|
bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
|
|
{
|
|
return (pFlags & aiProcess_RemoveRedundantMaterials) != 0;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Setup import properties
|
|
void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
|
|
{
|
|
// Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
|
configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Executes the post processing step on the given imported data.
|
|
void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|
{
|
|
DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
|
|
|
|
unsigned int iCnt = 0, unreferenced = 0;
|
|
if (pScene->mNumMaterials)
|
|
{
|
|
// Find out which materials are referenced by meshes
|
|
std::vector<bool> abReferenced(pScene->mNumMaterials,false);
|
|
for (unsigned int i = 0;i < pScene->mNumMeshes;++i)
|
|
abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
|
|
|
|
// If a list of materials to be excluded was given, match the list with
|
|
// our imported materials and 'salt' all positive matches to ensure that
|
|
// we get unique hashes later.
|
|
if (configFixedMaterials.length()) {
|
|
|
|
std::list<std::string> strings;
|
|
ConvertListToStrings(configFixedMaterials,strings);
|
|
|
|
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
|
aiMaterial* mat = pScene->mMaterials[i];
|
|
|
|
aiString name;
|
|
mat->Get(AI_MATKEY_NAME,name);
|
|
|
|
if (name.length) {
|
|
std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data);
|
|
if (it != strings.end()) {
|
|
|
|
// Our brilliant 'salt': A single material property with ~ as first
|
|
// character to mark it as internal and temporary.
|
|
const int dummy = 1;
|
|
((aiMaterial*)mat)->AddProperty(&dummy,1,"~RRM.UniqueMaterial",0,0);
|
|
|
|
// Keep this material even if no mesh references it
|
|
abReferenced[i] = true;
|
|
DefaultLogger::get()->debug(std::string("Found positive match in exclusion list: \'") + name.data + "\'");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// TODO: reimplement this algorithm to work in-place
|
|
|
|
unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
|
|
unsigned int iNewNum = 0;
|
|
|
|
// Iterate through all materials and calculate a hash for them
|
|
// store all hashes in a list and so a quick search whether
|
|
// we do already have a specific hash. This allows us to
|
|
// determine which materials are identical.
|
|
uint32_t* aiHashes;
|
|
aiHashes = new uint32_t[pScene->mNumMaterials];
|
|
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
|
{
|
|
// if the material is not referenced ... remove it
|
|
if (!abReferenced[i]) {
|
|
++unreferenced;
|
|
continue;
|
|
}
|
|
|
|
uint32_t me = aiHashes[i] = ComputeMaterialHash(pScene->mMaterials[i]);
|
|
for (unsigned int a = 0; a < i;++a)
|
|
{
|
|
if (abReferenced[a] && me == aiHashes[a]) {
|
|
++iCnt;
|
|
me = 0;
|
|
aiMappingTable[i] = aiMappingTable[a];
|
|
delete pScene->mMaterials[i];
|
|
break;
|
|
}
|
|
}
|
|
if (me) {
|
|
aiMappingTable[i] = iNewNum++;
|
|
}
|
|
}
|
|
if (iCnt) {
|
|
// build an output material list
|
|
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
|
::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
|
|
for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
|
|
{
|
|
// if the material is not referenced ... remove it
|
|
if (!abReferenced[p])
|
|
continue;
|
|
|
|
// generate new names for all modified materials
|
|
const unsigned int idx = aiMappingTable[p];
|
|
if (ppcMaterials[idx])
|
|
{
|
|
aiString sz;
|
|
sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p);
|
|
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
|
|
}
|
|
else ppcMaterials[idx] = pScene->mMaterials[p];
|
|
}
|
|
// update all material indices
|
|
for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
|
|
aiMesh* mesh = pScene->mMeshes[p];
|
|
mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
|
|
}
|
|
// delete the old material list
|
|
delete[] pScene->mMaterials;
|
|
pScene->mMaterials = ppcMaterials;
|
|
pScene->mNumMaterials = iNewNum;
|
|
}
|
|
// delete temporary storage
|
|
delete[] aiHashes;
|
|
delete[] aiMappingTable;
|
|
}
|
|
if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
|
|
else
|
|
{
|
|
char szBuffer[128]; // should be sufficiently large
|
|
::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. %i redundant and %i unused materials",
|
|
iCnt,unreferenced);
|
|
DefaultLogger::get()->info(szBuffer);
|
|
}
|
|
}
|