178 lines
6.2 KiB
C
178 lines
6.2 KiB
C
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
/** @file 4x4 matrix structure, including operators when compiling in C++ */
|
|
#ifndef AI_MATRIX4X4_H_INC
|
|
#define AI_MATRIX4X4_H_INC
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct aiMatrix3x3;
|
|
struct aiQuaternion;
|
|
|
|
#include "./Compiler/pushpack1.h"
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Represents a row-major 4x4 matrix,
|
|
* use this for homogenious coordinates
|
|
*/
|
|
// ---------------------------------------------------------------------------
|
|
struct aiMatrix4x4
|
|
{
|
|
#ifdef __cplusplus
|
|
aiMatrix4x4 () :
|
|
a1(1.0f), a2(0.0f), a3(0.0f), a4(0.0f),
|
|
b1(0.0f), b2(1.0f), b3(0.0f), b4(0.0f),
|
|
c1(0.0f), c2(0.0f), c3(1.0f), c4(0.0f),
|
|
d1(0.0f), d2(0.0f), d3(0.0f), d4(1.0f){}
|
|
|
|
aiMatrix4x4 ( float _a1, float _a2, float _a3, float _a4,
|
|
float _b1, float _b2, float _b3, float _b4,
|
|
float _c1, float _c2, float _c3, float _c4,
|
|
float _d1, float _d2, float _d3, float _d4) :
|
|
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
|
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
|
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
|
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
|
|
{}
|
|
|
|
/** Constructor from 3x3 matrix. The remaining elements are set to identity. */
|
|
explicit aiMatrix4x4( const aiMatrix3x3& m);
|
|
|
|
aiMatrix4x4& operator *= (const aiMatrix4x4& m);
|
|
aiMatrix4x4 operator* (const aiMatrix4x4& m) const;
|
|
aiMatrix4x4& Transpose();
|
|
aiMatrix4x4& Inverse();
|
|
float Determinant() const;
|
|
|
|
inline bool IsIdentity() const;
|
|
|
|
float* operator[](unsigned int p_iIndex);
|
|
const float* operator[](unsigned int p_iIndex) const;
|
|
|
|
inline bool operator== (const aiMatrix4x4 m) const;
|
|
inline bool operator!= (const aiMatrix4x4 m) const;
|
|
|
|
|
|
/** \brief Decompose a trafo matrix into its original components
|
|
* \param scaling Receives the output scaling for the x,y,z axes
|
|
* \param rotation Receives the output rotation as a hamilton
|
|
* quaternion
|
|
* \param position Receives the output position for the x,y,z axes
|
|
*/
|
|
inline void Decompose (aiVector3D& scaling, aiQuaternion& rotation,
|
|
aiVector3D& position) const;
|
|
|
|
|
|
/** \brief Decompose a trafo matrix with no scaling into its
|
|
* original components
|
|
* \param rotation Receives the output rotation as a hamilton
|
|
* quaternion
|
|
* \param position Receives the output position for the x,y,z axes
|
|
*/
|
|
inline void DecomposeNoScaling (aiQuaternion& rotation,
|
|
aiVector3D& position) const;
|
|
|
|
|
|
/** \brief Creates a trafo matrix from a set of euler angles
|
|
* \param x Rotation angle for the x-axis, in radians
|
|
* \param y Rotation angle for the y-axis, in radians
|
|
* \param z Rotation angle for the z-axis, in radians
|
|
*/
|
|
inline void FromEulerAngles(float x, float y, float z);
|
|
|
|
|
|
/** \brief Returns a rotation matrix for a rotation around the x axis
|
|
* \param a Rotation angle, in radians
|
|
* \param out Receives the output matrix
|
|
* \return Reference to the output matrix
|
|
*/
|
|
static aiMatrix4x4& RotationX(float a, aiMatrix4x4& out);
|
|
|
|
/** \brief Returns a rotation matrix for a rotation around the y axis
|
|
* \param a Rotation angle, in radians
|
|
* \param out Receives the output matrix
|
|
* \return Reference to the output matrix
|
|
*/
|
|
static aiMatrix4x4& RotationY(float a, aiMatrix4x4& out);
|
|
|
|
/** \brief Returns a rotation matrix for a rotation around the z axis
|
|
* \param a Rotation angle, in radians
|
|
* \param out Receives the output matrix
|
|
* \return Reference to the output matrix
|
|
*/
|
|
static aiMatrix4x4& RotationZ(float a, aiMatrix4x4& out);
|
|
|
|
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
|
* @param a Rotation angle, in radians
|
|
* @param axis Rotation axis, should be a normalized vector.
|
|
* @param out Receives the output matrix
|
|
* \return Reference to the output matrix
|
|
*/
|
|
static aiMatrix4x4& Rotation(float a, const aiVector3D& axis, aiMatrix4x4& out);
|
|
|
|
/** \brief Returns a translation matrix
|
|
* \param v Translation vector
|
|
* \param out Receives the output matrix
|
|
* \return Reference to the output matrix
|
|
*/
|
|
static aiMatrix4x4& Translation( const aiVector3D& v, aiMatrix4x4& out);
|
|
|
|
#endif // __cplusplus
|
|
|
|
float a1, a2, a3, a4;
|
|
float b1, b2, b3, b4;
|
|
float c1, c2, c3, c4;
|
|
float d1, d2, d3, d4;
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
|
#include "./Compiler/poppack1.h"
|
|
|
|
#ifdef __cplusplus
|
|
} // end extern "C"
|
|
|
|
|
|
#endif // __cplusplus
|
|
#endif // AI_MATRIX4X4_H_INC
|