Commit Graph

16 Commits (eabfc05bbbfba39a6f78f023ac0fb4d2c9fdbc00)

Author SHA1 Message Date
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 391d3195df
Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Jean-François Verdon f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Jagoon f96e3cde2d Fix transform chain is applied twice 2021-05-23 00:06:05 +09:00
Jagoon 28e34878cb Fix fbx exporter bug if root node contains meshes. 2021-05-22 23:20:34 +09:00
Gordon Chapman a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Gordon Chapman 3fd865b4bf Added Blendshape Support to FBX Export 2021-03-24 18:10:03 -07:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Ryan Styrczula 3170c3d15c FBXExport: Fix crash if scene->mMetaData is null 2020-07-30 09:21:43 -04:00
Ryan Styrczula 0c2f7a119c FBXExporter: Forgot WritePropColor defaultValue 2020-07-13 13:56:06 -04:00
Ryan Styrczula 6619ec8253 FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00