Commit Graph

38 Commits (fc5e4b22e2559ee62035699997b4c61b9d37a714)

Author SHA1 Message Date
Yingying Wang ddf7c0ad8f avoid weighting vertex repeatedly when joining identical vertices 2019-11-05 17:34:32 -08:00
Mike Samsonov adec426b7c Fix for exporting fbx bigger than 2GB 2019-11-05 17:11:56 +00:00
Kim Kulling 6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord 2019-09-25 16:57:24 +02:00
ywang a4092a3234 correct uvset index 2019-09-20 17:53:15 -07:00
Kim Kulling 5d8482dae6
Merge branch 'master' into master 2019-09-07 18:53:26 +02:00
Kim Kulling f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded 2019-09-07 10:02:20 +02:00
RumbleballTheReal 22bd047db5
Added VertexColors to FBX exporter (one channel)
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
escherstair e8ae086b35
fix function definition 2019-08-29 10:48:51 +02:00
ywang 3d0775eebc respect export flag if aiJoinIdenticalVertices is not needed 2019-08-12 18:10:43 -07:00
Gordon MacPherson 74d2eb842b Fixed armature being marked as 'limbnode'
This also fixes issue with root bone overwritten - which should not happen as it is a hack.

Before the behaviour would create an additional bone which would end up breaking animations completely on import.

Additionally this fixes required bones being removed.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling 9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone 2019-08-06 19:27:37 +02:00
Kim Kulling 7d74a3354d
Merge branch 'master' into fix-multiUV-export 2019-07-28 09:37:00 +02:00
Kim Kulling 73914cd7e2
Update FBXExporter.cpp
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang d8eaf0bc7f cleanup empty lines 2019-07-25 15:53:57 -07:00
ywang a6b06ad811 update 2019-07-25 15:49:41 -07:00
thomasbiang aaaa0a02a3 use ExportProperties to customize bind pose epsilon 2019-07-25 15:49:38 -07:00
thomasbiang 0f0454c3b7 customize error rate for bind pose 2019-07-25 15:47:17 -07:00
thomasbiang f9f408690e use ExportProperties to customize bind pose epsilon 2019-07-25 15:45:50 -07:00
thomasbiang 2ddb00f4e0 clean up 2019-07-25 15:45:50 -07:00
thomasbiang 029338940c customize error rate for bind pose 2019-07-25 15:45:47 -07:00
ywang 0ed9158908 update 2019-07-25 15:43:43 -07:00
thomasbiang 6e6765cae3 clean up 2019-07-25 15:43:43 -07:00
thomasbiang c597e21b67 customize error rate for bind pose 2019-07-25 15:43:43 -07:00
thomasbiang 9b2aac8c96 use ExportProperties to customize bind pose epsilon 2019-07-25 15:43:43 -07:00
thomasbiang 079e522eae clean up 2019-07-25 15:43:43 -07:00
thomasbiang 8fc899035c customize error rate for bind pose 2019-07-25 15:43:43 -07:00
ywang 57a56b7b1d extra layer for multi uv sets 2019-07-25 13:14:54 -07:00
ywang e1e9d92c01 update 2019-07-16 13:36:46 -07:00
thomasbiang e3683e49e4 clean up 2019-07-16 13:36:45 -07:00
thomasbiang 5121a835b5 customize error rate for bind pose 2019-07-16 13:36:45 -07:00
thomasbiang 6299c58fae use ExportProperties to customize bind pose epsilon 2019-07-16 13:34:00 -07:00
thomasbiang 6e0810d3c1 clean up 2019-07-16 13:34:00 -07:00
thomasbiang cdf60d7423 customize error rate for bind pose 2019-07-16 13:33:59 -07:00
thomasbiang c889699d58 set->unordered_set;unsigned int for iteration 2019-07-16 13:33:59 -07:00
thomasbiang 9210ff37f2 fix group node being exported as bone node 2019-07-16 13:33:59 -07:00
thomasbiang d7773dcfba set->unordered_set;unsigned int for iteration 2019-07-10 09:51:20 -07:00
thomasbiang 6b5e0a9914 fix group node being exported as bone node 2019-07-09 19:05:45 -07:00
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00