The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
Go to file
Kim Kulling 23baecaff3 Merge pull request #947 from r-chris/optional-double-precision
Optional double precision
2016-07-16 11:15:16 +02:00
cmake-modules updated gtest to github 2016-02-05 13:11:40 +03:00
code moving cmake configure_file to appropriate location 2016-07-16 18:47:59 +10:00
contrib Merge pull request #923 from tgoulart/fix_ios_build 2016-06-28 22:48:58 +02:00
doc replaced boost smart pointers with c++11 smart pointers 2016-04-05 23:23:53 +02:00
include/assimp Properly defining build-time defines in config.h 2016-07-16 18:23:33 +10:00
packaging Fix line endings. 2015-08-08 18:02:37 +02:00
port Fix compilation of iOS static libraries. 2016-06-24 02:24:11 -07:00
samples make the Xcode project `SimpleAssimpViewX.xcodeproj` work 2016-07-06 16:45:49 +08:00
scripts appveyor: remove buggy quotes. 2016-02-19 11:44:02 +01:00
test Adding double precision import support for formats that can be exported 2016-07-16 18:23:33 +10:00
tools propagating precision requirments into operations 2016-07-16 18:23:33 +10:00
workspaces add files (`C4D` & `3MF` format related) to the Xcode static library Project 2016-07-06 16:45:00 +08:00
.editorconfig Implemented: Add editor config rules for *.txt files 2015-06-30 19:59:55 -06:00
.gitattributes Create .gitattributes 2015-07-08 14:37:30 +02:00
.gitignore moving cmake configure_file to appropriate location 2016-07-16 18:47:59 +10:00
.travis.sh Disable regression test suite: shall be run on a separate branch. 2016-06-14 20:27:16 +02:00
.travis.yml Update .travis.yml 2016-05-25 11:57:55 +02:00
AssimpBuildTreeSettings.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
AssimpConfig.cmake.in Refactored: Reformat CMake files to conform to editor config 2015-06-28 15:50:57 -06:00
AssimpConfigVersion.cmake.in - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190) 2012-07-17 22:56:15 +00:00
CHANGES Closes https://github.com/assimp/assimp/issues/787: Update CHANGES. 2016-02-06 20:54:47 +01:00
CMakeLists.txt moving cmake configure_file to appropriate location 2016-07-16 18:47:59 +10:00
CREDITS Fix spelling mistakes 2016-04-03 01:38:00 +01:00
CodeConventions.md Change to what seems to be agreed upon (in line with PR #566) 2015-05-21 09:00:34 -04:00
INSTALL Update INSTALL 2015-11-03 10:51:13 +01:00
LICENSE License file: update to 2016 2016-01-01 20:24:10 +01:00
README Deprecate README 2013-01-20 22:52:52 +01:00
Readme.md another try. 2016-06-28 11:30:48 +02:00
appveyor.yml Update appveyor.yml 2016-04-06 21:15:48 +02:00
assimp-config-version.cmake.in fixed the broken cmake config files (assimp-cmake), adding version suffix libraries 2013-02-26 14:02:35 +09:00
assimp-config.cmake.in Fix spelling mistakes 2016-04-03 01:38:00 +01:00
assimp.pc.in closes https://github.com/assimp/assimp/issues/938: adapt instal pathes. 2016-07-12 09:04:38 +02:00
revision.h.in Refactor: Apply C++ conventions to revision.h.in 2015-06-28 16:08:06 -06:00

Readme.md

Open Asset Import Library (assimp)

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from assimp.sf.net or from *nix package repositories. The current build status is:

Linux Linux Build Status Windows Windows Build Status Coverity Coverity Scan Build Status Gitter Join the chat at https://gitter.im/assimp/assimp
open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Supported file formats

A full list is here. Importers:

  • 3DS
  • BLEND (Blender)
  • DAE/Collada
  • FBX
  • IFC-STEP
  • ASE
  • DXF
  • HMP
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • NFF
  • PLY
  • STL
  • X
  • OBJ
  • OpenGEX
  • SMD
  • LWO
  • LXO
  • LWS
  • TER
  • AC3D
  • MS3D
  • COB
  • Q3BSP
  • XGL
  • CSM
  • BVH
  • B3D
  • NDO
  • Ogre Binary
  • Ogre XML
  • Q3D
  • ASSBIN (Assimp custom format)
  • glTF (partial)
  • 3MF

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the INSTALL file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.

Ports

Repository structure

Open Asset Import Library is implemented in C++. The directory structure is:

/code		Source code
/contrib	Third-party libraries
/doc		Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files
/scripts 	Scripts used to generate the loading code for some formats
/port		Ports to other languages and scripts to maintain those.
/test		Unit- and regression tests, test suite of models
/tools		Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible
                    use cases for Assimp
/workspaces	Build environments for vc,xcode,... (deprecated,
		CMake has superseeded all legacy build options!)

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions (subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: KiwiIRC/freenote, choose your nickname and type

/join #assetimporterlib

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Donate

If you like assimp, consider buying us a beer (or two): Donate

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...