99 lines
2.1 KiB
Plaintext
99 lines
2.1 KiB
Plaintext
#rough makefile for build with mingw
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#produces shared library output in bin/libassimp.so
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SOURCES = AssimpPCH.cpp \
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3DSConverter.cpp \
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3DSLoader.cpp \
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aiAssert.cpp \
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ASELoader.cpp \
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ASEParser.cpp \
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Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
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CalcTangentsProcess.cpp \
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ConvertToLHProcess.cpp \
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DefaultIOStream.cpp \
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DefaultIOSystem.cpp \
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DefaultLogger.cpp \
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DXFLoader.cpp \
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FixNormalsStep.cpp \
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GenFaceNormalsProcess.cpp \
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GenVertexNormalsProcess.cpp \
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HMPLoader.cpp \
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Importer.cpp \
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ImproveCacheLocality.cpp \
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JoinVerticesProcess.cpp \
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RemoveVCProcess.cpp \
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LimitBoneWeightsProcess.cpp \
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LWOBLoader.cpp \
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LWOLoader.cpp \
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LWOMaterial.cpp \
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MaterialSystem.cpp \
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MD2Loader.cpp \
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MD3Loader.cpp \
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MD5Loader.cpp \
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MD5Parser.cpp \
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MDCLoader.cpp \
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MDLLoader.cpp \
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MDLMaterialLoader.cpp \
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NFFLoader.cpp \
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ObjFileImporter.cpp \
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ObjFileMtlImporter.cpp \
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ObjFileParser.cpp \
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OptimizeGraphProcess.cpp \
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PlyLoader.cpp \
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PlyParser.cpp \
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PretransformVertices.cpp \
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RemoveComments.cpp \
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RemoveRedundantMaterials.cpp \
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SGSpatialSort.cpp \
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SMDLoader.cpp \
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SpatialSort.cpp \
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SplitLargeMeshes.cpp \
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StandardShapes.cpp \
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STLLoader.cpp \
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TextureTransform.cpp \
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TriangulateProcess.cpp \
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ValidateDataStructure.cpp \
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VertexTriangleAdjacency.cpp \
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XFileImporter.cpp \
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MDRLoader.cpp \
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RawLoader.cpp \
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OFFLoader.cpp \
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SortByPTypeProcess.cpp \
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FindInvalidDataProcess.cpp \
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ACLoader.cpp \
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LWSLoader.cpp \
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XFileParser.cpp \
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SceneCombiner.cpp \
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FindDegenerates.cpp \
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SkeletonMeshBuilder.cpp \
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BVHLoader.cpp \
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./irrXML/irrXML.cpp \
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IRRMeshLoader.cpp \
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IRRLoader.cpp \
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Q3DLoader.cpp \
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ScenePreprocessor.cpp \
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B3DImporter.cpp \
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TargetAnimation.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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TARGET = ./../bin/libassimp.so
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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gcc -o $@ $(OBJECTS) -shared -lstdc++
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%.o:%.cpp
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$(CXX) -g -Wall -c $? -o $@ -I../include -I"C:\Program Files\boost\boost_1_35_0"
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clean:
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del *.o
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STATIC = ./../bin/libassimp.a
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static: $(STATIC)
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$(STATIC): $(OBJECTS)
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ar rcs $@ $(OBJECTS)
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