300 lines
12 KiB
C++
300 lines
12 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderModifier.cpp
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* @brief Implementation of some blender modifiers (i.e subdivision, mirror).
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*/
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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#include "BlenderModifier.h"
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#include <assimp/SceneCombiner.h>
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#include <assimp/Subdivision.h>
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#include <assimp/scene.h>
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#include <memory>
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#include <functional>
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using namespace Assimp;
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using namespace Assimp::Blender;
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template <typename T>
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BlenderModifier *god() {
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return new T();
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}
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// add all available modifiers here
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typedef BlenderModifier *(*fpCreateModifier)();
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static const fpCreateModifier creators[] = {
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&god<BlenderModifier_Mirror>,
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&god<BlenderModifier_Subdivision>,
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nullptr // sentinel
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};
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// ------------------------------------------------------------------------------------------------
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struct SharedModifierData : ElemBase {
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ModifierData modifier;
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};
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// ------------------------------------------------------------------------------------------------
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void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
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size_t cnt = 0u, ful = 0u;
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// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
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// we're allowed to dereference the pointers without risking to crash. We might still be
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// invoking UB btw - we're assuming that the ModifierData member of the respective modifier
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// structures is at offset sizeof(vftable) with no padding.
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const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
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for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
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ai_assert(cur->dna_type);
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const Structure *s = conv_data.db.dna.Get(cur->dna_type);
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if (!s) {
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ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
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continue;
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}
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// this is a common trait of all XXXMirrorData structures in BlenderDNA
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const Field *f = s->Get("modifier");
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if (!f || f->offset != 0) {
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ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
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continue;
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}
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s = conv_data.db.dna.Get(f->type);
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if (!s || s->name != "ModifierData") {
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ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
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continue;
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}
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// now, we can be sure that we should be fine to dereference *cur* as
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// ModifierData (with the above note).
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const ModifierData &dat = cur->modifier;
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const fpCreateModifier *curgod = creators;
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std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
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for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
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if (curmod == endmod) {
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cached_modifiers->push_back((*curgod)());
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endmod = cached_modifiers->end();
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curmod = endmod - 1;
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}
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BlenderModifier *const modifier = *curmod;
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if (modifier->IsActive(dat)) {
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modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
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cnt++;
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curgod = nullptr;
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break;
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}
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}
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if (curgod) {
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ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
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}
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}
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// Even though we managed to resolve some or all of the modifiers on this
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// object, we still can't say whether our modifier implementations were
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// able to fully do their job.
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if (ful) {
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ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
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"`, check log messages above for errors");
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
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return modin.type == ModifierData::eModifierType_Mirror;
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
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const Scene & /*in*/,
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const Object &orig_object) {
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// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
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const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
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conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
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// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
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// take all input meshes and clone them
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for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
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aiMesh *mesh;
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SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);
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const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
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const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
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const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
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if (mir.mirror_ob) {
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const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mVertices[j];
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v.x = center.x + xs * (center.x - v.x);
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v.y = center.y + ys * (center.y - v.y);
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v.z = center.z + zs * (center.z - v.z);
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}
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} else {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mVertices[j];
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v.x *= xs;
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v.y *= ys;
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v.z *= zs;
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}
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}
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if (mesh->mNormals) {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mNormals[j];
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v.x *= xs;
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v.y *= ys;
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v.z *= zs;
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}
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}
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if (mesh->mTangents) {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mTangents[j];
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v.x *= xs;
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v.y *= ys;
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v.z *= zs;
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}
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}
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if (mesh->mBitangents) {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mBitangents[j];
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v.x *= xs;
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v.y *= ys;
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v.z *= zs;
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}
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}
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const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
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const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
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for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mTextureCoords[n][j];
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v.x *= us;
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v.y *= vs;
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}
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}
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// Only reverse the winding order if an odd number of axes were mirrored.
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if (xs * ys * zs < 0) {
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for (unsigned int j = 0; j < mesh->mNumFaces; ++j) {
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aiFace &face = mesh->mFaces[j];
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for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
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std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
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}
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}
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conv_data.meshes->push_back(mesh);
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}
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unsigned int *nind = new unsigned int[out.mNumMeshes * 2];
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std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
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std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
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[&out](unsigned int n) { return out.mNumMeshes + n; });
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delete[] out.mMeshes;
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out.mMeshes = nind;
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out.mNumMeshes *= 2;
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ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
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orig_object.id.name, "`");
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}
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// ------------------------------------------------------------------------------------------------
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bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
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return modin.type == ModifierData::eModifierType_Subsurf;
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
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const Scene & /*in*/,
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const Object &orig_object) {
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// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
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const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
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Subdivider::Algorithm algo;
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switch (mir.subdivType) {
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case SubsurfModifierData::TYPE_CatmullClarke:
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algo = Subdivider::CATMULL_CLARKE;
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break;
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case SubsurfModifierData::TYPE_Simple:
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ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
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algo = Subdivider::CATMULL_CLARKE;
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break;
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default:
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ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
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return;
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};
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std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
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ai_assert(subd);
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if (conv_data.meshes->empty()) {
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return;
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}
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aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
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std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
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subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
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std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
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ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
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orig_object.id.name, "`");
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}
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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