Commit Graph

4870 Commits (c527a33aa882bbc2925f331a5268e8b7be3ae98b)

Author SHA1 Message Date
Kim Kulling fa486240d5
Merge branch 'master' into rbsheth_update_hunter 2020-07-17 11:39:55 +02:00
Kim Kulling 516bdc2a4b
Merge branch 'master' into master 2020-07-16 22:48:02 +02:00
Kim Kulling df8792d24b
Merge branch 'master' into gltf1_gltf2_split 2020-07-16 10:45:55 +02:00
Kota Iguchi 84e68eaf24 fix invalid pointer for bone animation 2020-07-16 15:26:02 +09:00
Rahul Sheth abc6b9ce4c ifdef fixes to fix MSVC warnings 2020-07-14 19:00:38 -04:00
Rahul Sheth 209a61d0e7 Update hunter and utf8cpp inclusion 2020-07-14 19:00:23 -04:00
Ryan Styrczula 84e342acd7 DefaultIOStream: Remove assert on empty count
fwrite() is valid to call with a 0 count, and will simply return 0.
See:
    https://en.cppreference.com/w/cpp/io/c/fwrite
    http://www.cplusplus.com/reference/cstdio/fwrite/

There are code paths where StreamWriter will call Tell(), which calls
Flush(), which calls Write(buffer.data(), 1, buffer.size()). This can
happen when nothing has yet been written to the buffer, so size is 0.
2020-07-14 10:39:18 -04:00
Kim Kulling f5d5d7c5ed
Merge branch 'master' into master 2020-07-13 20:35:24 +02:00
Ryan Styrczula 0c2f7a119c FBXExporter: Forgot WritePropColor defaultValue 2020-07-13 13:56:06 -04:00
Ryan Styrczula 6619ec8253 FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling 78d0b81b6c
Merge branch 'master' into patch-1 2020-07-12 18:54:34 +02:00
Kim Kulling eaac92830a Merge branch 'master' of https://github.com/LoicFr/assimp into LoicFr-master 2020-07-12 12:05:34 +02:00
Kim Kulling b1dd77fbbc
Merge branch 'master' into gltf2_sparseAccessor_export 2020-07-11 22:57:31 +02:00
Kim Kulling 306e03d497
Merge branch 'master' into extras_property_callback 2020-07-11 22:46:19 +02:00
Robert Reif 628394baec check for invalid vertex 2020-07-07 23:29:54 -04:00
kimkulling 9aa468262f closes https://github.com/assimp/assimp/issues/3252: fix build. 2020-07-07 17:35:03 +02:00
Robert Reif 6c29247180 add triangle strip support to AC file loader 2020-07-06 17:41:14 -04:00
Max Vollmer (Microsoft Havok) fb11705dd0
Merge branch 'master' into gltf1_gltf2_split 2020-07-06 09:11:06 +01:00
Max Vollmer abf43eaf74 * Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
* ASSIMP_BUILD_NO_GLTF_IMPORTER and ASSIMP_BUILD_NO_GLTF_EXPORTER remain with same behavior as before
2020-07-05 19:22:31 +01:00
Kim Kulling d04f8b3174
Merge branch 'master' into defsIncludeFix 2020-07-05 18:59:37 +02:00
Hill Ma 3fb7747429 Improve ToBinary() for double precision.
The constant 0x80000000 is specific to 32 bit types. Make the bit mask
according to the size of types.
2020-07-03 18:14:45 -07:00
Malcolm Tyrrell 51150cb3df Ensure asserts are defined where expected. 2020-07-02 14:53:29 +01:00
Kim Kulling 693da43095 closes https://github.com/assimp/assimp/issues/3305: remove merge issue. 2020-07-02 15:22:06 +02:00
Kim Kulling 7fda533484
Merge branch 'master' into double 2020-06-30 21:12:02 +02:00
Yingying Wang 97085c1c05 update sync 2020-06-30 11:48:37 -07:00
Yingying Wang 36f899bf09 sync update 2020-06-30 11:45:11 -07:00
Yingying Wang 3f2e5518eb update sync 2020-06-30 11:29:08 -07:00
Marc-Antoine Lortie 03340787ec Fixed variable in loop - HL1MDLLoader.cpp
Commit 7e5a0acc48 made changes to HL1MDLLoader.cpp. Several variables have been renamed. A loop variable 'i' was renamed to faceIdx, but one reference was left unchanged.
2020-06-29 07:50:51 -04:00
Kim Kulling eeb4a981bd
Merge branch 'master' into patch-2 2020-06-29 09:55:55 +02:00
Hill Ma 30f09e9fc0 Fix build when ASSIMP_DOUBLE_PRECISION is on.
Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make

The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Evangel 6d85280c8d Added bool, removed unused debug parameter 2020-06-27 12:53:26 +10:00
Evangel f6b4370f6a Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.

operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.

Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
Kim Kulling b7b38c2282
Merge branch 'master' into patch-2 2020-06-25 16:52:40 +02:00
Kim Kulling ba6af9ff98
Merge branch 'master' into FindInvalidData 2020-06-25 16:41:24 +02:00
Kim Kulling 95e822a6ec
Merge branch 'master' into aiAssertHandler 2020-06-24 20:47:10 +02:00
Kim Kulling 1466bbacf8 fix unittests. 2020-06-24 20:30:02 +02:00
Kim Kulling ae05dbb252 define CheckValidFacesIndices also in release builds. 2020-06-23 21:11:18 +02:00
Kim Kulling 6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Malcolm Tyrrell 9188f56839 Allow assert handling to be replaced. 2020-06-23 11:55:51 +01:00
Ryan Styrczula 5717ea466f FindInvalidDataProcess: Mark removed meshes as "out"
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.

In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.

With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren 2006286528
Fix Maya PBR & stingray texture detection 2020-06-22 23:14:16 +02:00
Filip Lundgren ba09e1ef94
Fix Blender .fbx metalness detection 2020-06-21 23:56:11 +02:00
Kim Kulling 6397bfbf90 replace NULL by nullptr on loadFile. 2020-06-21 12:03:38 +02:00
Kota Iguchi 6acaaee80f Check invalid vertex id for bone weight 2020-06-20 15:27:28 +09:00
Kim Kulling b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code 2020-06-17 20:37:39 +02:00
kimkulling 524e2e4728 fix warning, hopefully ... 2020-06-15 21:34:49 +02:00
Kim Kulling 31b8d4710f
Merge branch 'master' into issue_3165 2020-06-15 20:32:00 +02:00
Kim Kulling 15f11aec93
Merge branch 'master' into gltf2_targetNames_export 2020-06-14 09:43:09 +02:00
kimkulling f938a6b744 fix leak: just ignore broken texture coordinates. 2020-06-12 14:52:02 +02:00
kimkulling 1e0c5f26b4 Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord 2020-06-12 12:30:11 +02:00