470 lines
15 KiB
C++
470 lines
15 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Declaration of the LWO importer class. */
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#ifndef AI_LWOLOADER_H_INCLUDED
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#define AI_LWOLOADER_H_INCLUDED
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#include "../include/aiTypes.h"
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#include "../include/DefaultLogger.h"
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#include "LWOFileData.h"
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#include "BaseImporter.h"
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#include "MaterialSystem.h"
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struct aiTexture;
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struct aiNode;
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namespace Assimp {
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using namespace LWO;
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// ---------------------------------------------------------------------------
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/** Class to load LWO files.
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*
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* @note Methods named "xxxLWO2[xxx]" are used with the newer LWO2 format.
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* Methods named "xxxLWOB[xxx]" are used with the older LWOB format.
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* Methods named "xxxLWO[xxx]" are used with both formats.
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* Methods named "xxx" are used to preprocess the loaded data -
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* they aren't specific to one format version, either
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*/
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// ---------------------------------------------------------------------------
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class LWOImporter : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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LWOImporter();
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/** Destructor, private as well */
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~LWOImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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*/
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void SetupProperties(const Importer* pImp);
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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append.append("*.lwo");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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// -------------------------------------------------------------------
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/** Loads a LWO file in the older LWOB format (LW < 6)
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*/
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void LoadLWOBFile();
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// -------------------------------------------------------------------
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/** Loads a LWO file in the newer LWO2 format (LW >= 6)
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*/
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void LoadLWO2File();
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// -------------------------------------------------------------------
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/** Parsing functions used for all file format versions
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*/
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inline void GetS0(std::string& out,unsigned int max);
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inline float GetF4();
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inline uint32_t GetU4();
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inline uint16_t GetU2();
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inline uint8_t GetU1();
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// -------------------------------------------------------------------
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/** Loads a surface chunk from an LWOB file
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* @param size Maximum size to be read, in bytes.
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*/
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void LoadLWOBSurface(unsigned int size);
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// -------------------------------------------------------------------
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/** Loads a surface chunk from an LWO2 file
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* @param size Maximum size to be read, in bytes.
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*/
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void LoadLWO2Surface(unsigned int size);
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// -------------------------------------------------------------------
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/** Loads a texture block from a LWO2 file.
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* @param size Maximum size to be read, in bytes.
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* @param head Header of the SUF.BLOK header
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*/
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void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head,
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unsigned int size );
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// -------------------------------------------------------------------
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/** Loads a shader block from a LWO2 file.
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* @param size Maximum size to be read, in bytes.
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* @param head Header of the SUF.BLOK header
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*/
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void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head,
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unsigned int size );
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// -------------------------------------------------------------------
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/** Loads an image map from a LWO2 file
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* @param size Maximum size to be read, in bytes.
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* @param tex Texture object to be filled
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*/
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void LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex );
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void LoadLWO2Gradient(unsigned int size, LWO::Texture& tex );
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void LoadLWO2Procedural(unsigned int size, LWO::Texture& tex );
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// loads the header - used by thethree functions above
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void LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex );
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// -------------------------------------------------------------------
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/** Loads the LWO tag list from the file
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* @param size Maximum size to be read, in bytes.
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*/
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void LoadLWOTags(unsigned int size);
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// -------------------------------------------------------------------
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/** Load polygons from a POLS chunk
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* @param length Size of the chunk
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*/
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void LoadLWO2Polygons(unsigned int length);
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void LoadLWOBPolygons(unsigned int length);
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// -------------------------------------------------------------------
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/** Load polygon tags from a PTAG chunk
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* @param length Size of the chunk
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*/
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void LoadLWO2PolygonTags(unsigned int length);
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// -------------------------------------------------------------------
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/** Load a vertex map from a VMAP/VMAD chunk
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* @param length Size of the chunk
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* @param perPoly Operate on per-polygon base?
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*/
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void LoadLWO2VertexMap(unsigned int length, bool perPoly);
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// -------------------------------------------------------------------
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/** Load polygons from a PNTS chunk
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* @param length Size of the chunk
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*/
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void LoadLWOPoints(unsigned int length);
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// -------------------------------------------------------------------
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/** Load a clip from a CLIP chunk
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* @param length Size of the chunk
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*/
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void LoadLWO2Clip(unsigned int length);
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// -------------------------------------------------------------------
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/** Count vertices and faces in a LWOB/LWO2 file
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*/
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void CountVertsAndFacesLWO2(unsigned int& verts,
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unsigned int& faces,
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uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max = 0xffffffff);
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void CountVertsAndFacesLWOB(unsigned int& verts,
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unsigned int& faces,
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LE_NCONST uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max = 0xffffffff);
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// -------------------------------------------------------------------
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/** Read vertices and faces in a LWOB/LWO2 file
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*/
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void CopyFaceIndicesLWO2(LWO::FaceList::iterator& it,
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uint16_t*& cursor,
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const uint16_t* const end);
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// -------------------------------------------------------------------
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void CopyFaceIndicesLWOB(LWO::FaceList::iterator& it,
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LE_NCONST uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max = 0xffffffff);
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// -------------------------------------------------------------------
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/** Resolve the tag and surface lists that have been loaded.
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* Generates the mMapping table.
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*/
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void ResolveTags();
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// -------------------------------------------------------------------
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/** Resolve the clip list that has been loaded.
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* Replaces clip references with real clips.
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*/
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void ResolveClips();
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// -------------------------------------------------------------------
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/** Add a texture list to an output material description.
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*
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* @param pcMat Output material
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* @param in Input texture list
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* @param type Type identifier of the texture list. This is the string
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* that appears in the middle of all material keys - e.g. "diffuse",
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* "shininess", "glossiness" or "specular".
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*/
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bool HandleTextures(MaterialHelper* pcMat, const TextureList& in,
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const char* type);
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// -------------------------------------------------------------------
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/** Adjust a texture path
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*/
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void AdjustTexturePath(std::string& out);
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// -------------------------------------------------------------------
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/** Convert a LWO surface description to an ASSIMP material
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*/
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void ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat);
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// -------------------------------------------------------------------
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/** Get a list of all UV/VC channels required by a specific surface.
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*
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* @param surf Working surface
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* @param layer Working layer
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* @param out Output list. The members are indices into the
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* UV/VC channel lists of the layer
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*/
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void FindUVChannels(/*const*/ LWO::Surface& surf,
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/*const*/ LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]);
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// -------------------------------------------------------------------
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void FindUVChannels(LWO::TextureList& list, LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS], unsigned int& next);
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// -------------------------------------------------------------------
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void FindVCChannels(const LWO::Surface& surf,
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const LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]);
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// -------------------------------------------------------------------
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/** Generate the final node graph
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* Unused nodes are deleted.
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* @param apcNodes Flat list of nodes
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*/
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void GenerateNodeGraph(std::vector<aiNode*>& apcNodes);
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// -------------------------------------------------------------------
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/** Add children to a node
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* @param node Node to become a father
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* @param parent Index of the node
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* @param apcNodes Flat list of nodes - used nodes are set to NULL.
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*/
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void AddChildren(aiNode* node, uintptr_t parent,
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std::vector<aiNode*>& apcNodes);
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// -------------------------------------------------------------------
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/** Read a variable sized integer
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* @param inout Input and output buffer
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*/
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int ReadVSizedIntLWO2(uint8_t*& inout);
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// -------------------------------------------------------------------
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/** Assign a value from a VMAP to a vertex and all vertices
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* attached to it.
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* @param base VMAP destination data
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* @param numRead Number of float's to be read
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* @param idx Absolute index of the first vertex
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* @param data Value of the VMAP to be assigned - read numRead
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* floats from this array.
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*/
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void DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
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unsigned int idx, float* data);
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// -------------------------------------------------------------------
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/** Compute normal vectors for a mesh
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* @param mesh Input mesh
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* @param smoothingGroups Smoothing-groups-per-face array
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* @param surface Surface for the mesh
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*/
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void ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
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const LWO::Surface& surface);
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// -------------------------------------------------------------------
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/** Setup a new texture after the corresponding chunk was
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* encountered in the file.
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* @param list Texture list
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* @param size Maximum number of bytes to be read
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* @return Pointer to new texture
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*/
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LWO::Texture* SetupNewTextureLWOB(LWO::TextureList& list,
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unsigned int size);
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protected:
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/** true if the file is a LWO2 file*/
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bool mIsLWO2;
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/** Temporary list of layers from the file */
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LayerList* mLayers;
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/** Pointer to the current layer */
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LWO::Layer* mCurLayer;
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/** Temporary tag list from the file */
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TagList* mTags;
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/** Mapping table to convert from tag to surface indices.
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0xffffffff indicates that a no corresponding surface is available */
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TagMappingTable* mMapping;
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/** Temporary surface list from the file */
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SurfaceList* mSurfaces;
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/** Temporary clip list from the file */
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ClipList mClips;
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/** file buffer */
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uint8_t* mFileBuffer;
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/** Size of the file, in bytes */
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unsigned int fileSize;
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/** Output scene */
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aiScene* pScene;
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bool configSpeedFlag;
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unsigned int configLayerIndex;
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std::string configLayerName;
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bool hasNamedLayer;
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};
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// ------------------------------------------------------------------------------------------------
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inline float LWOImporter::GetF4()
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{
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float f = *((float*)mFileBuffer);mFileBuffer += 4;
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AI_LSWAP4(f);
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return f;
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}
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// ------------------------------------------------------------------------------------------------
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inline uint32_t LWOImporter::GetU4()
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{
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uint32_t f = *((uint32_t*)mFileBuffer);mFileBuffer += 4;
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AI_LSWAP4(f);
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return f;
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}
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// ------------------------------------------------------------------------------------------------
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inline uint16_t LWOImporter::GetU2()
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{
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uint16_t f = *((uint16_t*)mFileBuffer);mFileBuffer += 2;
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AI_LSWAP2(f);
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return f;
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}
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// ------------------------------------------------------------------------------------------------
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inline uint8_t LWOImporter::GetU1()
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{
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return *mFileBuffer++;
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}
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// ------------------------------------------------------------------------------------------------
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inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
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{
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int i;
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int c = *inout;inout++;
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if(c != 0xFF)
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{
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i = c << 8;
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c = *inout;inout++;
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i |= c;
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}
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else
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{
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c = *inout;inout++;
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i = c << 16;
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c = *inout;inout++;
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i |= c << 8;
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c = *inout;inout++;
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i |= c;
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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inline void LWOImporter::GetS0(std::string& out,unsigned int max)
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{
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unsigned int iCursor = 0;
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const char*sz = (const char*)mFileBuffer;
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while (*mFileBuffer)
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{
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if (++iCursor > max)
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{
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DefaultLogger::get()->warn("LWO: Invalid file, string is is too long");
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break;
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}
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++mFileBuffer;
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}
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unsigned int len = (unsigned int) ((const char*)mFileBuffer-sz);
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out = std::string(sz,len);
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mFileBuffer += (len&0x1 ? 1 : 2);
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}
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} // end of namespace Assimp
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#endif // AI_LWOIMPORTER_H_INCLUDED
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