assimp/code/makefile.mingw

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#rough makefile for build with mingw
#produces shared library output in bin/libassimp.so
SOURCES = AssimpPCH.cpp \
3DSConverter.cpp \
3DSLoader.cpp \
aiAssert.cpp \
ASELoader.cpp \
ASEParser.cpp \
Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
CalcTangentsProcess.cpp \
ConvertToLHProcess.cpp \
DefaultIOStream.cpp \
DefaultIOSystem.cpp \
DefaultLogger.cpp \
DXFLoader.cpp \
FixNormalsStep.cpp \
GenFaceNormalsProcess.cpp \
GenVertexNormalsProcess.cpp \
HMPLoader.cpp \
Importer.cpp \
ImproveCacheLocality.cpp \
JoinVerticesProcess.cpp \
RemoveVCProcess.cpp \
LimitBoneWeightsProcess.cpp \
LWOBLoader.cpp \
LWOLoader.cpp \
LWOMaterial.cpp \
MaterialSystem.cpp \
MD2Loader.cpp \
MD3Loader.cpp \
MD5Loader.cpp \
MD5Parser.cpp \
MDCLoader.cpp \
MDLLoader.cpp \
MDLMaterialLoader.cpp \
NFFLoader.cpp \
ObjFileImporter.cpp \
ObjFileMtlImporter.cpp \
ObjFileParser.cpp \
OptimizeGraphProcess.cpp \
PlyLoader.cpp \
PlyParser.cpp \
PretransformVertices.cpp \
RemoveComments.cpp \
RemoveRedundantMaterials.cpp \
SGSpatialSort.cpp \
SMDLoader.cpp \
SpatialSort.cpp \
SplitLargeMeshes.cpp \
StandardShapes.cpp \
STLLoader.cpp \
TextureTransform.cpp \
TriangulateProcess.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
MDRLoader.cpp \
RawLoader.cpp \
OFFLoader.cpp \
SortByPTypeProcess.cpp \
FindInvalidDataProcess.cpp \
ACLoader.cpp \
LWSLoader.cpp \
XFileParser.cpp \
SceneCombiner.cpp \
FindDegenerates.cpp \
SkeletonMeshBuilder.cpp \
BVHLoader.cpp \
./irrXML/irrXML.cpp \
IRRMeshLoader.cpp \
IRRLoader.cpp \
Q3DLoader.cpp \
ScenePreprocessor.cpp \
B3DImporter.cpp \
TargetAnimation.cpp
OBJECTS = $(SOURCES:.cpp=.o)
TARGET = ./../bin/libassimp.so
all: $(TARGET)
$(TARGET): $(OBJECTS)
gcc -o $@ $(OBJECTS) -shared -lstdc++
%.o:%.cpp
$(CXX) -g -Wall -c $? -o $@ -I../include -I"C:\Program Files\boost\boost_1_35_0"
clean:
del *.o
STATIC = ./../bin/libassimp.a
static: $(STATIC)
$(STATIC): $(OBJECTS)
ar rcs $@ $(OBJECTS)