30 lines
935 B
C++
30 lines
935 B
C++
#pragma once
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#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include "tinyusdz.hh"
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#include "tydra/render-data.hh"
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namespace Assimp {
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std::string tinyusdzAnimChannelTypeFor(
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tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
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std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
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aiMatrix4x4 tinyUsdzMat4ToAiMat4(const double matIn[4][4]);
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aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
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/**
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* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
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*
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* @param quatIn tinyusdz float[4] in x,y,z,w order
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* @return assimp aiQuaternion converted from input
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*/
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aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
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} // namespace Assimp
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#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
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