iamAdrianIusca
|
efa6ead1a5
|
fix the whitespaces
|
2020-04-23 22:27:55 +03:00 |
iamAdrianIusca
|
74931fe6d9
|
fix the whitespaces
|
2020-04-23 22:25:38 +03:00 |
iamAdrianIusca
|
bcd86ccc76
|
fix
|
2020-04-23 22:23:55 +03:00 |
iamAdrianIusca
|
e5f69d55bb
|
fix
|
2020-04-23 22:20:28 +03:00 |
iamAdrianIusca
|
871f3fd337
|
fix
|
2020-04-23 22:18:59 +03:00 |
iamAdrianIusca
|
287030e720
|
fix
|
2020-04-23 22:17:48 +03:00 |
Adrian Iusca
|
5ec896af49
|
Merge branch 'master' into master
|
2020-04-21 20:33:29 +03:00 |
Kim Kulling
|
f71b332ed1
|
Update glTF2Asset.inl
fix VS-compiler warning.
|
2020-04-19 21:14:47 +02:00 |
Kim Kulling
|
e3563212d7
|
Merge branch 'master' into master
|
2020-04-19 21:13:12 +02:00 |
Hehongyuanlove
|
9c52fd7633
|
Update D3MFExporter.cpp
|
2020-04-17 12:58:41 +08:00 |
Hehongyuanlove
|
e9a72a5053
|
repair formate 3MF
|
2020-04-17 12:38:07 +08:00 |
Hehongyuanlove
|
3bbc8e76bd
|
Rgba2Hex to repair rgba(1,1,1,1)
|
2020-04-17 12:34:05 +08:00 |
Kim Kulling
|
5eeea82793
|
Merge branch 'master' into master
|
2020-04-16 11:54:57 +02:00 |
Kim Kulling
|
c0dc26de8e
|
Merge branch 'master' into GLTF2_recursive_references_fix
|
2020-04-16 11:29:37 +02:00 |
Kim Kulling
|
996abd3fbe
|
Merge branch 'master' into GLTF2_invalid_buffer_fix
|
2020-04-16 11:08:29 +02:00 |
Kim Kulling
|
d12e938a70
|
Merge branch 'master' into ifdef_export_defines
|
2020-04-16 10:24:23 +02:00 |
Kim Kulling
|
e341eadfd9
|
Fix typo
|
2020-04-16 10:23:50 +02:00 |
Timur Umayev
|
69f8d47941
|
glTF2 support targetNames
|
2020-04-15 09:39:46 +01:00 |
Max Vollmer (Microsoft Havok)
|
a14b5fb06f
|
Merge branch 'master' into GLTF2_invalid_buffer_fix
|
2020-04-10 08:44:19 +01:00 |
Max Vollmer (Microsoft Havok)
|
485d7ab52e
|
Merge branch 'master' into GLTF2_recursive_references_fix
|
2020-04-10 08:44:18 +01:00 |
Kim Kulling
|
79af2b1a5c
|
Merge branch 'master' into kimkulling_dev
|
2020-04-09 19:55:45 +02:00 |
Kim Kulling
|
9a11d91cb8
|
code reformattings.
|
2020-04-06 13:33:03 +02:00 |
Kim Kulling
|
131aed73b0
|
closes https://github.com/assimp/assimp/issues/2166: add missing setter for metadata.
|
2020-04-06 11:16:16 +02:00 |
Kim Kulling
|
132ecae6f4
|
Merge branch 'master' into kimkulling_dev
|
2020-04-04 18:28:50 +02:00 |
Max Vollmer (Microsoft Havok)
|
a07bf8b26f
|
Merge branch 'master' into GLTF2_recursive_references_fix
|
2020-04-03 08:40:32 +01:00 |
Max Vollmer (Microsoft Havok)
|
d966f3394b
|
Merge branch 'master' into GLTF2_invalid_buffer_fix
|
2020-04-03 08:40:29 +01:00 |
Kim Kulling
|
c21a1ffffa
|
Remove comments to increase readability
|
2020-04-01 11:16:39 +02:00 |
Kim Kulling
|
a7208b02e0
|
Merge branch 'master' into assimp_gltf2_exporter
|
2020-04-01 08:42:48 +02:00 |
Max Vollmer (Microsoft Havok)
|
54419eb9a0
|
Merge branch 'master' into GLTF2_invalid_buffer_fix
|
2020-03-31 09:54:12 +01:00 |
Max Vollmer (Microsoft Havok)
|
806d81c919
|
Merge branch 'master' into GLTF2_recursive_references_fix
|
2020-03-31 09:54:01 +01:00 |
Kim Kulling
|
6973aea6da
|
fix compiler warnings.
|
2020-03-30 20:41:39 +02:00 |
Kim Kulling
|
4c177ad72e
|
fix possible warnings
|
2020-03-30 20:33:43 +02:00 |
Kim Kulling
|
d51b89f3ce
|
trigger build
|
2020-03-29 13:44:14 +02:00 |
Kim Kulling
|
b1165cff28
|
Merge branch 'master' into kimkulling_dev
|
2020-03-29 12:07:20 +02:00 |
Kim Kulling
|
9b83d74830
|
apply code-conventions to unrealloader
|
2020-03-28 09:48:55 +01:00 |
Kim Kulling
|
27e1a20efe
|
Update 3DSConverter.cpp
Trigger build.
|
2020-03-27 20:46:32 +01:00 |
Kim Kulling
|
3a206a424d
|
Merge branch 'master' into kimkulling_dev
|
2020-03-27 18:25:13 +01:00 |
Kim Kulling
|
e543a58dfb
|
Update m3d.h
fix more alignment errors.
|
2020-03-27 18:23:22 +01:00 |
Kim Kulling
|
2cfdbe2d50
|
Update m3d.h
Fix alignment bug.
|
2020-03-27 16:27:07 +01:00 |
Kim Kulling
|
7a01061c3e
|
Update m3d.h
Try to fix build error.
|
2020-03-27 15:39:49 +01:00 |
Kim Kulling
|
60750161d5
|
Update m3d.h
replace assignment by memcpy.
|
2020-03-27 15:28:32 +01:00 |
Ville Ruusutie
|
855452831c
|
Merge branch 'master' into fbx_rotation_fix
|
2020-03-27 14:36:00 +02:00 |
Kim Kulling
|
32c59643f2
|
Update m3d.h
fix alignment issue.
|
2020-03-27 11:38:38 +01:00 |
Kim Kulling
|
80323b57bc
|
Update UnrealLoader.cpp
Fix static code analysis findings.
|
2020-03-27 11:30:40 +01:00 |
Ville Ruusutie
|
7f521b4eb4
|
Merge branch 'master' into fbx_rotation_fix
|
2020-03-26 21:28:03 +02:00 |
Marc-Antoine Lortie
|
609632c6a5
|
Added missing functionalities to C API.
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
|
2020-03-26 13:08:40 -04:00 |
Kim Kulling
|
96c7c567e6
|
Merge branch 'master' into kimkulling_dev
|
2020-03-26 11:56:45 +01:00 |
Max Vollmer (Microsoft Havok)
|
3c9751ce0c
|
Merge branch 'master' into GLTF2_recursive_references_fix
|
2020-03-26 10:16:58 +00:00 |
kimkulling
|
ccd13436da
|
fix memory leak during export
|
2020-03-25 16:37:43 +01:00 |
napina
|
14b8d1242b
|
Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
|
2020-03-25 08:20:31 +02:00 |