Commit Graph

9 Commits (dddfb74902dac2e0e067a5f57b771c5a5fea1160)

Author SHA1 Message Date
Kim Kulling 4cb76e6a18
Update UnrealLoader.cpp 2022-01-18 22:29:55 +01:00
Kim Kulling 959af1ac4d
Revert change 2022-01-18 21:37:49 +01:00
Kim Kulling 05746acb07 Merge branch 'new-file-detection' of https://github.com/krishty/assimp into krishty-new-file-detection 2022-01-16 20:41:24 +01:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Kim Kulling 18531e3677 Next iteration for c++11 features. 2021-09-13 22:38:20 +02:00
Malcolm Tyrrell 5cd3bdd5c2 No need to distinguish formatting log functions. 2021-05-13 10:25:27 +01:00
Krishty b00de10eb3 Simplified importer search and fixed a few bugs
The search for a matching importer had a few issues, see #3791. There were two different mechanisms to determine whether an importer accepts a specific file extension:
1. `aiImporterDesc::mFileExtensions`, which was forwarded to the UI via `BaseImporter::GetExtensionList()`.
2. `BaseImporter::CanRead()` when called with `checkSig == false`, which determines whether to actually use that importer.
Both were redundant and got out of sync repeatedly. I removed 2. completely and replaced it with 1., thereby syncing UI/import and shortening all `BaseImporter::CanRead()` implementations.

Further bugfixes:
- fixed glTF2 importer throwing exceptions when checking whether it can load a file
- removed `BaseImporter::SimpleExtensionCheck()` because it is no longer used and had a bug with case sensitivity

Since the `checkSig` parameter in `BaseImporter::CanRead()` is now useless, it can be removed completely. I’m not sure if this would break ABI compatiblity, so I’ll submit it with a later pull request.
2021-04-24 00:17:50 +02:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00