7570 lines
493 KiB
Plaintext
7570 lines
493 KiB
Plaintext
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<polylist count="6"><input semantic="VERTEX" offset="0" source="#Box064-VERTEX"/><vcount>4 4 4 4 4 4 </vcount><p> 0 2 3 1 4 5 7 6 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23</p></polylist>
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<library_animations>
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<animation id="Box001-anim" name="Box001"></animation>
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<animation><source id="Box002-rotateX.ANGLE-input"><float_array id="Box002-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box002-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box002-rotateX.ANGLE-output"><float_array id="Box002-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box002-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box002-rotateX.ANGLE-interpolation"><Name_array id="Box002-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box002-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box002-rotateX.ANGLE"><input semantic="INPUT" source="#Box002-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box002-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box002-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box002-rotateX.ANGLE" target="Box002/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box002-rotateZ.ANGLE-input"><float_array id="Box002-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box002-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box002-rotateZ.ANGLE-output"><float_array id="Box002-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box002-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box002-rotateZ.ANGLE-interpolation"><Name_array id="Box002-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box002-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box002-rotateZ.ANGLE"><input semantic="INPUT" source="#Box002-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box002-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box002-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box002-rotateZ.ANGLE" target="Box002/rotateZ.ANGLE"></channel></animation>
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<animation><source id="Box003-rotateX.ANGLE-input"><float_array id="Box003-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box003-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateX.ANGLE-output"><float_array id="Box003-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box003-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateX.ANGLE-interpolation"><Name_array id="Box003-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box003-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box003-rotateX.ANGLE"><input semantic="INPUT" source="#Box003-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box003-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box003-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box003-rotateX.ANGLE" target="Box003/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box003-rotateY.ANGLE-input"><float_array id="Box003-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box003-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateY.ANGLE-output"><float_array id="Box003-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box003-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateY.ANGLE-interpolation"><Name_array id="Box003-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box003-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box003-rotateY.ANGLE"><input semantic="INPUT" source="#Box003-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box003-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box003-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box003-rotateY.ANGLE" target="Box003/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box003-rotateZ.ANGLE-input"><float_array id="Box003-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box003-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateZ.ANGLE-output"><float_array id="Box003-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box003-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box003-rotateZ.ANGLE-interpolation"><Name_array id="Box003-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box003-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box003-rotateZ.ANGLE"><input semantic="INPUT" source="#Box003-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box003-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box003-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box003-rotateZ.ANGLE" target="Box003/rotateZ.ANGLE"></channel></animation>
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<animation id="Box004-anim" name="Box004"></animation>
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<animation><source id="Box004-rotateX.ANGLE-input"><float_array id="Box004-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box004-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateX.ANGLE-output"><float_array id="Box004-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box004-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateX.ANGLE-interpolation"><Name_array id="Box004-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box004-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box004-rotateX.ANGLE"><input semantic="INPUT" source="#Box004-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box004-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box004-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box004-rotateX.ANGLE" target="Box004/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box004-rotateY.ANGLE-input"><float_array id="Box004-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box004-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateY.ANGLE-output"><float_array id="Box004-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box004-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateY.ANGLE-interpolation"><Name_array id="Box004-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box004-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box004-rotateY.ANGLE"><input semantic="INPUT" source="#Box004-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box004-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box004-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box004-rotateY.ANGLE" target="Box004/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box004-rotateZ.ANGLE-input"><float_array id="Box004-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box004-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateZ.ANGLE-output"><float_array id="Box004-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box004-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box004-rotateZ.ANGLE-interpolation"><Name_array id="Box004-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box004-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box004-rotateZ.ANGLE"><input semantic="INPUT" source="#Box004-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box004-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box004-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box004-rotateZ.ANGLE" target="Box004/rotateZ.ANGLE"></channel></animation>
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<animation id="Box005-anim" name="Box005"></animation>
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<animation><source id="Box005-rotateX.ANGLE-input"><float_array id="Box005-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateX.ANGLE-output"><float_array id="Box005-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box005-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateX.ANGLE-interpolation"><Name_array id="Box005-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateX.ANGLE"><input semantic="INPUT" source="#Box005-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateX.ANGLE" target="Box005/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box005-rotateY.ANGLE-input"><float_array id="Box005-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateY.ANGLE-output"><float_array id="Box005-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box005-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateY.ANGLE-interpolation"><Name_array id="Box005-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateY.ANGLE"><input semantic="INPUT" source="#Box005-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateY.ANGLE" target="Box005/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box005-rotateZ.ANGLE-input"><float_array id="Box005-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateZ.ANGLE-output"><float_array id="Box005-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateZ.ANGLE-interpolation"><Name_array id="Box005-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateZ.ANGLE"><input semantic="INPUT" source="#Box005-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateZ.ANGLE" target="Box005/rotateZ.ANGLE"></channel></animation>
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<animation><source id="Box006-rotateX.ANGLE-input"><float_array id="Box006-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box006-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateX.ANGLE-output"><float_array id="Box006-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box006-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateX.ANGLE-interpolation"><Name_array id="Box006-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box006-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box006-rotateX.ANGLE"><input semantic="INPUT" source="#Box006-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box006-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box006-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box006-rotateX.ANGLE" target="Box006/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box064-rotateZ.ANGLE-input"><float_array id="Box064-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateZ.ANGLE-output"><float_array id="Box064-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateZ.ANGLE-interpolation"><Name_array id="Box064-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box064-rotateZ.ANGLE"><input semantic="INPUT" source="#Box064-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box064-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box064-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box064-rotateZ.ANGLE" target="Box064/rotateZ.ANGLE"></channel></animation>
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</library_animations>
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<library_visual_scenes>
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<visual_scene id="Array Test 001" name="Array Test 001">
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