Kim Kulling
1c6077aa4f
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-10 13:16:33 +01:00
Kim Kulling
02e5698a38
fix linker issues.
2020-03-09 22:49:32 +01:00
Adrian Iusca
6e13baf89c
Merge branch 'master' into master
2020-03-09 22:23:36 +02:00
iamAdrianIusca
691dfe7012
fixing the conflicts
2020-03-09 22:23:18 +02:00
iamAdrianIusca
18cb5745bc
fixing the conflicts
2020-03-09 22:21:36 +02:00
iamAdrianIusca
8f41516637
Merge remote-tracking branch 'origin/master'
2020-03-09 22:19:22 +02:00
iamAdrianIusca
051d01e339
fixing the conflicts
2020-03-09 22:19:12 +02:00
Kim Kulling
c7628d0f92
Merge pull request #3058 from assimp/fix_zip_issue
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Fix zip issue
2020-03-09 13:47:45 +01:00
Kim Kulling
9fae5fdabb
Merge branch 'master' into fix_zip_issue
2020-03-09 10:57:04 +01:00
kimkulling
f3b6b78d4d
small refactorings.
2020-03-09 10:55:32 +01:00
kimkulling
bb3db0ebaf
closes https://github.com/assimp/assimp/issues/2954 : upgrade to latest greatest.
2020-03-09 10:51:26 +01:00
Kim Kulling
7b1187a917
Merge pull request #3057 from shawwn/2020-03-09/fix
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Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 10:15:03 +01:00
Shawn Presser
f305f10551
Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 00:05:17 -07:00
Kim Kulling
e8d2b84017
clean all warnings for vs-2019
2020-03-08 21:24:01 +01:00
Kim Kulling
5866f3f98f
Merge branch 'master' into fix-simpletextureddirectx11-sample2
2020-03-08 18:48:26 +01:00
Kim Kulling
339f9387a7
Merge pull request #3056 from malortie/fix-matrix3x3-comparison-operators
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Fixed wrong matrix type used in aiMatrix3x3t comparison operators.
2020-03-08 18:47:11 +01:00
Marc-Antoine Lortie
424f5e939f
Fixed wrong matrix type used in comparaison operators.
2020-03-08 12:18:09 -04:00
Marc-Antoine Lortie
dda083fa7b
Added missing std namespace prefix to std types.
2020-03-08 10:50:18 -04:00
Kim Kulling
a3ff03f193
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-08 09:06:09 +01:00
Kim Kulling
1e2c3c9c01
Merge pull request #3053 from malortie/fix-simpledirectx11-sample
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Fixed SimpleTexturedDirectX11 sample.
2020-03-07 17:59:24 +01:00
Kim Kulling
b5d65bf94e
Update ModelLoader.cpp
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Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling
31c6f0db92
Update Mesh.h
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Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie
c620e9a2ac
Fixed memory leak caused by glutMainLoop() not returning.
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Fixed memory leak by allowing glutMainLoop() to return to allow for the scene and streams to be released.
2020-03-06 13:28:05 -05:00
Marc-Antoine Lortie
673a1dcea5
Merge branch 'master' into sample-simpleopengl-minor-improvements
2020-03-06 10:45:58 -05:00
Marc-Antoine Lortie
aa8a6122ce
Fixed SimpleTexturedDirectX11 sample.
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- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Kim Kulling
291d86c4e0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-06 14:18:04 +01:00
Adrian Iusca
067677595c
Merge branch 'master' into master
2020-03-05 10:29:21 +02:00
Sebastian Matusik
8b9abc58e7
ifdef the exporters as specifying harsher linker flags than what's in default CMake causes linking issues.
2020-03-04 17:15:09 -08:00
Yingying Wang
bb62249f0c
fix gltf2 exporter memory crash
2020-03-04 14:52:26 -08:00
Kim Kulling
0201fc57dc
Merge pull request #3039 from Nimer-88/gltf2_broken_bones_count
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Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-03-04 23:10:32 +01:00
Kim Kulling
0b227219b7
Merge branch 'master' into gltf2_broken_bones_count
2020-03-03 11:33:56 +01:00
Kim Kulling
a254690ba0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0
2020-03-02 20:44:07 +01:00
Kim Kulling
920535165d
next fixed warnings
2020-03-01 13:15:45 +01:00
iamAdrianIusca
66288df49b
small change
2020-03-01 12:24:34 +02:00
iamAdrianIusca
ffaa3629d8
back with the emplace_back
2020-03-01 11:24:58 +02:00
Adrian Iusca
ec61318443
Merge branch 'master' into master
2020-03-01 11:24:12 +02:00
iamAdrianIusca
0d8434ed34
fix
2020-03-01 11:23:55 +02:00
iamAdrianIusca
2917ab04b7
fix
2020-03-01 11:22:44 +02:00
iamAdrianIusca
89ca66f300
fix
2020-03-01 11:21:53 +02:00
iamAdrianIusca
1f4b99479d
fix
2020-03-01 11:20:55 +02:00
iamAdrianIusca
3bef9382bb
Merge remote-tracking branch 'origin/master'
2020-03-01 11:12:46 +02:00
iamAdrianIusca
aca6aaf35d
small changes
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- removed static definition
- use emplace_back instead of push_back
- changed the c++ deprecated headers
- removed some redundant std containers initialization in the destructor
- removed redundant .clear call for the std containers in the destructor
- added some const reference for some std container parameters
- other small changes in different places
2020-03-01 11:12:37 +02:00
Kim Kulling
772774495c
Merge pull request #3040 from Nimer-88/split_by_bone_count_infinite_loop
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Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-29 20:19:43 +01:00
Sebastian Matusik
710dbba52d
Trimmed trailing whitespaces
2020-02-28 19:19:10 -08:00
Sebastian Matusik
496fcd35c1
Trimmed trailing whitespaces
2020-02-28 19:17:53 -08:00
Sebastian Matusik
5f35d62d61
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-02-28 18:43:47 -08:00
Sebastian Matusik
22311883ce
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-28 18:42:22 -08:00
Kim Kulling
f343d3eec2
Merge pull request #3022 from iamAdrianIusca/master
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small improvements in the CMakeLists.txt file
2020-02-28 22:52:59 +01:00
Adrian Iusca
440629f1d2
Merge branch 'master' into master
2020-02-26 20:27:52 +02:00
Marc-Antoine Lortie
c5aa817bda
Merge branch 'master' into sample-simpleopengl-minor-improvements
2020-02-26 12:44:25 -05:00