Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
abma
8c45a4dc3b
Merge remote-tracking branch 'origin'
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Conflicts:
code/C4DImporter.cpp
code/OgreImporter.h
2015-04-16 01:03:00 +02:00
abma
470ad98281
fix "headercheck":
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part of https://github.com/assimp/assimp/issues/534
2015-04-15 21:22:26 +02:00
George Papadopoulos
08ba782bd5
[FBX] add support for multiple animations (by using LocalStart/LocalStop in takes)
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+ change key type from uint to int (fixes bugs from negative int_t becoming a junk uint_t value )
+ detect and ignore channels with no keys in the specified take start/stop window
+ add test model with multiple animations
2015-03-26 23:23:38 +02:00
Turo Lamminen
dfd171be6d
Remove unnecessary semicolons after FBXDocument property declarations
2015-02-27 23:09:12 +02:00
abma
6c5f9ecb06
fix most warnings with -pendantic
2014-08-18 02:09:06 +02:00
attila-barsi
ed9204ab1b
Initial version for FBX layered textures.
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Fixed assert during parsing UDP3DSMAX.
2014-03-24 11:46:36 +01:00
Alexander Gessler
a1713052e5
- fbx: support reading LimbNode attachments, less Property70 warnings.
2012-08-26 18:53:15 +02:00
Alexander Gessler
5bc573edb8
- fbx: pre-filter animated property we don't support as early as possible.
2012-08-26 18:40:04 +02:00
Alexander Gessler
cdb7caffbd
- fbx: add special output node name tag to mark fbx null nodes.
2012-08-25 22:24:08 +02:00
Alexander Gessler
eed3cebc18
- fbx: add support for reading Null node attributes.
2012-08-25 20:12:53 +02:00
Alexander Gessler
4921114c7d
- fbx: better error reporting reading property tables.
2012-08-25 19:53:46 +02:00
Alexander Gessler
375c4b4242
- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
2012-08-25 17:31:15 +02:00
Alexander Gessler
d881bb9cdc
- fbx: add support for reading GlobalSettings.
2012-08-25 16:23:37 +02:00
Alexander Gessler
391a69e68b
- fbx: extend DOM to include the declarations for FBX' rotation order and inheritance enums.
2012-08-11 01:57:32 +02:00
Alexander Gessler
1a5bf26e91
- fbx: light & camera conversion was missing in assimp, somehow.
2012-08-11 01:51:04 +02:00
Alexander Gessler
bc0e465f91
- fbx: declare more dynamic properties of Model.
2012-08-10 23:40:02 +02:00
Alexander Gessler
ffbac847ef
- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
2012-08-10 22:58:54 +02:00
Alexander Gessler
c126cfa1ff
- fbx: rework material reading to support negative indices (these will be assigned a default material).
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- fbx: fix uninitialized variable.
2012-08-10 22:33:57 +02:00
Alexander Gessler
729e98fef0
+ fbx: Parser::IsBinary(), Document::IsBinary()
2012-08-10 21:39:47 +02:00
Alexander Gessler
916947327f
- fbx: fix weight conversion for multi-mesh geometry.
2012-07-27 00:50:58 +02:00
Alexander Gessler
f230ac2f60
- fbx: further work and bugfixes on deformer conversion.
2012-07-26 23:45:07 +02:00
Alexander Gessler
3e3eb6fb7c
- fbx: permit empty deformers.
2012-07-26 22:57:52 +02:00
Alexander Gessler
666f2776d7
- fbx: convert fbx deformers to assimp bones.
2012-07-26 22:53:31 +02:00
Alexander Gessler
05ec3c2e90
- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
2012-07-26 19:13:19 +02:00
Alexander Gessler
06acead438
- fbx: read deformers (Skin and Cluster).
2012-07-26 18:05:24 +02:00
Alexander Gessler
d5c05c7d84
- fbx: NodeAttribute can now be target for AnimCurveNode.
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- fbx: rename Camera -> CameraSwitcher.
2012-07-26 03:58:42 +02:00
Alexander Gessler
cab713b4c5
- fbx: attach node attachments to their nodes.
2012-07-26 03:45:37 +02:00
Alexander Gessler
b66dfc85e1
- fbx: read NodeAttribute and Camera.
2012-07-26 03:42:02 +02:00
Alexander Gessler
e4305149be
- fbx: bugfix animation interpolation code, fix various quirks.
2012-07-21 21:28:02 +02:00
Alexander Gessler
09aaaba7b8
- fbx: improved DOM object construction and dependency resolution.
2012-07-21 20:02:00 +02:00
Alexander Gessler
5db5634494
- fbx: add utility functions to filter connections to other objects by their type.
2012-07-21 18:02:10 +02:00
Alexander Gessler
378bc93593
- fbx: resolve target node for node animations.
2012-07-21 17:12:04 +02:00
Alexander Gessler
382f4619ad
- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
2012-07-21 04:15:10 +02:00
Alexander Gessler
67c55990cd
- fbx: initial code to read animations plus the accompanying DOM classes.
2012-07-21 00:45:37 +02:00
Alexander Gessler
1a9790ae9a
- fbx: read first set of header properties (format version, timestamp etc).
2012-07-06 22:46:19 +02:00
Alexander Gessler
d6e929b670
- fbx: accidentially passed a wrong predicate for sorting Connections to std::sort.
2012-07-05 17:18:54 +02:00
Alexander Gessler
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
2012-07-04 16:33:21 +02:00
Alexander Gessler
17629f1ff1
- fbx: work on resolving material links.
2012-07-04 15:07:57 +02:00
Alexander Gessler
2f5ec6f136
- fbx: fix bug that caused textures to be ignored in some cases.
2012-07-04 01:45:15 +02:00
Alexander Gessler
c7ee6fd70f
- fbx: texture conversion & UV channel mapping.
2012-07-03 20:41:21 +02:00
Alexander Gessler
a0c45f9190
- fbx: read texture -> material connections.
2012-07-03 19:42:14 +02:00
Alexander Gessler
effcaf066a
- fbx: Objects now carry their ID.
2012-07-03 19:36:38 +02:00
Alexander Gessler
8a12b179a6
- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
2012-07-03 17:57:21 +02:00
Alexander Gessler
fd451f7ba6
- fbx: read object-object and object-property connections.
2012-07-03 16:50:58 +02:00
Alexander Gessler
23914685f9
- fbx: read textures.
2012-07-03 14:59:40 +02:00
acgessler
3f811f4a62
- fbx: DOM Material -> aiMaterial converter (WIP!).
2012-07-02 19:59:31 +02:00
acgessler
131008cea1
- fbx: read materials.
2012-07-02 17:37:00 +02:00
acgessler
21713841d3
- fbx: read property templates. Fix some memory leaks.
2012-07-02 16:51:19 +02:00
Alexander Gessler
7a3e3b1353
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
2012-06-28 23:44:23 +02:00