936 lines
28 KiB
C++
936 lines
28 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the IrrMesh importer class */
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#include "AssimpPCH.h"
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#include "IRRMeshLoader.h"
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#include "ParsingUtils.h"
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#include "fast_atof.h"
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using namespace Assimp;
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/**** AT FIRST: IrrlightBase, base class for IrrMesh and Irr *******/
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// ------------------------------------------------------------------------------------------------
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// read a property in hexadecimal format (i.e. ffffffff)
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void IrrlichtBase::ReadHexProperty (HexProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// parse the hexadecimal value
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out.value = strtol16(reader->getAttributeValue(i));
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a decimal property
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void IrrlichtBase::ReadIntProperty (IntProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// parse the ecimal value
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out.value = strtol10s(reader->getAttributeValue(i));
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a string property
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void IrrlichtBase::ReadStringProperty (StringProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// simple copy the string
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out.value = std::string (reader->getAttributeValue(i));
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a boolean property
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void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// true or false, case insensitive
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out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
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"true") ? false : true);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a float property
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void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// just parse the float
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out.value = fast_atof( reader->getAttributeValue(i) );
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a vector property
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void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// three floats, separated with commas
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const char* ptr = reader->getAttributeValue(i);
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SkipSpaces(&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.x );
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SkipSpaces(&ptr);
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if (',' != *ptr)
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{
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DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
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}
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else SkipSpaces(ptr+1,&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.y );
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SkipSpaces(&ptr);
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if (',' != *ptr)
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{
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DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
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}
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else SkipSpaces(ptr+1,&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.z );
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
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{
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clr.a = ((in >> 24) & 0xff) / 255.f;
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clr.r = ((in >> 16) & 0xff) / 255.f;
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clr.g = ((in >> 8) & 0xff) / 255.f;
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clr.b = ((in ) & 0xff) / 255.f;
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}
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// ------------------------------------------------------------------------------------------------
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int ConvertMappingMode(const std::string& mode)
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{
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if (mode == "texture_clamp_repeat")
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{
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return aiTextureMapMode_Wrap;
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}
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else if (mode == "texture_clamp_mirror")
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return aiTextureMapMode_Mirror;
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return aiTextureMapMode_Clamp;
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}
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// ------------------------------------------------------------------------------------------------
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// Parse a material from the XML file
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aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
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{
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MaterialHelper* mat = new MaterialHelper();
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aiColor4D clr;
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aiString s;
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matFlags = 0; // zero output flags
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int cnt = 0; // number of used texture channels
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// Continue reading from the file
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while (reader->read())
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{
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switch (reader->getNodeType())
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{
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case EXN_ELEMENT:
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// Hex properties
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if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
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{
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HexProperty prop;
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ReadHexProperty(prop);
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if (prop.name == "Diffuse")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
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}
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else if (prop.name == "Ambient")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
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}
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else if (prop.name == "Specular")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
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}
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else if (prop.name == "Emissive")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
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}
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}
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// Float properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
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{
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FloatProperty prop;
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ReadFloatProperty(prop);
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if (prop.name == "Shininess")
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{
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mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
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}
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}
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// Bool properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
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{
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BoolProperty prop;
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ReadBoolProperty(prop);
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if (prop.name == "Wireframe")
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{
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int val = (prop.value ? true : false);
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mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
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}
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else if (prop.name == "GouraudShading")
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{
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int val = (prop.value ? aiShadingMode_Gouraud
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: aiShadingMode_NoShading);
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mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
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}
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}
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// String properties - textures and texture related properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
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!ASSIMP_stricmp(reader->getNodeName(),"enum"))
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{
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StringProperty prop;
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ReadStringProperty(prop);
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if (prop.value.length())
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{
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// material type (shader)
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if (prop.name == "Type")
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{
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if (prop.value == "trans_vertex_alpha")
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{
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matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
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}
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else if (prop.value == "lightmap")
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{
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matFlags = AI_IRRMESH_MAT_lightmap;
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}
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else if (prop.value == "solid_2layer")
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{
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matFlags = AI_IRRMESH_MAT_solid_2layer;
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}
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else if (prop.value == "lightmap_m2")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_m2;
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}
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else if (prop.value == "lightmap_m4")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_m4;
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}
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else if (prop.value == "lightmap_light")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_light;
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}
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else if (prop.value == "lightmap_light_m2")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
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}
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else if (prop.value == "lightmap_light_m4")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
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}
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else if (prop.value == "lightmap_add")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_add;
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}
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// Normal and parallax maps are treated equally
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else if (prop.value == "normalmap_solid" ||
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prop.value == "parallaxmap_solid")
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{
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matFlags = AI_IRRMESH_MAT_normalmap_solid;
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}
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else if (prop.value == "normalmap_trans_vertex_alpha" ||
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prop.value == "parallaxmap_trans_vertex_alpha")
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{
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matFlags = AI_IRRMESH_MAT_normalmap_tva;
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}
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else if (prop.value == "normalmap_trans_add" ||
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prop.value == "parallaxmap_trans_add")
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{
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matFlags = AI_IRRMESH_MAT_normalmap_ta;
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}
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}
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// Up to 4 texture channels are supported
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else if (prop.name == "Texture1")
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{
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// Always accept the primary texture channel
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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else if (prop.name == "Texture2")
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{
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// 2-layer material lightmapped?
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if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
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// set the corresponding material flag
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matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
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}
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// alternatively: normal or parallax mapping
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else if (matFlags & AI_IRRMESH_MAT_normalmap_solid)
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(1));
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// set the corresponding material flag
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matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
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}
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}
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else if (prop.name == "Texture3")
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{
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// We don't process the third texture channel as Irrlicht
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// does not seem to use it.
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#if 0
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(2));
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#endif
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}
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else if (prop.name == "Texture4" )
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{
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// We don't process the fourth texture channel as Irrlicht
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// does not seem to use it.
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#if 0
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(3));
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#endif
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}
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// Texture mapping options
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if (prop.name == "TextureWrap1" && cnt >= 1)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
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}
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else if (prop.name == "TextureWrap2" && cnt >= 2)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
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}
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else if (prop.name == "TextureWrap3" && cnt >= 3)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(2));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(2));
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}
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else if (prop.name == "TextureWrap4" && cnt >= 4)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(3));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(3));
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}
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}
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}
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break;
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case EXN_ELEMENT_END:
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/* Assume there are no further nested nodes in <material> elements
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*/
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if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
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/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
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{
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// Now process lightmapping flags
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// We should have at least one texture, however
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// if there are multiple textures we assign the
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// lightmap settings to the last texture.
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if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
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{
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static const char* PropArray[4] =
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{
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AI_MATKEY_TEXBLEND_DIFFUSE(0),
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AI_MATKEY_TEXBLEND_DIFFUSE(1),
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AI_MATKEY_TEXBLEND_DIFFUSE(2),
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AI_MATKEY_TEXBLEND_DIFFUSE(3)
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};
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static const char* PropArray2[4] =
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{
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AI_MATKEY_TEXOP_DIFFUSE(0),
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AI_MATKEY_TEXOP_DIFFUSE(1),
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AI_MATKEY_TEXOP_DIFFUSE(2),
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AI_MATKEY_TEXOP_DIFFUSE(3)
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};
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float f = 1.f;
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// Additive lightmap?
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int op = (matFlags & AI_IRRMESH_MAT_lightmap_add
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? aiTextureOp_Add : aiTextureOp_Multiply);
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// Handle Irrlicht's lightmapping scaling factor
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if (matFlags & AI_IRRMESH_MAT_lightmap_m2 ||
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matFlags & AI_IRRMESH_MAT_lightmap_light_m2)
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{
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f = 2.f;
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}
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else if (matFlags & AI_IRRMESH_MAT_lightmap_m4 ||
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matFlags & AI_IRRMESH_MAT_lightmap_light_m4)
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{
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f = 4.f;
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}
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mat->AddProperty( &f, 1, PropArray [cnt-1]);
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mat->AddProperty( &op,1, PropArray2 [cnt-1]);
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}
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return mat;
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}
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default:
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// GCC complains here ...
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break;
|
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}
|
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}
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DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
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return mat;
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}
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// ------------------------------------------------------------------------------------------------
|
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// Constructor to be privately used by Importer
|
|
IRRMeshImporter::IRRMeshImporter()
|
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{
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// nothing to do here
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}
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|
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// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
IRRMeshImporter::~IRRMeshImporter()
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{
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// nothing to do here
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}
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|
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// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the class can handle the format of the given file.
|
|
bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
|
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/* NOTE: A simple check for the file extension is not enough
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|
* here. Irrmesh and irr are easy, but xml is too generic
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* and could be collada, too. So we need to open the file and
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* search for typical tokens.
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|
*/
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|
|
std::string::size_type pos = pFile.find_last_of('.');
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|
|
// no file extension - can't read
|
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if( pos == std::string::npos)
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return false;
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|
|
std::string extension = pFile.substr( pos);
|
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for (std::string::iterator i = extension.begin(); i != extension.end();++i)
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*i = ::tolower(*i);
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|
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if (extension == ".irrmesh")return true;
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else if (extension == ".xml")
|
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{
|
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/* If CanRead() is called to check whether the loader
|
|
* supports a specific file extension in general we
|
|
* must return true here.
|
|
*/
|
|
if (!pIOHandler)return true;
|
|
const char* tokens[] = {"irrmesh"};
|
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
|
|
|
// Check whether we can read from the file
|
|
if( file.get() == NULL)
|
|
throw new ImportErrorException( "Failed to open IRRMESH file " + pFile + "");
|
|
|
|
// Construct the irrXML parser
|
|
CIrrXML_IOStreamReader st(file.get());
|
|
reader = createIrrXMLReader((IFileReadCallBack*) &st);
|
|
|
|
// final data
|
|
std::vector<aiMaterial*> materials;
|
|
std::vector<aiMesh*> meshes;
|
|
materials.reserve (5);
|
|
meshes.reserve (5);
|
|
|
|
// temporary data - current mesh buffer
|
|
aiMaterial* curMat = NULL;
|
|
aiMesh* curMesh = NULL;
|
|
unsigned int curMatFlags;
|
|
|
|
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
|
|
std::vector<aiColor4D> curColors;
|
|
std::vector<aiVector3D> curUVs,curUV2s;
|
|
|
|
// some temporary variables
|
|
int textMeaning = 0;
|
|
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
|
bool useColors = false;
|
|
bool needLightMap = false;
|
|
|
|
// Parse the XML file
|
|
while (reader->read())
|
|
{
|
|
switch (reader->getNodeType())
|
|
{
|
|
case EXN_ELEMENT:
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh))
|
|
{
|
|
// end of previous buffer. A material and a mesh should be there
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
|
delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
curMat = NULL;
|
|
curMesh = NULL;
|
|
|
|
curVertices.clear();
|
|
curColors.clear();
|
|
curNormals.clear();
|
|
curUV2s.clear();
|
|
curUVs.clear();
|
|
curTangents.clear();
|
|
curBitangents.clear();
|
|
}
|
|
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"material"))
|
|
{
|
|
if (curMat)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
|
|
delete curMat;
|
|
}
|
|
curMat = ParseMaterial(curMatFlags);
|
|
}
|
|
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
|
|
{
|
|
int num = reader->getAttributeValueAsInt("vertexCount");
|
|
curVertices.reserve (num);
|
|
curNormals.reserve (num);
|
|
curColors.reserve (num);
|
|
curUVs.reserve (num);
|
|
|
|
// Determine the file format
|
|
const char* t = reader->getAttributeValueSafe("type");
|
|
if (!ASSIMP_stricmp("2tcoords", t))
|
|
{
|
|
curUV2s.reserve (num);
|
|
vertexFormat = 1;
|
|
|
|
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE)
|
|
{
|
|
// *********************************************************
|
|
// We have a second texture! So use this UV channel
|
|
// for it. The 2nd texture can be either a normal
|
|
// texture (solid_2layer or lightmap_xxx) or a normal
|
|
// map (normal_..., parallax_...)
|
|
// *********************************************************
|
|
int idx = 1;
|
|
MaterialHelper* mat = ( MaterialHelper* ) curMat;
|
|
|
|
if (curMatFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
|
|
{
|
|
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(0));
|
|
}
|
|
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid)
|
|
{
|
|
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
|
|
}
|
|
}
|
|
}
|
|
else if (!ASSIMP_stricmp("tangents", t))
|
|
{
|
|
curTangents.reserve (num);
|
|
curBitangents.reserve (num);
|
|
vertexFormat = 2;
|
|
}
|
|
else if (ASSIMP_stricmp("standard", t))
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
|
|
}
|
|
else vertexFormat = 0;
|
|
textMeaning = 1;
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices"))
|
|
{
|
|
if (curVertices.empty())
|
|
throw new ImportErrorException("IRRMESH: indices must come after vertices");
|
|
|
|
textMeaning = 2;
|
|
|
|
// start a new mesh
|
|
curMesh = new aiMesh();
|
|
|
|
// allocate storage for all faces
|
|
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
|
|
if (curMesh->mNumVertices % 3)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
|
|
}
|
|
|
|
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
|
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
|
|
|
// setup some members
|
|
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
|
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
// allocate storage for all vertices
|
|
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
|
|
|
if (curNormals.size() == curVertices.size())
|
|
{
|
|
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curTangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curBitangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curColors.size() == curVertices.size() && useColors)
|
|
{
|
|
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
|
}
|
|
if (curUVs.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curUV2s.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EXN_TEXT:
|
|
{
|
|
const char* sz = reader->getNodeData();
|
|
if (textMeaning == 1)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read vertices
|
|
do
|
|
{
|
|
SkipSpacesAndLineEnd(&sz);
|
|
aiVector3D temp;aiColor4D c;
|
|
|
|
// Read the vertex position
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curVertices.push_back(temp);
|
|
|
|
// Read the vertex normals
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curNormals.push_back(temp);
|
|
|
|
// read the vertex colors
|
|
uint32_t clr = strtol16(sz,&sz);
|
|
ColorFromARGBPacked(clr,c);
|
|
|
|
if (!curColors.empty() && c != *(curColors.end()-1))
|
|
useColors = true;
|
|
|
|
curColors.push_back(c);
|
|
SkipSpaces(&sz);
|
|
|
|
|
|
// read the first UV coordinate set
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.z = 0.f;
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUVs.push_back(temp);
|
|
|
|
// read the (optional) second UV coordinate set
|
|
if (vertexFormat == 1)
|
|
{
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUV2s.push_back(temp);
|
|
}
|
|
// read optional tangent and bitangent vectors
|
|
else if (vertexFormat == 2)
|
|
{
|
|
// tangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curTangents.push_back(temp);
|
|
|
|
// bitangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curBitangents.push_back(temp);
|
|
}
|
|
}
|
|
|
|
/* IMPORTANT: We assume that each vertex is specified in one
|
|
line. So we can skip the rest of the line - unknown vertex
|
|
elements are ignored.
|
|
*/
|
|
|
|
while (SkipLine(&sz));
|
|
}
|
|
else if (textMeaning == 2)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read indices
|
|
aiFace* curFace = curMesh->mFaces;
|
|
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
|
|
aiVector3D* pcV = curMesh->mVertices;
|
|
aiVector3D* pcN = curMesh->mNormals;
|
|
aiVector3D* pcT = curMesh->mTangents;
|
|
aiVector3D* pcB = curMesh->mBitangents;
|
|
aiColor4D* pcC0 = curMesh->mColors[0];
|
|
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
|
|
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
|
|
|
|
unsigned int curIdx = 0;
|
|
unsigned int total = 0;
|
|
while(SkipSpacesAndLineEnd(&sz))
|
|
{
|
|
if (curFace >= faceEnd)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Too many indices");
|
|
break;
|
|
}
|
|
if (!curIdx)
|
|
{
|
|
curFace->mNumIndices = 3;
|
|
curFace->mIndices = new unsigned int[3];
|
|
}
|
|
|
|
unsigned int idx = strtol10(sz,&sz);
|
|
if (idx >= curVertices.size())
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Index out of range");
|
|
idx = 0;
|
|
}
|
|
|
|
curFace->mIndices[curIdx] = total++;
|
|
|
|
*pcV++ = curVertices[idx];
|
|
if (pcN)*pcN++ = curNormals[idx];
|
|
if (pcT)*pcT++ = curTangents[idx];
|
|
if (pcB)*pcB++ = curBitangents[idx];
|
|
if (pcC0)*pcC0++ = curColors[idx];
|
|
if (pcT0)*pcT0++ = curUVs[idx];
|
|
if (pcT1)*pcT1++ = curUV2s[idx];
|
|
|
|
if (++curIdx == 3)
|
|
{
|
|
++curFace;
|
|
curIdx = 0;
|
|
}
|
|
}
|
|
|
|
if (curFace != faceEnd)
|
|
DefaultLogger::get()->error("IRRMESH: Not enough indices");
|
|
|
|
// Finish processing the mesh - do some small material workarounds
|
|
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)
|
|
{
|
|
// Take the opacity value of the current material
|
|
// from the common vertex color alpha
|
|
MaterialHelper* mat = (MaterialHelper*)curMat;
|
|
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
|
|
}
|
|
}}
|
|
break;
|
|
|
|
default:
|
|
|
|
// GCC complains here ...
|
|
break;
|
|
|
|
};
|
|
}
|
|
|
|
// end of the last buffer. A material and a mesh should be there
|
|
if (curMat || curMesh)
|
|
{
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
|
delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
}
|
|
|
|
if (materials.empty())
|
|
throw new ImportErrorException("IRRMESH: Unable to read a mesh from this file");
|
|
|
|
|
|
// now generate the output scene
|
|
pScene->mNumMeshes = (unsigned int)meshes.size();
|
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
{
|
|
pScene->mMeshes[i] = meshes[i];
|
|
|
|
// clean this value ...
|
|
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
|
}
|
|
|
|
pScene->mNumMaterials = (unsigned int)materials.size();
|
|
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mName.Set("<IRRMesh>");
|
|
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
pScene->mRootNode->mMeshes[i] = i;
|
|
|
|
delete reader;
|
|
AI_DEBUG_INVALIDATE_PTR(reader);
|
|
} |