30 lines
935 B
C
30 lines
935 B
C
|
#pragma once
|
||
|
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||
|
#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||
|
|
||
|
#include <assimp/BaseImporter.h>
|
||
|
#include <assimp/scene.h>
|
||
|
#include <assimp/types.h>
|
||
|
#include "tinyusdz.hh"
|
||
|
#include "tydra/render-data.hh"
|
||
|
|
||
|
namespace Assimp {
|
||
|
|
||
|
std::string tinyusdzAnimChannelTypeFor(
|
||
|
tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
|
||
|
std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
|
||
|
aiMatrix4x4 tinyUsdzMat4ToAiMat4(const double matIn[4][4]);
|
||
|
|
||
|
aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
|
||
|
|
||
|
/**
|
||
|
* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
|
||
|
*
|
||
|
* @param quatIn tinyusdz float[4] in x,y,z,w order
|
||
|
* @return assimp aiQuaternion converted from input
|
||
|
*/
|
||
|
aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
|
||
|
|
||
|
} // namespace Assimp
|
||
|
#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|