Update UnrealLoader.cpp
parent
12b01dd575
commit
4cb76e6a18
|
@ -74,7 +74,7 @@ namespace Unreal {
|
|||
3 = Masked two-sided
|
||||
4 = Modulation blended two-sided
|
||||
8 = Placeholder triangle for weapon positioning (invisible)
|
||||
*/
|
||||
*/
|
||||
enum MeshFlags {
|
||||
MF_NORMAL_OS = 0,
|
||||
MF_NORMAL_TS = 1,
|
||||
|
@ -180,8 +180,8 @@ UnrealImporter::~UnrealImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool UnrealImporter::CanRead(const std::string & /*pFile*/, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
return SimpleExtensionCheck(pFile, "3d", "uc");
|
||||
bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
return SimpleExtensionCheck(filename, "3d", "uc");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue