3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
2da2835b29
Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment. Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts. Updated light and camera data structures, added temporary validation code for the Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag. Fixed bug in the OFF loader causing meshes with polygons to crash Added line support to the DXF loader - seems to fail for the moment cause of SortByPType. Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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README
Open Asset Import Library (Assimp) Readme ----------------------------------------- Here you can find information regarding the Asset Import Library: 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the Asset Import Library 3. Help 4. License 1. Overview 1.1 Supported file formats The Asset Import Library provides a lot of model formats: - 3DS - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD 1.2 File structure The Asset Import Library is implemented in C++ and provides a c-interface. The directories are: /bin Binaries of the Asset Import Library. /code Code of the Asset Import Library. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure as a xml-file) /include Public headers. /lib Static libraries. /obj Object files. /port Ports to other languages. The Java port is not yet finished, but the Java part of the interface is fixed. So: you can't use it, but you can see how it will look like. /test Unit- and regression tests. /tools Tools. /workspaces Build enviroments. 2. Build the Asset Import Library Take a look into the INSTALL file. 3. Help For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look into the /doc-directory. 4. License The license of the Asset Import Library is based on the BSD-License.