7570 lines
493 KiB
Plaintext
7570 lines
493 KiB
Plaintext
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<animation id="Box005-anim" name="Box005"></animation>
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<animation><source id="Box005-rotateX.ANGLE-input"><float_array id="Box005-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateX.ANGLE-output"><float_array id="Box005-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box005-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateX.ANGLE-interpolation"><Name_array id="Box005-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateX.ANGLE"><input semantic="INPUT" source="#Box005-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateX.ANGLE" target="Box005/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box005-rotateY.ANGLE-input"><float_array id="Box005-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateY.ANGLE-output"><float_array id="Box005-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box005-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateY.ANGLE-interpolation"><Name_array id="Box005-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateY.ANGLE"><input semantic="INPUT" source="#Box005-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateY.ANGLE" target="Box005/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box005-rotateZ.ANGLE-input"><float_array id="Box005-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateZ.ANGLE-output"><float_array id="Box005-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box005-rotateZ.ANGLE-interpolation"><Name_array id="Box005-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box005-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box005-rotateZ.ANGLE"><input semantic="INPUT" source="#Box005-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box005-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box005-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box005-rotateZ.ANGLE" target="Box005/rotateZ.ANGLE"></channel></animation>
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<animation id="Box006-anim" name="Box006"></animation>
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<animation><source id="Box006-rotateX.ANGLE-input"><float_array id="Box006-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box006-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateX.ANGLE-output"><float_array id="Box006-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box006-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateX.ANGLE-interpolation"><Name_array id="Box006-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box006-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box006-rotateX.ANGLE"><input semantic="INPUT" source="#Box006-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box006-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box006-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box006-rotateX.ANGLE" target="Box006/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box006-rotateY.ANGLE-input"><float_array id="Box006-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box006-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateY.ANGLE-output"><float_array id="Box006-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box006-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateY.ANGLE-interpolation"><Name_array id="Box006-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box006-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box006-rotateY.ANGLE"><input semantic="INPUT" source="#Box006-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box006-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box006-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box006-rotateY.ANGLE" target="Box006/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box006-rotateZ.ANGLE-input"><float_array id="Box006-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box006-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateZ.ANGLE-output"><float_array id="Box006-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box006-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box006-rotateZ.ANGLE-interpolation"><Name_array id="Box006-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box006-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box006-rotateZ.ANGLE"><input semantic="INPUT" source="#Box006-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box006-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box006-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box006-rotateZ.ANGLE" target="Box006/rotateZ.ANGLE"></channel></animation>
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<animation id="Box007-anim" name="Box007"></animation>
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<animation><source id="Box007-rotateX.ANGLE-input"><float_array id="Box007-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box007-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateX.ANGLE-output"><float_array id="Box007-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box007-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateX.ANGLE-interpolation"><Name_array id="Box007-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box007-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box007-rotateX.ANGLE"><input semantic="INPUT" source="#Box007-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box007-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box007-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box007-rotateX.ANGLE" target="Box007/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box007-rotateY.ANGLE-input"><float_array id="Box007-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box007-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateY.ANGLE-output"><float_array id="Box007-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box007-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateY.ANGLE-interpolation"><Name_array id="Box007-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box007-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box007-rotateY.ANGLE"><input semantic="INPUT" source="#Box007-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box007-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box007-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box007-rotateY.ANGLE" target="Box007/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box007-rotateZ.ANGLE-input"><float_array id="Box007-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box007-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateZ.ANGLE-output"><float_array id="Box007-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box007-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box007-rotateZ.ANGLE-interpolation"><Name_array id="Box007-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box007-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box007-rotateZ.ANGLE"><input semantic="INPUT" source="#Box007-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box007-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box007-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box007-rotateZ.ANGLE" target="Box007/rotateZ.ANGLE"></channel></animation>
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<animation id="Box008-anim" name="Box008"></animation>
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<animation><source id="Box008-rotateX.ANGLE-input"><float_array id="Box008-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box008-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateX.ANGLE-output"><float_array id="Box008-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box008-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateX.ANGLE-interpolation"><Name_array id="Box008-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box008-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box008-rotateX.ANGLE"><input semantic="INPUT" source="#Box008-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box008-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box008-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box008-rotateX.ANGLE" target="Box008/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box008-rotateY.ANGLE-input"><float_array id="Box008-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box008-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateY.ANGLE-output"><float_array id="Box008-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box008-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateY.ANGLE-interpolation"><Name_array id="Box008-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box008-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box008-rotateY.ANGLE"><input semantic="INPUT" source="#Box008-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box008-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box008-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box008-rotateY.ANGLE" target="Box008/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box008-rotateZ.ANGLE-input"><float_array id="Box008-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box008-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateZ.ANGLE-output"><float_array id="Box008-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box008-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box008-rotateZ.ANGLE-interpolation"><Name_array id="Box008-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box008-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box008-rotateZ.ANGLE"><input semantic="INPUT" source="#Box008-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box008-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box008-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box008-rotateZ.ANGLE" target="Box008/rotateZ.ANGLE"></channel></animation>
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<animation id="Box009-anim" name="Box009"></animation>
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<animation><source id="Box009-rotateX.ANGLE-input"><float_array id="Box009-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box009-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box009-rotateX.ANGLE-output"><float_array id="Box009-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box009-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box009-rotateX.ANGLE-interpolation"><Name_array id="Box009-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box009-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box009-rotateX.ANGLE"><input semantic="INPUT" source="#Box009-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box009-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box009-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box009-rotateX.ANGLE" target="Box009/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box009-rotateY.ANGLE-input"><float_array id="Box009-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box009-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box009-rotateY.ANGLE-output"><float_array id="Box009-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box009-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box009-rotateY.ANGLE-interpolation"><Name_array id="Box009-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box009-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box009-rotateY.ANGLE"><input semantic="INPUT" source="#Box009-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box009-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box009-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box009-rotateY.ANGLE" target="Box009/rotateY.ANGLE"></channel></animation>
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<animation id="Box011-anim" name="Box011"></animation>
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<animation><source id="Box011-rotateX.ANGLE-input"><float_array id="Box011-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box011-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateX.ANGLE-output"><float_array id="Box011-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box011-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateX.ANGLE-interpolation"><Name_array id="Box011-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box011-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box011-rotateX.ANGLE"><input semantic="INPUT" source="#Box011-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box011-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box011-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box011-rotateX.ANGLE" target="Box011/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box011-rotateY.ANGLE-input"><float_array id="Box011-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box011-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateY.ANGLE-output"><float_array id="Box011-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box011-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateY.ANGLE-interpolation"><Name_array id="Box011-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box011-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box011-rotateY.ANGLE"><input semantic="INPUT" source="#Box011-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box011-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box011-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box011-rotateY.ANGLE" target="Box011/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box011-rotateZ.ANGLE-input"><float_array id="Box011-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box011-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateZ.ANGLE-output"><float_array id="Box011-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box011-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box011-rotateZ.ANGLE-interpolation"><Name_array id="Box011-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box011-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box011-rotateZ.ANGLE"><input semantic="INPUT" source="#Box011-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box011-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box011-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box011-rotateZ.ANGLE" target="Box011/rotateZ.ANGLE"></channel></animation>
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<animation id="Box012-anim" name="Box012"></animation>
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<animation><source id="Box012-rotateX.ANGLE-input"><float_array id="Box012-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box012-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateX.ANGLE-output"><float_array id="Box012-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box012-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateX.ANGLE-interpolation"><Name_array id="Box012-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box012-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box012-rotateX.ANGLE"><input semantic="INPUT" source="#Box012-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box012-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box012-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box012-rotateX.ANGLE" target="Box012/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box012-rotateY.ANGLE-input"><float_array id="Box012-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box012-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateY.ANGLE-output"><float_array id="Box012-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box012-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateY.ANGLE-interpolation"><Name_array id="Box012-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box012-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box012-rotateY.ANGLE"><input semantic="INPUT" source="#Box012-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box012-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box012-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box012-rotateY.ANGLE" target="Box012/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box012-rotateZ.ANGLE-input"><float_array id="Box012-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box012-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateZ.ANGLE-output"><float_array id="Box012-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box012-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box012-rotateZ.ANGLE-interpolation"><Name_array id="Box012-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box012-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box012-rotateZ.ANGLE"><input semantic="INPUT" source="#Box012-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box012-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box012-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box012-rotateZ.ANGLE" target="Box012/rotateZ.ANGLE"></channel></animation>
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<animation id="Box013-anim" name="Box013"></animation>
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<animation><source id="Box013-rotateX.ANGLE-input"><float_array id="Box013-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box013-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateX.ANGLE-output"><float_array id="Box013-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box013-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateX.ANGLE-interpolation"><Name_array id="Box013-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box013-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box013-rotateX.ANGLE"><input semantic="INPUT" source="#Box013-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box013-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box013-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box013-rotateX.ANGLE" target="Box013/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box013-rotateY.ANGLE-input"><float_array id="Box013-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box013-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateY.ANGLE-output"><float_array id="Box013-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box013-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateY.ANGLE-interpolation"><Name_array id="Box013-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box013-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box013-rotateY.ANGLE"><input semantic="INPUT" source="#Box013-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box013-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box013-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box013-rotateY.ANGLE" target="Box013/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box013-rotateZ.ANGLE-input"><float_array id="Box013-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box013-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateZ.ANGLE-output"><float_array id="Box013-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box013-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box013-rotateZ.ANGLE-interpolation"><Name_array id="Box013-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box013-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box013-rotateZ.ANGLE"><input semantic="INPUT" source="#Box013-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box013-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box013-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box013-rotateZ.ANGLE" target="Box013/rotateZ.ANGLE"></channel></animation>
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<animation id="Box014-anim" name="Box014"></animation>
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<animation><source id="Box014-rotateX.ANGLE-input"><float_array id="Box014-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box014-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateX.ANGLE-output"><float_array id="Box014-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box014-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateX.ANGLE-interpolation"><Name_array id="Box014-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box014-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box014-rotateX.ANGLE"><input semantic="INPUT" source="#Box014-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box014-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box014-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box014-rotateX.ANGLE" target="Box014/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box014-rotateY.ANGLE-input"><float_array id="Box014-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box014-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateY.ANGLE-output"><float_array id="Box014-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box014-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateY.ANGLE-interpolation"><Name_array id="Box014-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box014-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box014-rotateY.ANGLE"><input semantic="INPUT" source="#Box014-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box014-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box014-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box014-rotateY.ANGLE" target="Box014/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box014-rotateZ.ANGLE-input"><float_array id="Box014-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box014-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateZ.ANGLE-output"><float_array id="Box014-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box014-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box014-rotateZ.ANGLE-interpolation"><Name_array id="Box014-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box014-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box014-rotateZ.ANGLE"><input semantic="INPUT" source="#Box014-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box014-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box014-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box014-rotateZ.ANGLE" target="Box014/rotateZ.ANGLE"></channel></animation>
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<animation id="Box015-anim" name="Box015"></animation>
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<animation><source id="Box015-rotateX.ANGLE-input"><float_array id="Box015-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box015-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateX.ANGLE-output"><float_array id="Box015-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box015-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateX.ANGLE-interpolation"><Name_array id="Box015-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box015-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box015-rotateX.ANGLE"><input semantic="INPUT" source="#Box015-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box015-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box015-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box015-rotateX.ANGLE" target="Box015/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box015-rotateY.ANGLE-input"><float_array id="Box015-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box015-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateY.ANGLE-output"><float_array id="Box015-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box015-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateY.ANGLE-interpolation"><Name_array id="Box015-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box015-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box015-rotateY.ANGLE"><input semantic="INPUT" source="#Box015-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box015-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box015-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box015-rotateY.ANGLE" target="Box015/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box015-rotateZ.ANGLE-input"><float_array id="Box015-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box015-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateZ.ANGLE-output"><float_array id="Box015-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box015-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box015-rotateZ.ANGLE-interpolation"><Name_array id="Box015-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box015-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box015-rotateZ.ANGLE"><input semantic="INPUT" source="#Box015-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box015-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box015-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box015-rotateZ.ANGLE" target="Box015/rotateZ.ANGLE"></channel></animation>
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<animation id="Box016-anim" name="Box016"></animation>
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<animation><source id="Box018-rotateX.ANGLE-input"><float_array id="Box018-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box018-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateX.ANGLE-output"><float_array id="Box018-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box018-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateX.ANGLE-interpolation"><Name_array id="Box018-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box018-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box018-rotateX.ANGLE"><input semantic="INPUT" source="#Box018-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box018-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box018-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box018-rotateX.ANGLE" target="Box018/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box018-rotateY.ANGLE-input"><float_array id="Box018-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box018-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateY.ANGLE-output"><float_array id="Box018-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box018-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateY.ANGLE-interpolation"><Name_array id="Box018-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box018-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box018-rotateY.ANGLE"><input semantic="INPUT" source="#Box018-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box018-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box018-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box018-rotateY.ANGLE" target="Box018/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box018-rotateZ.ANGLE-input"><float_array id="Box018-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box018-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateZ.ANGLE-output"><float_array id="Box018-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box018-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box018-rotateZ.ANGLE-interpolation"><Name_array id="Box018-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box018-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box018-rotateZ.ANGLE"><input semantic="INPUT" source="#Box018-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box018-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box018-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box018-rotateZ.ANGLE" target="Box018/rotateZ.ANGLE"></channel></animation>
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<animation id="Box019-anim" name="Box019"></animation>
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<animation><source id="Box019-rotateX.ANGLE-input"><float_array id="Box019-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box019-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateX.ANGLE-output"><float_array id="Box019-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box019-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateX.ANGLE-interpolation"><Name_array id="Box019-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box019-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box019-rotateX.ANGLE"><input semantic="INPUT" source="#Box019-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box019-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box019-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box019-rotateX.ANGLE" target="Box019/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box019-rotateY.ANGLE-input"><float_array id="Box019-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box019-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateY.ANGLE-output"><float_array id="Box019-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box019-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateY.ANGLE-interpolation"><Name_array id="Box019-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box019-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box019-rotateY.ANGLE"><input semantic="INPUT" source="#Box019-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box019-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box019-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box019-rotateY.ANGLE" target="Box019/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box019-rotateZ.ANGLE-input"><float_array id="Box019-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box019-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateZ.ANGLE-output"><float_array id="Box019-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box019-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box019-rotateZ.ANGLE-interpolation"><Name_array id="Box019-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box019-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box019-rotateZ.ANGLE"><input semantic="INPUT" source="#Box019-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box019-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box019-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box019-rotateZ.ANGLE" target="Box019/rotateZ.ANGLE"></channel></animation>
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<animation id="Box020-anim" name="Box020"></animation>
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<animation><source id="Box020-rotateX.ANGLE-input"><float_array id="Box020-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box020-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateX.ANGLE-output"><float_array id="Box020-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box020-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateX.ANGLE-interpolation"><Name_array id="Box020-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box020-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box020-rotateX.ANGLE"><input semantic="INPUT" source="#Box020-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box020-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box020-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box020-rotateX.ANGLE" target="Box020/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box020-rotateY.ANGLE-input"><float_array id="Box020-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box020-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateY.ANGLE-output"><float_array id="Box020-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box020-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateY.ANGLE-interpolation"><Name_array id="Box020-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box020-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box020-rotateY.ANGLE"><input semantic="INPUT" source="#Box020-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box020-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box020-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box020-rotateY.ANGLE" target="Box020/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box020-rotateZ.ANGLE-input"><float_array id="Box020-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box020-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateZ.ANGLE-output"><float_array id="Box020-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box020-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box020-rotateZ.ANGLE-interpolation"><Name_array id="Box020-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box020-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box020-rotateZ.ANGLE"><input semantic="INPUT" source="#Box020-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box020-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box020-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box020-rotateZ.ANGLE" target="Box020/rotateZ.ANGLE"></channel></animation>
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<animation id="Box021-anim" name="Box021"></animation>
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<animation><source id="Box021-rotateX.ANGLE-input"><float_array id="Box021-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box021-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateX.ANGLE-output"><float_array id="Box021-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box021-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateX.ANGLE-interpolation"><Name_array id="Box021-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box021-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box021-rotateX.ANGLE"><input semantic="INPUT" source="#Box021-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box021-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box021-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box021-rotateX.ANGLE" target="Box021/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box021-rotateY.ANGLE-input"><float_array id="Box021-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box021-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateY.ANGLE-output"><float_array id="Box021-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box021-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateY.ANGLE-interpolation"><Name_array id="Box021-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box021-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box021-rotateY.ANGLE"><input semantic="INPUT" source="#Box021-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box021-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box021-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box021-rotateY.ANGLE" target="Box021/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box021-rotateZ.ANGLE-input"><float_array id="Box021-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box021-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateZ.ANGLE-output"><float_array id="Box021-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box021-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box021-rotateZ.ANGLE-interpolation"><Name_array id="Box021-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box021-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box021-rotateZ.ANGLE"><input semantic="INPUT" source="#Box021-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box021-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box021-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box021-rotateZ.ANGLE" target="Box021/rotateZ.ANGLE"></channel></animation>
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<animation id="Box022-anim" name="Box022"></animation>
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<animation><source id="Box022-rotateX.ANGLE-input"><float_array id="Box022-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box022-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box022-rotateX.ANGLE-output"><float_array id="Box022-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box022-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box022-rotateX.ANGLE-interpolation"><Name_array id="Box022-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box022-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box022-rotateX.ANGLE"><input semantic="INPUT" source="#Box022-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box022-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box022-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box022-rotateX.ANGLE" target="Box022/rotateX.ANGLE"></channel></animation>
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<animation id="Box023-anim" name="Box023"></animation>
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<animation><source id="Box023-rotateY.ANGLE-input"><float_array id="Box023-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box023-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box023-rotateY.ANGLE-output"><float_array id="Box023-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box023-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box023-rotateY.ANGLE-interpolation"><Name_array id="Box023-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box023-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box023-rotateY.ANGLE"><input semantic="INPUT" source="#Box023-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box023-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box023-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box023-rotateY.ANGLE" target="Box023/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box023-rotateZ.ANGLE-input"><float_array id="Box023-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box023-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box023-rotateZ.ANGLE-output"><float_array id="Box023-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box023-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box023-rotateZ.ANGLE-interpolation"><Name_array id="Box023-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box023-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box023-rotateZ.ANGLE"><input semantic="INPUT" source="#Box023-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box023-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box023-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box023-rotateZ.ANGLE" target="Box023/rotateZ.ANGLE"></channel></animation>
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<animation id="Box024-anim" name="Box024"></animation>
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<animation><source id="Box024-rotateX.ANGLE-input"><float_array id="Box024-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box024-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateX.ANGLE-output"><float_array id="Box024-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box024-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateX.ANGLE-interpolation"><Name_array id="Box024-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box024-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box024-rotateX.ANGLE"><input semantic="INPUT" source="#Box024-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box024-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box024-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box024-rotateX.ANGLE" target="Box024/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box024-rotateY.ANGLE-input"><float_array id="Box024-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box024-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateY.ANGLE-output"><float_array id="Box024-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box024-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateY.ANGLE-interpolation"><Name_array id="Box024-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box024-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box024-rotateY.ANGLE"><input semantic="INPUT" source="#Box024-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box024-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box024-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box024-rotateY.ANGLE" target="Box024/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box024-rotateZ.ANGLE-input"><float_array id="Box024-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box024-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateZ.ANGLE-output"><float_array id="Box024-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box024-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box024-rotateZ.ANGLE-interpolation"><Name_array id="Box024-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box024-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box024-rotateZ.ANGLE"><input semantic="INPUT" source="#Box024-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box024-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box024-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box024-rotateZ.ANGLE" target="Box024/rotateZ.ANGLE"></channel></animation>
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<animation id="Box025-anim" name="Box025"></animation>
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<animation><source id="Box025-rotateX.ANGLE-input"><float_array id="Box025-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box025-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateX.ANGLE-output"><float_array id="Box025-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box025-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateX.ANGLE-interpolation"><Name_array id="Box025-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box025-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box025-rotateX.ANGLE"><input semantic="INPUT" source="#Box025-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box025-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box025-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box025-rotateX.ANGLE" target="Box025/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box025-rotateY.ANGLE-input"><float_array id="Box025-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box025-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateY.ANGLE-output"><float_array id="Box025-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box025-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateY.ANGLE-interpolation"><Name_array id="Box025-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box025-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box025-rotateY.ANGLE"><input semantic="INPUT" source="#Box025-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box025-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box025-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box025-rotateY.ANGLE" target="Box025/rotateY.ANGLE"></channel></animation>
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||
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<animation><source id="Box025-rotateZ.ANGLE-input"><float_array id="Box025-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box025-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateZ.ANGLE-output"><float_array id="Box025-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box025-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box025-rotateZ.ANGLE-interpolation"><Name_array id="Box025-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box025-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box025-rotateZ.ANGLE"><input semantic="INPUT" source="#Box025-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box025-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box025-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box025-rotateZ.ANGLE" target="Box025/rotateZ.ANGLE"></channel></animation>
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<animation id="Box026-anim" name="Box026"></animation>
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<animation><source id="Box026-rotateX.ANGLE-input"><float_array id="Box026-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box026-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateX.ANGLE-output"><float_array id="Box026-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box026-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateX.ANGLE-interpolation"><Name_array id="Box026-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box026-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box026-rotateX.ANGLE"><input semantic="INPUT" source="#Box026-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box026-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box026-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box026-rotateX.ANGLE" target="Box026/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box026-rotateY.ANGLE-input"><float_array id="Box026-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box026-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateY.ANGLE-output"><float_array id="Box026-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box026-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateY.ANGLE-interpolation"><Name_array id="Box026-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box026-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box026-rotateY.ANGLE"><input semantic="INPUT" source="#Box026-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box026-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box026-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box026-rotateY.ANGLE" target="Box026/rotateY.ANGLE"></channel></animation>
|
||
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<animation><source id="Box026-rotateZ.ANGLE-input"><float_array id="Box026-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box026-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateZ.ANGLE-output"><float_array id="Box026-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box026-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box026-rotateZ.ANGLE-interpolation"><Name_array id="Box026-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box026-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box026-rotateZ.ANGLE"><input semantic="INPUT" source="#Box026-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box026-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box026-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box026-rotateZ.ANGLE" target="Box026/rotateZ.ANGLE"></channel></animation>
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<animation id="Box027-anim" name="Box027"></animation>
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<animation><source id="Box027-rotateX.ANGLE-input"><float_array id="Box027-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box027-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateX.ANGLE-output"><float_array id="Box027-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box027-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateX.ANGLE-interpolation"><Name_array id="Box027-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box027-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box027-rotateX.ANGLE"><input semantic="INPUT" source="#Box027-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box027-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box027-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box027-rotateX.ANGLE" target="Box027/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box027-rotateY.ANGLE-input"><float_array id="Box027-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box027-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateY.ANGLE-output"><float_array id="Box027-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box027-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateY.ANGLE-interpolation"><Name_array id="Box027-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box027-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box027-rotateY.ANGLE"><input semantic="INPUT" source="#Box027-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box027-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box027-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box027-rotateY.ANGLE" target="Box027/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box027-rotateZ.ANGLE-input"><float_array id="Box027-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box027-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateZ.ANGLE-output"><float_array id="Box027-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box027-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box027-rotateZ.ANGLE-interpolation"><Name_array id="Box027-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box027-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box027-rotateZ.ANGLE"><input semantic="INPUT" source="#Box027-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box027-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box027-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box027-rotateZ.ANGLE" target="Box027/rotateZ.ANGLE"></channel></animation>
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<animation id="Box028-anim" name="Box028"></animation>
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<animation><source id="Box028-rotateX.ANGLE-input"><float_array id="Box028-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box028-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box028-rotateX.ANGLE-output"><float_array id="Box028-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box028-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box028-rotateX.ANGLE-interpolation"><Name_array id="Box028-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box028-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box028-rotateX.ANGLE"><input semantic="INPUT" source="#Box028-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box028-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box028-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box028-rotateX.ANGLE" target="Box028/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box028-rotateY.ANGLE-input"><float_array id="Box028-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box028-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box028-rotateY.ANGLE-output"><float_array id="Box028-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box028-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box028-rotateY.ANGLE-interpolation"><Name_array id="Box028-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box028-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box028-rotateY.ANGLE"><input semantic="INPUT" source="#Box028-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box028-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box028-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box028-rotateY.ANGLE" target="Box028/rotateY.ANGLE"></channel></animation>
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<animation id="Box029-anim" name="Box029"></animation>
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<animation><source id="Box029-rotateX.ANGLE-input"><float_array id="Box029-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box029-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateX.ANGLE-output"><float_array id="Box029-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box029-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateX.ANGLE-interpolation"><Name_array id="Box029-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box029-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box029-rotateX.ANGLE"><input semantic="INPUT" source="#Box029-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box029-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box029-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box029-rotateX.ANGLE" target="Box029/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box029-rotateY.ANGLE-input"><float_array id="Box029-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box029-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateY.ANGLE-output"><float_array id="Box029-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box029-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateY.ANGLE-interpolation"><Name_array id="Box029-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box029-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box029-rotateY.ANGLE"><input semantic="INPUT" source="#Box029-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box029-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box029-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box029-rotateY.ANGLE" target="Box029/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box029-rotateZ.ANGLE-input"><float_array id="Box029-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box029-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateZ.ANGLE-output"><float_array id="Box029-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box029-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box029-rotateZ.ANGLE-interpolation"><Name_array id="Box029-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box029-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box029-rotateZ.ANGLE"><input semantic="INPUT" source="#Box029-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box029-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box029-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box029-rotateZ.ANGLE" target="Box029/rotateZ.ANGLE"></channel></animation>
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<animation id="Box030-anim" name="Box030"></animation>
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<animation><source id="Box030-rotateX.ANGLE-input"><float_array id="Box030-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box030-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateX.ANGLE-output"><float_array id="Box030-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box030-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateX.ANGLE-interpolation"><Name_array id="Box030-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box030-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box030-rotateX.ANGLE"><input semantic="INPUT" source="#Box030-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box030-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box030-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box030-rotateX.ANGLE" target="Box030/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box030-rotateY.ANGLE-input"><float_array id="Box030-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box030-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateY.ANGLE-output"><float_array id="Box030-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box030-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateY.ANGLE-interpolation"><Name_array id="Box030-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box030-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box030-rotateY.ANGLE"><input semantic="INPUT" source="#Box030-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box030-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box030-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box030-rotateY.ANGLE" target="Box030/rotateY.ANGLE"></channel></animation>
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||
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<animation><source id="Box030-rotateZ.ANGLE-input"><float_array id="Box030-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box030-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateZ.ANGLE-output"><float_array id="Box030-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box030-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box030-rotateZ.ANGLE-interpolation"><Name_array id="Box030-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box030-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box030-rotateZ.ANGLE"><input semantic="INPUT" source="#Box030-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box030-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box030-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box030-rotateZ.ANGLE" target="Box030/rotateZ.ANGLE"></channel></animation>
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<animation id="Box031-anim" name="Box031"></animation>
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<animation><source id="Box031-rotateX.ANGLE-input"><float_array id="Box031-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box031-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateX.ANGLE-output"><float_array id="Box031-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box031-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateX.ANGLE-interpolation"><Name_array id="Box031-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box031-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box031-rotateX.ANGLE"><input semantic="INPUT" source="#Box031-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box031-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box031-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box031-rotateX.ANGLE" target="Box031/rotateX.ANGLE"></channel></animation>
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||
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<animation><source id="Box031-rotateY.ANGLE-input"><float_array id="Box031-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box031-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateY.ANGLE-output"><float_array id="Box031-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box031-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateY.ANGLE-interpolation"><Name_array id="Box031-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box031-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box031-rotateY.ANGLE"><input semantic="INPUT" source="#Box031-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box031-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box031-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box031-rotateY.ANGLE" target="Box031/rotateY.ANGLE"></channel></animation>
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||
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<animation><source id="Box031-rotateZ.ANGLE-input"><float_array id="Box031-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box031-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateZ.ANGLE-output"><float_array id="Box031-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box031-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box031-rotateZ.ANGLE-interpolation"><Name_array id="Box031-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box031-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box031-rotateZ.ANGLE"><input semantic="INPUT" source="#Box031-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box031-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box031-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box031-rotateZ.ANGLE" target="Box031/rotateZ.ANGLE"></channel></animation>
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<animation id="Box032-anim" name="Box032"></animation>
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||
|
<animation><source id="Box032-rotateX.ANGLE-input"><float_array id="Box032-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box032-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateX.ANGLE-output"><float_array id="Box032-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box032-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateX.ANGLE-interpolation"><Name_array id="Box032-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box032-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box032-rotateX.ANGLE"><input semantic="INPUT" source="#Box032-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box032-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box032-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box032-rotateX.ANGLE" target="Box032/rotateX.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box032-rotateY.ANGLE-input"><float_array id="Box032-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box032-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateY.ANGLE-output"><float_array id="Box032-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box032-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateY.ANGLE-interpolation"><Name_array id="Box032-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box032-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box032-rotateY.ANGLE"><input semantic="INPUT" source="#Box032-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box032-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box032-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box032-rotateY.ANGLE" target="Box032/rotateY.ANGLE"></channel></animation>
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||
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<animation><source id="Box032-rotateZ.ANGLE-input"><float_array id="Box032-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box032-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateZ.ANGLE-output"><float_array id="Box032-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box032-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box032-rotateZ.ANGLE-interpolation"><Name_array id="Box032-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box032-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box032-rotateZ.ANGLE"><input semantic="INPUT" source="#Box032-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box032-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box032-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box032-rotateZ.ANGLE" target="Box032/rotateZ.ANGLE"></channel></animation>
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<animation id="Box033-anim" name="Box033"></animation>
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||
|
<animation><source id="Box033-rotateX.ANGLE-input"><float_array id="Box033-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box033-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateX.ANGLE-output"><float_array id="Box033-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box033-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateX.ANGLE-interpolation"><Name_array id="Box033-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box033-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box033-rotateX.ANGLE"><input semantic="INPUT" source="#Box033-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box033-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box033-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box033-rotateX.ANGLE" target="Box033/rotateX.ANGLE"></channel></animation>
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||
|
<animation><source id="Box033-rotateY.ANGLE-input"><float_array id="Box033-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box033-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateY.ANGLE-output"><float_array id="Box033-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box033-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateY.ANGLE-interpolation"><Name_array id="Box033-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box033-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box033-rotateY.ANGLE"><input semantic="INPUT" source="#Box033-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box033-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box033-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box033-rotateY.ANGLE" target="Box033/rotateY.ANGLE"></channel></animation>
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||
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<animation><source id="Box033-rotateZ.ANGLE-input"><float_array id="Box033-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box033-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateZ.ANGLE-output"><float_array id="Box033-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box033-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box033-rotateZ.ANGLE-interpolation"><Name_array id="Box033-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box033-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box033-rotateZ.ANGLE"><input semantic="INPUT" source="#Box033-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box033-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box033-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box033-rotateZ.ANGLE" target="Box033/rotateZ.ANGLE"></channel></animation>
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<animation id="Box034-anim" name="Box034"></animation>
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|
<animation><source id="Box034-rotateX.ANGLE-input"><float_array id="Box034-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box034-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateX.ANGLE-output"><float_array id="Box034-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box034-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateX.ANGLE-interpolation"><Name_array id="Box034-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box034-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box034-rotateX.ANGLE"><input semantic="INPUT" source="#Box034-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box034-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box034-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box034-rotateX.ANGLE" target="Box034/rotateX.ANGLE"></channel></animation>
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||
|
<animation><source id="Box034-rotateY.ANGLE-input"><float_array id="Box034-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box034-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateY.ANGLE-output"><float_array id="Box034-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box034-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateY.ANGLE-interpolation"><Name_array id="Box034-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box034-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box034-rotateY.ANGLE"><input semantic="INPUT" source="#Box034-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box034-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box034-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box034-rotateY.ANGLE" target="Box034/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box034-rotateZ.ANGLE-input"><float_array id="Box034-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box034-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateZ.ANGLE-output"><float_array id="Box034-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box034-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box034-rotateZ.ANGLE-interpolation"><Name_array id="Box034-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box034-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box034-rotateZ.ANGLE"><input semantic="INPUT" source="#Box034-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box034-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box034-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box034-rotateZ.ANGLE" target="Box034/rotateZ.ANGLE"></channel></animation>
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<animation id="Box035-anim" name="Box035"></animation>
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<animation><source id="Box036-rotateZ.ANGLE-input"><float_array id="Box036-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box036-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box036-rotateZ.ANGLE-output"><float_array id="Box036-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box036-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box036-rotateZ.ANGLE-interpolation"><Name_array id="Box036-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box036-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box036-rotateZ.ANGLE"><input semantic="INPUT" source="#Box036-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box036-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box036-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box036-rotateZ.ANGLE" target="Box036/rotateZ.ANGLE"></channel></animation>
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<animation id="Box037-anim" name="Box037"></animation>
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<animation><source id="Box037-rotateX.ANGLE-input"><float_array id="Box037-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box037-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateX.ANGLE-output"><float_array id="Box037-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box037-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateX.ANGLE-interpolation"><Name_array id="Box037-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box037-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box037-rotateX.ANGLE"><input semantic="INPUT" source="#Box037-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box037-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box037-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box037-rotateX.ANGLE" target="Box037/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box037-rotateY.ANGLE-input"><float_array id="Box037-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box037-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateY.ANGLE-output"><float_array id="Box037-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box037-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateY.ANGLE-interpolation"><Name_array id="Box037-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box037-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box037-rotateY.ANGLE"><input semantic="INPUT" source="#Box037-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box037-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box037-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box037-rotateY.ANGLE" target="Box037/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box037-rotateZ.ANGLE-input"><float_array id="Box037-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box037-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateZ.ANGLE-output"><float_array id="Box037-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box037-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box037-rotateZ.ANGLE-interpolation"><Name_array id="Box037-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box037-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box037-rotateZ.ANGLE"><input semantic="INPUT" source="#Box037-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box037-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box037-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box037-rotateZ.ANGLE" target="Box037/rotateZ.ANGLE"></channel></animation>
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<animation id="Box038-anim" name="Box038"></animation>
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<animation><source id="Box038-rotateX.ANGLE-input"><float_array id="Box038-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box038-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateX.ANGLE-output"><float_array id="Box038-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box038-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateX.ANGLE-interpolation"><Name_array id="Box038-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box038-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box038-rotateX.ANGLE"><input semantic="INPUT" source="#Box038-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box038-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box038-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box038-rotateX.ANGLE" target="Box038/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box038-rotateY.ANGLE-input"><float_array id="Box038-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box038-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateY.ANGLE-output"><float_array id="Box038-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box038-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateY.ANGLE-interpolation"><Name_array id="Box038-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box038-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box038-rotateY.ANGLE"><input semantic="INPUT" source="#Box038-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box038-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box038-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box038-rotateY.ANGLE" target="Box038/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box038-rotateZ.ANGLE-input"><float_array id="Box038-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box038-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateZ.ANGLE-output"><float_array id="Box038-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box038-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box038-rotateZ.ANGLE-interpolation"><Name_array id="Box038-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box038-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box038-rotateZ.ANGLE"><input semantic="INPUT" source="#Box038-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box038-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box038-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box038-rotateZ.ANGLE" target="Box038/rotateZ.ANGLE"></channel></animation>
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<animation id="Box039-anim" name="Box039"></animation>
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<animation><source id="Box039-rotateX.ANGLE-input"><float_array id="Box039-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box039-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateX.ANGLE-output"><float_array id="Box039-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box039-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateX.ANGLE-interpolation"><Name_array id="Box039-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box039-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box039-rotateX.ANGLE"><input semantic="INPUT" source="#Box039-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box039-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box039-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box039-rotateX.ANGLE" target="Box039/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box039-rotateY.ANGLE-input"><float_array id="Box039-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box039-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateY.ANGLE-output"><float_array id="Box039-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box039-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateY.ANGLE-interpolation"><Name_array id="Box039-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box039-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box039-rotateY.ANGLE"><input semantic="INPUT" source="#Box039-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box039-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box039-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box039-rotateY.ANGLE" target="Box039/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box039-rotateZ.ANGLE-input"><float_array id="Box039-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box039-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateZ.ANGLE-output"><float_array id="Box039-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box039-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box039-rotateZ.ANGLE-interpolation"><Name_array id="Box039-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box039-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box039-rotateZ.ANGLE"><input semantic="INPUT" source="#Box039-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box039-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box039-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box039-rotateZ.ANGLE" target="Box039/rotateZ.ANGLE"></channel></animation>
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<animation id="Box040-anim" name="Box040"></animation>
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<animation><source id="Box040-rotateX.ANGLE-input"><float_array id="Box040-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box040-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateX.ANGLE-output"><float_array id="Box040-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box040-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateX.ANGLE-interpolation"><Name_array id="Box040-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box040-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box040-rotateX.ANGLE"><input semantic="INPUT" source="#Box040-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box040-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box040-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box040-rotateX.ANGLE" target="Box040/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box040-rotateY.ANGLE-input"><float_array id="Box040-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box040-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateY.ANGLE-output"><float_array id="Box040-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box040-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateY.ANGLE-interpolation"><Name_array id="Box040-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box040-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box040-rotateY.ANGLE"><input semantic="INPUT" source="#Box040-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box040-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box040-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box040-rotateY.ANGLE" target="Box040/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box040-rotateZ.ANGLE-input"><float_array id="Box040-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box040-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateZ.ANGLE-output"><float_array id="Box040-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box040-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box040-rotateZ.ANGLE-interpolation"><Name_array id="Box040-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box040-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box040-rotateZ.ANGLE"><input semantic="INPUT" source="#Box040-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box040-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box040-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box040-rotateZ.ANGLE" target="Box040/rotateZ.ANGLE"></channel></animation>
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<animation id="Box041-anim" name="Box041"></animation>
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<animation><source id="Box041-rotateX.ANGLE-input"><float_array id="Box041-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box041-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box041-rotateX.ANGLE-output"><float_array id="Box041-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box041-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box041-rotateX.ANGLE-interpolation"><Name_array id="Box041-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box041-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box041-rotateX.ANGLE"><input semantic="INPUT" source="#Box041-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box041-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box041-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box041-rotateX.ANGLE" target="Box041/rotateX.ANGLE"></channel></animation>
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<animation id="Box049-anim" name="Box049"></animation>
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<animation><source id="Box049-rotateZ.ANGLE-input"><float_array id="Box049-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box049-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box049-rotateZ.ANGLE-output"><float_array id="Box049-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box049-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box049-rotateZ.ANGLE-interpolation"><Name_array id="Box049-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box049-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box049-rotateZ.ANGLE"><input semantic="INPUT" source="#Box049-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box049-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box049-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box049-rotateZ.ANGLE" target="Box049/rotateZ.ANGLE"></channel></animation>
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<animation id="Box050-anim" name="Box050"></animation>
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<animation><source id="Box050-rotateX.ANGLE-input"><float_array id="Box050-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box050-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateX.ANGLE-output"><float_array id="Box050-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box050-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateX.ANGLE-interpolation"><Name_array id="Box050-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box050-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box050-rotateX.ANGLE"><input semantic="INPUT" source="#Box050-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box050-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box050-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box050-rotateX.ANGLE" target="Box050/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box050-rotateY.ANGLE-input"><float_array id="Box050-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box050-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateY.ANGLE-output"><float_array id="Box050-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box050-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateY.ANGLE-interpolation"><Name_array id="Box050-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box050-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box050-rotateY.ANGLE"><input semantic="INPUT" source="#Box050-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box050-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box050-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box050-rotateY.ANGLE" target="Box050/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box050-rotateZ.ANGLE-input"><float_array id="Box050-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box050-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateZ.ANGLE-output"><float_array id="Box050-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box050-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box050-rotateZ.ANGLE-interpolation"><Name_array id="Box050-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box050-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box050-rotateZ.ANGLE"><input semantic="INPUT" source="#Box050-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box050-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box050-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box050-rotateZ.ANGLE" target="Box050/rotateZ.ANGLE"></channel></animation>
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<animation id="Box051-anim" name="Box051"></animation>
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<animation><source id="Box051-rotateX.ANGLE-input"><float_array id="Box051-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box051-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateX.ANGLE-output"><float_array id="Box051-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box051-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateX.ANGLE-interpolation"><Name_array id="Box051-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box051-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box051-rotateX.ANGLE"><input semantic="INPUT" source="#Box051-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box051-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box051-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box051-rotateX.ANGLE" target="Box051/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box051-rotateY.ANGLE-input"><float_array id="Box051-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box051-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateY.ANGLE-output"><float_array id="Box051-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box051-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateY.ANGLE-interpolation"><Name_array id="Box051-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box051-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box051-rotateY.ANGLE"><input semantic="INPUT" source="#Box051-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box051-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box051-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box051-rotateY.ANGLE" target="Box051/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box051-rotateZ.ANGLE-input"><float_array id="Box051-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box051-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateZ.ANGLE-output"><float_array id="Box051-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box051-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box051-rotateZ.ANGLE-interpolation"><Name_array id="Box051-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box051-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box051-rotateZ.ANGLE"><input semantic="INPUT" source="#Box051-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box051-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box051-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box051-rotateZ.ANGLE" target="Box051/rotateZ.ANGLE"></channel></animation>
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<animation id="Box052-anim" name="Box052"></animation>
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<animation><source id="Box052-rotateX.ANGLE-input"><float_array id="Box052-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box052-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateX.ANGLE-output"><float_array id="Box052-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box052-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateX.ANGLE-interpolation"><Name_array id="Box052-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box052-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box052-rotateX.ANGLE"><input semantic="INPUT" source="#Box052-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box052-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box052-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box052-rotateX.ANGLE" target="Box052/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box052-rotateY.ANGLE-input"><float_array id="Box052-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box052-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateY.ANGLE-output"><float_array id="Box052-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box052-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateY.ANGLE-interpolation"><Name_array id="Box052-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box052-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box052-rotateY.ANGLE"><input semantic="INPUT" source="#Box052-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box052-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box052-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box052-rotateY.ANGLE" target="Box052/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box052-rotateZ.ANGLE-input"><float_array id="Box052-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box052-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateZ.ANGLE-output"><float_array id="Box052-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box052-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box052-rotateZ.ANGLE-interpolation"><Name_array id="Box052-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box052-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box052-rotateZ.ANGLE"><input semantic="INPUT" source="#Box052-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box052-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box052-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box052-rotateZ.ANGLE" target="Box052/rotateZ.ANGLE"></channel></animation>
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<animation id="Box053-anim" name="Box053"></animation>
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<animation><source id="Box053-rotateX.ANGLE-input"><float_array id="Box053-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box053-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateX.ANGLE-output"><float_array id="Box053-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box053-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateX.ANGLE-interpolation"><Name_array id="Box053-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box053-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box053-rotateX.ANGLE"><input semantic="INPUT" source="#Box053-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box053-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box053-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box053-rotateX.ANGLE" target="Box053/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box053-rotateY.ANGLE-input"><float_array id="Box053-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box053-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateY.ANGLE-output"><float_array id="Box053-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box053-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateY.ANGLE-interpolation"><Name_array id="Box053-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box053-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box053-rotateY.ANGLE"><input semantic="INPUT" source="#Box053-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box053-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box053-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box053-rotateY.ANGLE" target="Box053/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box053-rotateZ.ANGLE-input"><float_array id="Box053-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box053-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateZ.ANGLE-output"><float_array id="Box053-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box053-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box053-rotateZ.ANGLE-interpolation"><Name_array id="Box053-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box053-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box053-rotateZ.ANGLE"><input semantic="INPUT" source="#Box053-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box053-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box053-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box053-rotateZ.ANGLE" target="Box053/rotateZ.ANGLE"></channel></animation>
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<animation id="Box054-anim" name="Box054"></animation>
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<animation><source id="Box056-rotateY.ANGLE-input"><float_array id="Box056-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box056-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box056-rotateY.ANGLE-output"><float_array id="Box056-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box056-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box056-rotateY.ANGLE-interpolation"><Name_array id="Box056-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box056-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box056-rotateY.ANGLE"><input semantic="INPUT" source="#Box056-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box056-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box056-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box056-rotateY.ANGLE" target="Box056/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box056-rotateZ.ANGLE-input"><float_array id="Box056-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box056-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box056-rotateZ.ANGLE-output"><float_array id="Box056-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box056-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box056-rotateZ.ANGLE-interpolation"><Name_array id="Box056-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box056-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box056-rotateZ.ANGLE"><input semantic="INPUT" source="#Box056-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box056-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box056-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box056-rotateZ.ANGLE" target="Box056/rotateZ.ANGLE"></channel></animation>
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<animation id="Box057-anim" name="Box057"></animation>
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<animation><source id="Box057-rotateX.ANGLE-input"><float_array id="Box057-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box057-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateX.ANGLE-output"><float_array id="Box057-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box057-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateX.ANGLE-interpolation"><Name_array id="Box057-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box057-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box057-rotateX.ANGLE"><input semantic="INPUT" source="#Box057-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box057-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box057-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box057-rotateX.ANGLE" target="Box057/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box057-rotateY.ANGLE-input"><float_array id="Box057-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box057-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateY.ANGLE-output"><float_array id="Box057-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box057-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateY.ANGLE-interpolation"><Name_array id="Box057-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box057-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box057-rotateY.ANGLE"><input semantic="INPUT" source="#Box057-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box057-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box057-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box057-rotateY.ANGLE" target="Box057/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box057-rotateZ.ANGLE-input"><float_array id="Box057-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box057-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateZ.ANGLE-output"><float_array id="Box057-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box057-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box057-rotateZ.ANGLE-interpolation"><Name_array id="Box057-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box057-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box057-rotateZ.ANGLE"><input semantic="INPUT" source="#Box057-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box057-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box057-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box057-rotateZ.ANGLE" target="Box057/rotateZ.ANGLE"></channel></animation>
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<animation id="Box058-anim" name="Box058"></animation>
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<animation><source id="Box058-rotateX.ANGLE-input"><float_array id="Box058-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box058-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateX.ANGLE-output"><float_array id="Box058-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box058-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateX.ANGLE-interpolation"><Name_array id="Box058-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box058-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box058-rotateX.ANGLE"><input semantic="INPUT" source="#Box058-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box058-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box058-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box058-rotateX.ANGLE" target="Box058/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box058-rotateY.ANGLE-input"><float_array id="Box058-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box058-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateY.ANGLE-output"><float_array id="Box058-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box058-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateY.ANGLE-interpolation"><Name_array id="Box058-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box058-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box058-rotateY.ANGLE"><input semantic="INPUT" source="#Box058-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box058-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box058-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box058-rotateY.ANGLE" target="Box058/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box058-rotateZ.ANGLE-input"><float_array id="Box058-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box058-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateZ.ANGLE-output"><float_array id="Box058-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box058-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box058-rotateZ.ANGLE-interpolation"><Name_array id="Box058-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box058-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box058-rotateZ.ANGLE"><input semantic="INPUT" source="#Box058-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box058-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box058-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box058-rotateZ.ANGLE" target="Box058/rotateZ.ANGLE"></channel></animation>
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<animation id="Box059-anim" name="Box059"></animation>
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<animation><source id="Box059-rotateX.ANGLE-input"><float_array id="Box059-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box059-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateX.ANGLE-output"><float_array id="Box059-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box059-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateX.ANGLE-interpolation"><Name_array id="Box059-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box059-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box059-rotateX.ANGLE"><input semantic="INPUT" source="#Box059-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box059-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box059-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box059-rotateX.ANGLE" target="Box059/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box059-rotateY.ANGLE-input"><float_array id="Box059-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box059-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateY.ANGLE-output"><float_array id="Box059-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box059-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateY.ANGLE-interpolation"><Name_array id="Box059-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box059-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box059-rotateY.ANGLE"><input semantic="INPUT" source="#Box059-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box059-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box059-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box059-rotateY.ANGLE" target="Box059/rotateY.ANGLE"></channel></animation>
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<animation><source id="Box059-rotateZ.ANGLE-input"><float_array id="Box059-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box059-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateZ.ANGLE-output"><float_array id="Box059-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box059-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box059-rotateZ.ANGLE-interpolation"><Name_array id="Box059-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box059-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box059-rotateZ.ANGLE"><input semantic="INPUT" source="#Box059-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box059-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box059-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box059-rotateZ.ANGLE" target="Box059/rotateZ.ANGLE"></channel></animation>
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<animation><source id="Box060-rotateX.ANGLE-input"><float_array id="Box060-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box060-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateX.ANGLE-output"><float_array id="Box060-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box060-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateX.ANGLE-interpolation"><Name_array id="Box060-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box060-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box060-rotateX.ANGLE"><input semantic="INPUT" source="#Box060-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box060-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box060-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box060-rotateX.ANGLE" target="Box060/rotateX.ANGLE"></channel></animation>
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<animation><source id="Box060-rotateY.ANGLE-input"><float_array id="Box060-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box060-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateY.ANGLE-output"><float_array id="Box060-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box060-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateY.ANGLE-interpolation"><Name_array id="Box060-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box060-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box060-rotateY.ANGLE"><input semantic="INPUT" source="#Box060-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box060-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box060-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box060-rotateY.ANGLE" target="Box060/rotateY.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box060-rotateZ.ANGLE-input"><float_array id="Box060-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box060-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateZ.ANGLE-output"><float_array id="Box060-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box060-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box060-rotateZ.ANGLE-interpolation"><Name_array id="Box060-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box060-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box060-rotateZ.ANGLE"><input semantic="INPUT" source="#Box060-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box060-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box060-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box060-rotateZ.ANGLE" target="Box060/rotateZ.ANGLE"></channel></animation>
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||
|
<animation id="Box061-anim" name="Box061"></animation>
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||
|
<animation><source id="Box061-rotateX.ANGLE-input"><float_array id="Box061-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box061-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateX.ANGLE-output"><float_array id="Box061-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box061-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateX.ANGLE-interpolation"><Name_array id="Box061-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box061-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box061-rotateX.ANGLE"><input semantic="INPUT" source="#Box061-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box061-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box061-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box061-rotateX.ANGLE" target="Box061/rotateX.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box061-rotateY.ANGLE-input"><float_array id="Box061-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box061-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateY.ANGLE-output"><float_array id="Box061-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box061-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateY.ANGLE-interpolation"><Name_array id="Box061-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box061-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box061-rotateY.ANGLE"><input semantic="INPUT" source="#Box061-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box061-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box061-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box061-rotateY.ANGLE" target="Box061/rotateY.ANGLE"></channel></animation>
|
||
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<animation><source id="Box061-rotateZ.ANGLE-input"><float_array id="Box061-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box061-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateZ.ANGLE-output"><float_array id="Box061-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box061-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box061-rotateZ.ANGLE-interpolation"><Name_array id="Box061-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box061-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box061-rotateZ.ANGLE"><input semantic="INPUT" source="#Box061-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box061-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box061-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box061-rotateZ.ANGLE" target="Box061/rotateZ.ANGLE"></channel></animation>
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<animation id="Box062-anim" name="Box062"></animation>
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||
|
<animation><source id="Box062-rotateX.ANGLE-input"><float_array id="Box062-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box062-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateX.ANGLE-output"><float_array id="Box062-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box062-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateX.ANGLE-interpolation"><Name_array id="Box062-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box062-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box062-rotateX.ANGLE"><input semantic="INPUT" source="#Box062-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box062-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box062-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box062-rotateX.ANGLE" target="Box062/rotateX.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box062-rotateY.ANGLE-input"><float_array id="Box062-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box062-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateY.ANGLE-output"><float_array id="Box062-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box062-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateY.ANGLE-interpolation"><Name_array id="Box062-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box062-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box062-rotateY.ANGLE"><input semantic="INPUT" source="#Box062-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box062-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box062-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box062-rotateY.ANGLE" target="Box062/rotateY.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box062-rotateZ.ANGLE-input"><float_array id="Box062-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box062-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateZ.ANGLE-output"><float_array id="Box062-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box062-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box062-rotateZ.ANGLE-interpolation"><Name_array id="Box062-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box062-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box062-rotateZ.ANGLE"><input semantic="INPUT" source="#Box062-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box062-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box062-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box062-rotateZ.ANGLE" target="Box062/rotateZ.ANGLE"></channel></animation>
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||
|
<animation id="Box063-anim" name="Box063"></animation>
|
||
|
<animation><source id="Box063-rotateX.ANGLE-input"><float_array id="Box063-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box063-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateX.ANGLE-output"><float_array id="Box063-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box063-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateX.ANGLE-interpolation"><Name_array id="Box063-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box063-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box063-rotateX.ANGLE"><input semantic="INPUT" source="#Box063-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box063-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box063-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box063-rotateX.ANGLE" target="Box063/rotateX.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box063-rotateY.ANGLE-input"><float_array id="Box063-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box063-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateY.ANGLE-output"><float_array id="Box063-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box063-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateY.ANGLE-interpolation"><Name_array id="Box063-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box063-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box063-rotateY.ANGLE"><input semantic="INPUT" source="#Box063-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box063-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box063-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box063-rotateY.ANGLE" target="Box063/rotateY.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box063-rotateZ.ANGLE-input"><float_array id="Box063-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box063-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateZ.ANGLE-output"><float_array id="Box063-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box063-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box063-rotateZ.ANGLE-interpolation"><Name_array id="Box063-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box063-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box063-rotateZ.ANGLE"><input semantic="INPUT" source="#Box063-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box063-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box063-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box063-rotateZ.ANGLE" target="Box063/rotateZ.ANGLE"></channel></animation>
|
||
|
<animation id="Box064-anim" name="Box064"></animation>
|
||
|
<animation><source id="Box064-rotateX.ANGLE-input"><float_array id="Box064-rotateX.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box064-rotateX.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateX.ANGLE-output"><float_array id="Box064-rotateX.ANGLE-output-array" count="2">0.000000 0.000000</float_array><technique_common><accessor source="#Box064-rotateX.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateX.ANGLE-interpolation"><Name_array id="Box064-rotateX.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box064-rotateX.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box064-rotateX.ANGLE"><input semantic="INPUT" source="#Box064-rotateX.ANGLE-input"></input><input semantic="OUTPUT" source="#Box064-rotateX.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box064-rotateX.ANGLE-interpolation"></input></sampler><channel source="#Box064-rotateX.ANGLE" target="Box064/rotateX.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box064-rotateY.ANGLE-input"><float_array id="Box064-rotateY.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box064-rotateY.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateY.ANGLE-output"><float_array id="Box064-rotateY.ANGLE-output-array" count="2">-0.000000 -0.000000</float_array><technique_common><accessor source="#Box064-rotateY.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateY.ANGLE-interpolation"><Name_array id="Box064-rotateY.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box064-rotateY.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box064-rotateY.ANGLE"><input semantic="INPUT" source="#Box064-rotateY.ANGLE-input"></input><input semantic="OUTPUT" source="#Box064-rotateY.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box064-rotateY.ANGLE-interpolation"></input></sampler><channel source="#Box064-rotateY.ANGLE" target="Box064/rotateY.ANGLE"></channel></animation>
|
||
|
<animation><source id="Box064-rotateZ.ANGLE-input"><float_array id="Box064-rotateZ.ANGLE-input-array" count="2">0.033333 11.966667</float_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-input-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateZ.ANGLE-output"><float_array id="Box064-rotateZ.ANGLE-output-array" count="2">1080.000000 1440.000000</float_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-output-array" count="2" stride="1"><param type="float"></param></accessor></technique_common></source><source id="Box064-rotateZ.ANGLE-interpolation"><Name_array id="Box064-rotateZ.ANGLE-interpolation-array" count="2">LINEAR LINEAR</Name_array><technique_common><accessor source="#Box064-rotateZ.ANGLE-interpolation-array" count="2" stride="1"><param type="name"></param></accessor></technique_common></source><sampler id="Box064-rotateZ.ANGLE"><input semantic="INPUT" source="#Box064-rotateZ.ANGLE-input"></input><input semantic="OUTPUT" source="#Box064-rotateZ.ANGLE-output"></input><input semantic="INTERPOLATION" source="#Box064-rotateZ.ANGLE-interpolation"></input></sampler><channel source="#Box064-rotateZ.ANGLE" target="Box064/rotateZ.ANGLE"></channel></animation>
|
||
|
</library_animations>
|
||
|
<library_visual_scenes>
|
||
|
<visual_scene id="Array Test 001" name="Array Test 001">
|
||
|
<node name="Box001" id="Box001" sid="Box001"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box001-Pivot" name="Box001-Pivot"><translate>0.185947 0.000000 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box001-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box002" id="Box002" sid="Box002"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box002-Pivot" name="Box002-Pivot"><translate>0.185947 1.891823 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box002-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box003" id="Box003" sid="Box003"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box003-Pivot" name="Box003-Pivot"><translate>0.185946 3.783642 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box003-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box004" id="Box004" sid="Box004"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box004-Pivot" name="Box004-Pivot"><translate>0.185944 5.675461 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box004-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box005" id="Box005" sid="Box005"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box005-Pivot" name="Box005-Pivot"><translate>0.185942 7.567280 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box005-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box006" id="Box006" sid="Box006"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box006-Pivot" name="Box006-Pivot"><translate>0.185939 9.459099 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box006-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box007" id="Box007" sid="Box007"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box007-Pivot" name="Box007-Pivot"><translate>0.185935 11.350918 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box007-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box008" id="Box008" sid="Box008"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box008-Pivot" name="Box008-Pivot"><translate>0.185931 13.242737 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box008-lib"/></node><extra><technique profile="FCOLLADA"><visibility>1.000000</visibility></technique></extra><node name="Box009" id="Box009" sid="Box009"><rotate sid="rotateZ">0 0 1 0.000003</rotate><rotate sid="rotateY">0 1 0 -0.000000</rotate><rotate sid="rotateX">1 0 0 0.000000</rotate><node id="Box009-Pivot" name="Box009-Pivot"><translate>0.185927 15.134556 0.000000</translate><rotate>0.000000 0.000000 0.000000 0.000000</rotate><instance_geometry url="#Box009-lib"/></node><extra><technique profile="
|
||
|
<extra><technique profile="MAX3D"><frame_rate>30.000000</frame_rate></technique><technique profile="FCOLLADA"><start_time>0.000000</start_time><end_time>11.966667</end_time></technique></extra>
|
||
|
</visual_scene>
|
||
|
</library_visual_scenes>
|
||
|
<scene>
|
||
|
<instance_visual_scene url="#Array Test 001"></instance_visual_scene>
|
||
|
</scene>
|
||
|
</COLLADA>
|