71 lines
2.8 KiB
C#
71 lines
2.8 KiB
C#
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.DirectX;
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using Microsoft.DirectX.Direct3D;
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namespace Assimp.Viewer {
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public static class ExtensionMethods {
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public static Vector3 ToVector3(this aiVector3D v) {
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return new Vector3(v.x, v.y, v.z);
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}
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public static Matrix ToMatrix(this aiMatrix4x4 m) {
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// Read and Transpose for DirectX
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return new Matrix() {
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M11 = m.a1, M12 = m.b1, M13 = m.c1, M14 = m.d1,
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M21 = m.a2, M22 = m.b2, M23 = m.c2, M24 = m.d2,
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M31 = m.a3, M32 = m.b3, M33 = m.c3, M34 = m.d3,
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M41 = m.a4, M42 = m.b4, M43 = m.c4, M44 = m.d4,
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};
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}
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public static ColorValue ToColorValue(this aiColor4D c) {
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return new ColorValue() {
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Alpha = c.a, Red = c.r, Green = c.g, Blue = c.b
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};
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}
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}
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}
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