Commit Graph

16 Commits (ee6e05bb86bdefd4be4acff367a23be0fc09c44c)

Author SHA1 Message Date
Kim Kulling 1092f0d94e Fix:Use correct encoding 2023-03-01 21:40:45 +01:00
Marc-Antoine Lortie 11daed69d3 Fixed overwriting of CMake global output directory variables. 2020-08-07 16:04:39 -04:00
Kim Kulling f5324e23ef closes https://github.com/assimp/assimp/pull/3104: remove unused includes. 2020-03-31 19:35:19 +02:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Marc-Antoine Lortie d9042e4609 Fixed SimpleTexturedOpenGL sample.
Several places in the sample's code were calling Unicode versions of Win32 functions with "multibyte" strings. A few changes were required to fix it.

I added a class "UTFConverter", which handles calls to unicode/multibyte string conversions. This should help minimize the impacts on code change in case C++'s codecvt_utf8 ever changes.

In addition, seveal memory leaks have been found, but these fixes will come in another PR because it goes beyond the scope of this PR.

DevIL.lib was removed in CMakeFiles.txt, as it is unused in the sample.

Here is a list of the changes:

- Fixed MB string calls to Unicode functions.
- Added class UTFConverter to handle string conversions.
- Removed reference to DevIL.lib.
- Fixed compile warnings.
2020-02-15 18:02:12 -05:00
kimkulling 3f9a25df5a Devil: replace this by header-only lib. 2019-02-07 17:09:05 +01:00
Jared Mulconry 059a32654e Addressed warnings generated on MSVC across x86 and x64. 2017-09-24 19:29:43 +10:00
Richard 1d96486437 Refactored: Reformat CMake files to conform to editor config 2015-06-28 15:50:57 -06:00
Ricardo Ortiz a94e668486 Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX
to have a consistent library name accross platforms.
2015-01-23 14:19:29 -05:00
Alexander Gessler 79d8e4c14a SimpleTexturedOpenGL/CMakeLists.txt: add path to DEVIL prebuilt library. 2014-06-01 17:33:50 +02:00
Marcel Metz 07ab616644 Fixed building simple opengl texture example with mingw. 2013-11-20 14:40:24 +01:00
aramis_acg aaf0be0bbf - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1293 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-17 22:56:15 +00:00
jonathanklein eebba5348d - Added Debug Postfix
- added Viewer Installer

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1172 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-18 10:55:47 +00:00
aramis_acg c05acabea9 - update cmake build environment, now includes targets to build debian packages for Assimp.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@997 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-05-09 19:34:21 +00:00
kimmi 0fd0f68b26 UPDATE: Add opengl-samples to cmake build enviroment for windows systems.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@823 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-10-03 12:08:21 +00:00