assimp/test/models/M3D/README.md

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Model 3D Samples
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aliveai_character.m3d - from Minetest aliveai mod (textures, animations, original 47k, m3d 2.5k)
cube.m3d - smallest possible example, 119 bytes only
cube_normals.m3d - cube with normal vectors, 159 bytes
cube_usemtl.m3d - converted from Assimp sample OBJ by the same name, cube with materials
cube_with_vertexcolors.m3d - converted from Assimp sample OBJ by the same name, cube with vertex colors
cube_with_vertexcolors.a3d - same, but saved in ASCII variant with Windows line endings (\r\n)
mobs_dwarves_character.m3d - from Minetest mobs_dwarves mod (with Assimp artifacts converted perfectly too...)
suzanne.m3d - exported from Blender (monkey face, with normals and texture UVs and materials)
WusonBlitz0.m3d - from Assimp sample by the same name (was 87k, triangle mesh) with int8 coordinates, minor quality degradation
WusonBlitz1.m3d - same, but uses int16 coordinates (no noticable difference to the original, but just 35k)
WusonBlitz2.m3d - same, but with 32 bit floating point numbers (same precision as the original, half the file size, 42k)