Commit Graph

8 Commits (e8a4d60b6f97a6dd88afcf564e462643420d75af)

Author SHA1 Message Date
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
SchroerDev 3a3340b926
add FBX Line Element support
add FBX Line Element support
2019-01-17 12:26:22 +01:00
rickomax 35a044bda3 Various additions/fixes (FBX blend-shapes support added)
Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
2019-01-06 16:37:30 -02:00
Kim Kulling 13ae0a0ac3 FBX: fix parse error for uv-coordinates. 2018-03-22 22:14:10 +01:00
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
Kim Kulling 9f7e34663e FBX: make lookup test less strict. closes https://github.com/assimp/assimp/issues/994 2016-09-28 16:16:06 +02:00
Kim Kulling 2b09199f4a FBXImporter: move MeshGeometry declaration into its own header 2016-03-03 15:19:38 +01:00