Improved memory footprint of IFC loading by avoiding keeping in cache duplicated indices.
parent
fce4d0cee7
commit
6ca8423e24
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@ -728,7 +728,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
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}
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// ------------------------------------------------------------------------------------------------
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bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::vector<unsigned int>& mesh_indices,
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bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
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ConversionData& conv)
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{
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bool fix_orientation = false;
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@ -810,7 +810,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
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aiMesh* const mesh = meshtmp->ToMesh();
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if(mesh) {
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mesh->mMaterialIndex = matid;
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mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
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mesh_indices.insert(static_cast<unsigned int>(conv.meshes.size()));
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conv.meshes.push_back(mesh);
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return true;
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}
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@ -818,33 +818,31 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
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}
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// ------------------------------------------------------------------------------------------------
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void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
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void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
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ConversionData& /*conv*/)
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{
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if (!mesh_indices.empty()) {
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std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
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std::set<unsigned int>::const_iterator end = mesh_indices.cend();
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// make unique
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std::sort(mesh_indices.begin(),mesh_indices.end());
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std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
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nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
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nd->mNumMeshes = static_cast<unsigned int>(mesh_indices.size());
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nd->mMeshes = new unsigned int[nd->mNumMeshes];
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for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
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nd->mMeshes[i] = mesh_indices[i];
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for(unsigned int i = 0; it != end && i < nd->mNumMeshes; ++i, ++it) {
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nd->mMeshes[i] = *it;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
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std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
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std::set<unsigned int>& mesh_indices, unsigned int mat_index,
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ConversionData& conv)
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{
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ConversionData::MeshCacheIndex idx(&item, mat_index);
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ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
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if (it != conv.cached_meshes.end()) {
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std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
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std::copy((*it).second.begin(),(*it).second.end(),std::inserter(mesh_indices, mesh_indices.end()));
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return true;
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}
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return false;
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@ -852,7 +850,7 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
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// ------------------------------------------------------------------------------------------------
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void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
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const std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
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const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
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ConversionData& conv)
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{
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ConversionData::MeshCacheIndex idx(&item, mat_index);
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@ -861,7 +859,7 @@ void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
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// ------------------------------------------------------------------------------------------------
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bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
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std::vector<unsigned int>& mesh_indices,
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std::set<unsigned int>& mesh_indices,
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ConversionData& conv)
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{
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// determine material
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@ -435,7 +435,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src,
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msrc = m*msrc;
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std::vector<unsigned int> meshes;
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std::set<unsigned int> meshes;
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const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
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if (conv.apply_openings) {
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IfcMatrix4 minv = msrc;
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@ -550,7 +550,7 @@ void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd,
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// extract Color from metadata, if present
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unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits<uint32_t>::max(), conv, false);
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std::vector<unsigned int> meshes;
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std::set<unsigned int> meshes;
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// we want only one representation type, so bring them in a suitable order (i.e try those
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// that look as if we could read them quickly at first). This way of reading
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@ -205,7 +205,7 @@ struct ConversionData
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bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; }
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bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); }
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};
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typedef std::map<MeshCacheIndex, std::vector<unsigned int> > MeshCache;
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typedef std::map<MeshCacheIndex, std::set<unsigned int> > MeshCache;
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MeshCache cached_meshes;
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typedef std::map<const IFC::Schema_2x3::IfcSurfaceStyle*, unsigned int> MaterialCache;
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@ -281,8 +281,8 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
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// IFCGeometry.cpp
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IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut);
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bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::vector<unsigned int>& mesh_indices, ConversionData& conv);
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void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
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bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::set<unsigned int>& mesh_indices, ConversionData& conv);
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void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
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void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout,
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ConversionData& conv);
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