Added animMesh name assignment at ColladaLoader Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing) Added WindowsStore define. This is used to change some incompatible WinRT methods Added FBX blend-shapes and blend-shapes animations support Added Maya FBX specific texture slots parsing Added extra FBX metadata parsing Added GLTF2 vertex color parsing Fixed IFC-Loader zip-buffer reading rountine Fixed OBJ file parsing line-breaker bug Fixed IOStreamBuffer cache over-read bug Added mName field to aiAnimMesh Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code. |
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IFCBoolean.cpp | ||
IFCCurve.cpp | ||
IFCGeometry.cpp | ||
IFCLoader.cpp | ||
IFCLoader.h | ||
IFCMaterial.cpp | ||
IFCOpenings.cpp | ||
IFCProfile.cpp | ||
IFCReaderGen1_2x3.cpp | ||
IFCReaderGen2_2x3.cpp | ||
IFCReaderGen_2x3.h | ||
IFCReaderGen_4.cpp | ||
IFCReaderGen_4.h | ||
IFCUtil.cpp | ||
IFCUtil.h |